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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System + Update

    04. 01. 2013 12:43


PepeLeBou

Unfortunately they will put regardless of protests.

One proposal : 
not enable in the HA´s.

  • Re : Ship Tuning System + Update

    04. 01. 2013 12:50


mongoose88

Originally Posted by mongoose88

Originally Posted by vick11

Mongoose - sharn_ra's earlier question about the ships being identifiable in-game is being put to the Devs on Monday.  If that is possible, and we think it might be, then it would allow Fleet War rules to include 'no upgraded ships' and be monitored as such.   There are downsides to their identification away from FWs as well, but we could cater for those with some rule updates if appropriate.

I don't think identifcation is enough for competitive events like Fleet Wars, and I'm certain that would be problematic. For example, fleet member(s) X adds tuning enhancements the day before a match. Said player(s) can no longer praticipate in the match without being violation of the rule set.

Now, you could argue "Well, just make sure you instruct your fleet not to do this within X time frame". Which would be true...In a perfect world, where everyone listens to instructions and remembers to follow every instruction given.

In addition to that, you have no control over the opposing fleet and their members. You could say "Well, if they can't field a team, they forfiet". Ok, but I don't spend my time planning a match and organizing a team to have forfeit result on either side. That is completely self defeating in purpose.

Its bad enough that there are balance issues out the whazoo in this game as is, to the point where we have to have +10 rule variances, on average, just achieve a more balanced match up in Fleet Wars. In one fell swoop, this would destroy all balance in these sorts of matches. 

Disabling tunning, as a game mode option for fleet wars, is the only viable option I see. 

But again, for the record, I still think this whole thing is a bad idea. The point I raise (and the multitude of other points raised by others) seems to indicate to me that this was poorly thought out prior to development and its impending release.

IDing tunning enhancements is not good enough. We need a disable option for non-XP areas so they do not throw off the balance of competitive events.

If you opt to ignore my suggestion for now that's fine. I'm sure you're quite busy ignoring, well, pretty much everyone right now. That must be exhausting. I will be sure to bring this point up again, so please look forward to that.

  • Re : Ship Tuning System + Update

    04. 01. 2013 12:56


farazelleth

Originally Posted by TeamNF - Randy

 

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

 

While I appreciate that you are attempting to maintain some form of balance, this only further nerfs the CV6 because everyone will simply use the PCV which is almost as good.

In an HA scenario, it will still be as bad as easiler with a PCV using 4 upgrades mixing speed/atk speed/fighter dmg/air def etc. Still a very bad idea :(

  • Re : Ship Tuning System + Update

    04. 01. 2013 13:20


ChicagoBears

BB5s will still be able to do better than 6s, and also how did you guys post an update on April 2nd when it is only April 1st?

  • Re : Ship Tuning System + Update

    04. 01. 2013 13:21


Meastro444

Usual nonsense I think.

  • Re : Ship Tuning System + Update

    04. 01. 2013 14:20


soulseeker4

Start the countdown. Let's see who will quit this game. Compare to Hackshield and this tuning items. 

  • Re : Ship Tuning System + Update

    04. 01. 2013 14:31


ChicagoBears

Originally Posted by farazelleth

Originally Posted by TeamNF - Randy

 

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

 

While I appreciate that you are attempting to maintain some form of balance, this only further nerfs the CV6 because everyone will simply use the PCV which is almost as good.

In an HA scenario, it will still be as bad as easiler with a PCV using 4 upgrades mixing speed/atk speed/fighter dmg/air def etc. Still the worst idea that SDE has come up with to date :(


Fixed.

  • Re : Ship Tuning System + Update

    04. 01. 2013 14:36


mako089

Still curious why the FF got left out of the tuning.

 

 

  • Re : Ship Tuning System + Update

    04. 01. 2013 14:41


ChicagoBears

Originally Posted by mako089

Still curious why the FF got left out of the tuning.

 

 


Because FFs are so OP, duh.

  • Re : Ship Tuning System + Update

    04. 01. 2013 14:46


straswa

Originally Posted by Vollmongo

Ok its April so now you can tell us

"April Fool"

 

and we all have a big smile on our faces

 

happy easter

cheers

Mongo

 




Agreed, this a joke right? If so, hahaha, good one.

If not, WHY?!?!?! Fix the game first pls.