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  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    03. 13. 2011 08:13

Lionel2
This is great. I hate not being able to play my CLs and CAs they way they were designed!

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    03. 13. 2011 01:54

MeNoChinese
Idk about the HLR stuff, but there definetly needs to be a Blitz 2.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    03. 12. 2011 04:01

rvail136
bumped. This is a great idea. I love to play DD's and CL's but end up having to
stop at a certain point...because crew size just won't allow me to do so.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    02. 26. 2011 11:13

spyboy007
I like it

Recc

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    02. 26. 2011 10:38

Richtoften
This idea about HL low tier ships and HL blitz room sounds like it would be a whole lot of
fun and a break from the big ships, as the chaos from the little ship cluster **** is fun
at times but rarely ever done unless starting a new crew, which by the way is not very
often once you have all nations built up too bb4 plus. So this would allow ppl who love to
play smaller ships a chance to do so with High level crew.

Recommended as this would be FUN!!! (can't believe I have missed this thread for nearly a
year)

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    02. 26. 2011 10:21

rvail136
bumped

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    01. 05. 2011 08:39

rvail136
bumped

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 23. 2010 06:37

nfaddict
well this is brilliant..
this helps people stop getting bored by the game

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 22. 2010 16:22

ryedub
Should be fairly simple to implement and a great idea!

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 18. 2010 10:35

istemi
Sounds like an improver! Rec.
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