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  • 5/1/13 Official Test Team Patch Overview

    05. 01. 2013 13:08


Benser33

5/1/2013 PATCH NOTES <-- Link


Ship Tuning Balance and Design

I'm making this thread on behalf of the test team to take a moment to explain the various ship tuning components and other related changes that have occurred in the above patch, as well as some of the reasoning behind these changes.


The team who worked to bring this together were nyerkovic, ljsevern, Rehor, Farazelleth, BBR_InsUW, richardphat, GrieferLord and myself.

I would like to begin with what is most important, players should realize that this system is still very new and this system will be monitored closely to see the effects on the live server and there may be some changes requested in the future to correct bugs and fix any exploits or unforeseen effects.

 

Read on for information regarding many of the changes made in the v1.369 patch, as the second post of page 1 of this thread.  

 

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 04. 2013 10:01


straswa

Originally Posted by AUST_DEVINE

after all the anger (rightly so) and hype and crazyness of the new tuning system, i can say that after the test teams work and adjustments its at a stage i can actually stomach it and can live with it.  nice work and explanation.



+1. Thank you!

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 06. 2013 04:52


Ruza_CZ

Originally Posted by Benser33

Originally Posted by Ruza_CZ

To archive 23/39 on H44you need to remove one sailor ?

If yes the is all OK. If not There is something wrong in our state (NF).

And why kill only one AW BB5 ?

If you thing that is normal setup for AW to remove one or more sailor then I can AW Yammy or all another BB5 or BB4.

Why is it you believe the L2 needs 9.5" of deck? I thought it could work with as little as 9.1" and the current set up can fit 9.2-9.3" depending on crew weight.

Ofc I could just be looking stupid, I actually know very little about armoring the L2, I've never owned one and dont know much about deck armor vs AP.

 

The amount of 9.5 Armor was tested some time befor I became memere of CF fleet and thy told to me. Alo we try some another test from 9.5 to 11.2 and in GB we find no differece.

For example in BB3 fight wit 7.0 UK and KM armor you are able to defend against all 15' with 30 degre. BUT Nelly 16, and SN penetrate it.

I try find some numbers abaut HA penetraation in NF but didnt find much.

With 9.5 on deck L1, L2, QV and IOWA, can deflect at max range ALL BB4 expect Yammy, Stalinged. from BB5 H44, Veneto, and Alsac (Im not sure).

The AP penetrate much more. from L1 abaut 20-22 lose ability to penetrate 9.5.

I thing that eaven KM 11' AP can penetrate at max range.

On 40 I was able to penetrate with US 12' from GUAM/ALSKA AW QV, but only ting that he has abaut 10.0' deck

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 06. 2013 10:02


timemachine

to tell u the truth
this nerf sucked
as a player who start playing this when the highest tier BB is Bismarck


LII was nerfed ....meaningless
you guys are nerfing for nerfing
now make all BB5 same range sameAPHC same armor?
Rn's nation.special is low.Aphc , low range ,hige damage
now u make a long range mid aphc and high damage per shell ship?
soon all the bb5will be nerfed the same except spr


you only need to nerf range!
L1 with the lowest range and lowest APHC
he lives happy amount BB4
H39 with the highest range and lowest damage
he lives happly amount BB4

but lets.see BB5?
just get L2's APHC back and nerf his range into the place ofBB5 same as L1 in bb4
"a rushing ship with low APHC and hitbox  low range to rush-kill others" 


T5 scouty?
the old T5 is op indeed ,but only not for the speed 
the engage speed of T4 ftr can already catched the old T5 scout
the only thing T5 has is to increase the speed and nerf the fuel
now u nerf the speed
make a good FW cv controll the entire battle.nomatter how good the BB is
cuz all scouts can be catched by ftr!

and others no comment 

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 06. 2013 13:48


Benser33

Originally Posted by timemachine

but lets.see BB5?
just get L2's APHC back and nerf his range into the place ofBB5 same as L1 in bb4
"a rushing ship with low APHC and hitbox  low range to rush-kill others" 

The L2 still has the lowest APHC of all BB5s by quite a way, with second lowest being the Alsace at 4200, compared to the 4500 cap that most BB5s are set to atm, the L2 still comes out at 4050 (up from a mere 3400), aka raised to just over 4k. And it still maintains all of its other national characteristics and traits, while still being lowest submergence.

 

The change isn't that unreasonable, it doesn't have any impact on how the BB5s are ordered in their abilities. L2 was the most durable before, and it still is.

Originally Posted by 

T5 scouty?
the old T5 is op indeed ,but only not for the speed 
the engage speed of T4 ftr can already catched the old T5 scout
the only thing T5 has is to increase the speed and nerf the fuel
now u nerf the speed
make a good FW cv controll the entire battle.nomatter how good the BB is
cuz all scouts can be catched by ftr!

