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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System + Update

    04. 05. 2013 21:46


Greexz

You GMs should fix old things that are failing NOW and stop wasting your time doing things like this.

If you do it, you will see that more people will come back to the game and you will make some money, because that's what it seems you want. 

  • Re : Ship Tuning System + Update

    04. 08. 2013 16:07


Nihonjin

I dont know why everyone just doesnt organize a boycott of Navyfield for a day. Send a message that we obviously cant get across on the forums.

  • Re : Ship Tuning System + Update

    04. 09. 2013 05:19


mattd3

SDE, are you trying to drive your game into the ground? Lack of customization was never a problem in this game, and was never a reason why people didn't like it. I'd tell what's actually wrong, but people have been doing that for years. Why you won't listen to them, I have no clue. But this is bad for the game, no two ways about it.

  • Re : Ship Tuning System + Update

    04. 09. 2013 05:33


scottirvine

ive read almost every comment here, and i lol at the ideas people bring up, especially the one where i can get my KM sub going even faster, with more turning =]

its nice how almost none of you notice how this will wreck the balance of sub battles. 

  • Re : Ship Tuning System + Update

    04. 09. 2013 05:43


mako089

Originally Posted by Nihonjin

I dont know why everyone just doesnt organize a boycott of Navyfield for a day. Send a message that we obviously cant get across on the forums.

The boycott should start with the test team.   They should say it's crap and not bother.  But there are people testing it.  Obviously majority of the community is against it so tell SDE: test it yourself.  We don't want it.

  • Re : Ship Tuning System + Update

    04. 09. 2013 13:59


Vawlkus

Here you go, here's the preview of what'll happen once this garbage hits the server:

http://youtu.be/dkerNXiHB2s

 

This is Blacksun testing some of the last content that $DE put out.

 

  • Re : Ship Tuning System + Update

    04. 09. 2013 18:36


Happymeal2

Originally Posted by Vawlkus

Here you go, here's the preview of what'll happen once this garbage hits the server:

http://youtu.be/dkerNXiHB2s

 

This is Blacksun testing some of the last content that $DE put out.

 


That is by far the funniest thing i have seen all day

  • Re : Ship Tuning System + Update

    04. 12. 2013 07:10


SabreTyphoon

As updated in th OP...

    -  A ship with a ship tuning enhancement added will be identifiable in-game. 


I assume i will be able to host rooms like BB1-BB5(no tuning) without flak from TNF members.


Thanks


     

  • Re : Ship Tuning System + Update

    04. 19. 2013 02:09


Kogard

Originally Posted by Ahil

Kinda funny how the "paid" PCL's and up are already an advantage to those who can afford them, but now a new paid tweak is being considered and folks are crying like it's the end of the world.

I just don't understand the gripes, I hope folks realize it costs actual $ to keep the game up and running, so free players really aren't bringing in revenue, unless they decide to buy some olives.


Would you really prefer that SDE not try to make any money, and the game just dies off ?    

1. PCL or PBB doesn't effect balance in end game levels. They're fun at their level, that's all... While these items effecting all ships and end game balance.

2. Clearly you have no idea what bussines is. Free players are free marketing/advertiser, and they filled the room so that paying players can have fun...

There are other ways to bring revenue, like fixing crashes/bugs/HA/balancing, this would keep major users and adding more potential paying players... Instead SDE doing these.

 

  • Re : Ship Tuning System + Update 2

    04. 26. 2013 08:53


GeoDavis

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