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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    04. 01. 2013 03:08


Meastro444

It shouldn't be introduced at all.

  • Re : Ship Tuning System Introduction

    04. 01. 2013 04:33


Kilaenots

Ok here are some thoughts.

Firstly whatever you do let the test team have time to look and work with this system, if that means it isn't ready till christmas so be it, you can get on with the fixes people want whilst the tester do there thing.

Second, don't allow bb6 to have tuning, there is no need. THis will avoid some issues of OP ships in GBs and HA should stay the same.

Third this could be a great credit sink, something the game needs desperately. So make some available for credits in game- something like 1 million for a days use.

Hopefully the rslot increase won't let higher tier guns be used, that would be bad.

Speed increases need to be carefully implemented, I would suggest that OH time increase would be better than base speed or max speed increase.

Still don't think this will work.

  • Re : Ship Tuning System Introduction

    04. 01. 2013 04:48


devildog8

Originally Posted by Bergy1972

Originally Posted by devildog8

Originally Posted by Arathorn

Originally Posted by thejuicydot

And drops happen only during events.




Ohh, I see.

I was under the impression that there would be a continuous event like the "win of the day event".  Maybe you are correct and we won't see many of the upgrades unless there is an event on, but since they are only available via the drop, I figured (in error?) that it would be a continuous event.  




tho not for this at all, juicy I read it will have drops with no end date, that means no event needed for drops

 

Where did you read that?

 

Because i can't find this anywhere, i understand it will be drops at the beginning for introduction purposes and then probable during drop events.

But i could certainly be wrong here



it was there , they must have changed it, but it was there

  • Re : Ship Tuning System Introduction

    04. 01. 2013 06:27


Vollmongo

Ok its April so now you can tell us

"April Fool"

 

and we all have a big smile on our faces

 

happy easter

cheers

Mongo

 

  • Re : Ship Tuning System Introduction

    04. 01. 2013 06:55


Agman70


Here tis:

 8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

Otherwise, skepticism reigns.

  • Re : Ship Tuning System + Update

    04. 01. 2013 10:42


devildog8

Originally Posted by Agman70


Here tis:

 8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

Otherwise, skepticism reigns.



ah ty Agman knew I seen it :)

  • Re : Ship Tuning System + Update

    04. 01. 2013 11:22


Tiffy
A ship with a ship tuning enhancement added will be identifiable in-game. So now we will be able to tell when the balance is shot to hell. Will the auto spit work better with these or ............ Ah, the devs must be working overtime to get all the balance permutations sorted and fixing Auto Split and the memory leak and HA and T5 scouts and......... Oh wait, they aren't

  • Re : Ship Tuning System + Update

    04. 01. 2013 11:48


Cracko

Originally Posted by Tiffy
A ship with a ship tuning enhancement added will be identifiable in-game. So now we will be able to tell when the balance is shot to hell. Will the auto spit work better with these or ............ Ah, the devs must be working overtime to get all the balance permutations sorted and fixing Auto Split and the memory leak and HA and T5 scouts and......... Oh wait, they aren't

Nice Neutrality on that point of view.

  • Re : Ship Tuning System + Update

    04. 01. 2013 11:53


Nihonjin

Dear SDE,

Please implement this so I can stop spending money on this game.

I will just become a free user because with these "Enhancements" this game will not be worth my dime.

Oh by the way, in case someone didnt mention this, why in the world do we still have a crashy, laggy, and lame event game?

Fix the crashes, the lag, and bring back the +200% XP, Vet Conversion, Item drop event like we had the Christmas before last. I played every single day on that event and burnt a ton of experts. I am sure others had a similar experience. If you want to make money, optimize he content you already have instead of adding new stuff that is sure to decrease your player base into non-existence.

Thanks           

  • Re : Ship Tuning System + Update

    04. 01. 2013 12:01


Happymeal2

Randy, either you are doing a miserable job of being a liason between the community and SDE, or someone at SDE is screwing us over. I doubt the first but i cant rule it out at this point. Go through the forums and tell me how many people you see happy that this system is being implemented the way it is. You can likely count the number on one hand.