A properly used T5 scout couldn't be caught by any fighters, T4s could only catch lazy ones that weren't being microd. Unless a CV used groups of fighters to surround it and kill with some head on passes. The only difference now is that T5s cant escape from T4s in a straight line, T4s can only just keep up.

 

Although, changes to the scouts are only really temporary, a great deal more aircraft changes will be done with the upcomming major aircraft patch.

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 06. 2013 16:35


fotak1

Originally Posted by Benser33

Originally Posted by timemachine

but lets.see BB5?
just get L2's APHC back and nerf his range into the place ofBB5 same as L1 in bb4
"a rushing ship with low APHC and hitbox  low range to rush-kill others" 

The L2 still has the lowest APHC of all BB5s by quite a way, with second lowest being the Alsace at 4200, compared to the 4500 cap that most BB5s are set to atm, the L2 still comes out at 4050 (up from a mere 3400), aka raised to just over 4k. And it still maintains all of its over national characteristics and traits, while still being lowest submergence.

 

The change isn't that unreasonable, it doesn't have any impact on how the BB5s are ordered in their abilities. L2 was the most durable before, and it still is.

T5 scouty?
the old T5 is op indeed ,but only not for the speed 
the engage speed of T4 ftr can already catched the old T5 scout
the only thing T5 has is to increase the speed and nerf the fuel
now u nerf the speed
make a good FW cv controll the entire battle.nomatter how good the BB is
cuz all scouts can be catched by ftr!
[/QUOTE]

A properly used T5 scout couldn't be caught by any fighters, T4s could only catch lazy ones that weren't being microd. Unless a CV used groups of fighters to surround it and kill with some head on passes. The only difference now is that T5s cant escape from T4s in a straight line, T4s can only just keep up.

 

Although, changes to the scouts are only really temporary, a great deal more aircraft changes will be done with the upcomming major aircraft patch.

[/QUOTE]
the change to T5 scouts could have have waited, considering now with t5 scout on monty i have nice vision till the t4 fighters appear and since i can only have 3 onboard its not really good to use. aircraft should have had the changes done in the same time.

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 06. 2013 16:59


Benser33

Originally Posted by fotak1

the change to T5 scouts could have have waited, considering now with t5 scout on monty i have nice vision till the t4 fighters appear and since i can only have 3 onboard its not really good to use. aircraft should have had the changes done in the same time.

Making T5 scouts catchable by T4 fighters has been the plan for years and this trend will continue in the major aircraft patch. So delaying the change until then wouldn't have changed anything.

 

I might take a look at BB5 scout spaces though since you mentioned that, maybe some refinement could be used.

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 07. 2013 10:47


fotak1

Originally Posted by Benser33

Originally Posted by fotak1

the change to T5 scouts could have have waited, considering now with t5 scout on monty i have nice vision till the t4 fighters appear and since i can only have 3 onboard its not really good to use. aircraft should have had the changes done in the same time.

Making T5 scouts catchable by T4 fighters has been the plan for years and this trend will continue in the major aircraft patch. So delaying the change until then wouldn't have changed anything.

 

I might take a look at BB5 scout spaces though since you mentioned that, maybe some refinement could be used.

well that would be nice benser also what would you think about suggestion to reduce the level of T5 scout to lvl 115, since its not as good as before there isnt really need for it to be at lvl120 and on bb6 it would be same level as engies and reps.

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 07. 2013 15:43


Benser33

Originally Posted by fotak1

well that would be nice benser also what would you think about suggestion to reduce the level of T5 scout to lvl 115, since its not as good as before there isnt really need for it to be at lvl120 and on bb6 it would be same level as engies and reps.

We actually have planned to make T5s lvl 115 for some time now also, although I can't ensure any changes get made and we have more than 1 plan which doesn't neccessarily mean we would do that.

 

But yeah, personally I'd prefer that.

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 07. 2013 22:37


V2CxBongRipz

Who proofread these? lol

 

  • Re : 5/1/13 Official Test Team Patch Overview

    05. 07. 2013 23:51


Benser33

Originally Posted by V2CxBongRipz

Who proofread these? lol

Lol, we tried with SDE for ages to get them to change it. They never really understood us in the end, even though it changed about 6 times.

 

Although, I still can't really think of a short way to say "Decrease in the Amount of Space Taken Up by Torpedoes by -10%."

 

Decrease Torpedo Size... probably not wise.

 

For a while it was supposed to increase Torpedo Space, but then it got confusing because it sounded like it made torpedoes bigger instead of providing more space.

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