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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    12. 03. 2008 10:35

Penguin0123
there are some broken pics, rengo-nub.

  • Re : Flying Boats, Sea Planes and Tenders

    12. 02. 2008 23:30

Rengokuy
thank you drain, glass, dracon and smoking...

  • Re : Flying Boats, Sea Planes and Tenders

    12. 02. 2008 16:19

smokinjoe322
great idea

  • Re : Flying Boats, Sea Planes and Tenders

    12. 01. 2008 21:24

draconswan
This looks good to me!

  • Re : Flying Boats, Sea Planes and Tenders

    12. 01. 2008 15:45

P_Glass
Very Nice
Lots of effort and research put into this i can see. Recommended by me becuase this
could be very good idea
Well Done

Glass

  • Re : Flying Boats, Sea Planes and Tenders

    12. 01. 2008 09:38

DrainBamaged
wow a well thought out suggestion stop the presses this is front page news. :D
got my recc.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 30. 2008 23:12

Rengokuy
Agreed bunny, I was able to (during my 6 hour bus ride >.>) think of more ways these can
be fun.
First off, they give a considerable advantage to sub hunters and BB's who notice where the
subs show up. (The planes will have a smaller sub detection range than their LOS, but
still decent enough to be useful)
I am a submarine captain, and although in a GB this may be detrimental, it will also be
benificial. If both BB lines are having a stand off, the spotting of an enemy sub will
bring fodder into the no mans land that developes, namely sub hunters. it would make a
nice appitizer for the battleships prior to engaging each other.
Next would be the presence factor. any Battleshisp that see it and respond on the
apposing team can be herded, much like sheep.
All in all, the more time that passes, the more sensable this idea becomes, especially in
fleet battles, what with the amazing support abilities these ships can give.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 22. 2008 15:00

Bunnydakillr
**bump**


the scouting problem is getting worse every day...I just had at least 7 games in a
row in which I was literally the only person scouting. This is starting to seriously piss
me off, so I think this suggestion has more merit than ever.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 18. 2008 21:46

Rengokuy
Obsessed - Thank you, it takes very little time to type. Researching on the other had
requires a bit more work. Usually (for all my suggestions) I reference Conways All The
Worlds Fighting Ships both the 1906 - 1921 and the 1922 - 1946 Editions.
First I choose a topic. (For this case Sea Plane Tenders) and then find all ships
capable of acting in this role. The specifics I look at are Capacity, Armament and Speed.
(Armor really has no bearing for NF's purposes) I try to find the most balanced ship
then to fit NF purposes, the ideal would be one whom can be kept fairly Historically
Accurate. In the case of the KM, Friesland was best as her war time equipment was
unknown, so SDE could stick a few mounts on her.
After I've setttled on which ships are best, it's off to the interweb to find the best
pictures, and if at all possible, line drawings of the ships. Then Aircraft, pretty much
the same system, only with many more options.
All in all, this suggestion took about a week to make as i didn't work on it constantly
(woo school) It's actually why I'm dissapointed my minelayer suggestion didn't much
reception, twas hard to find good ships for that one >.> oh well.

Finished fixing all the pics now...hopefully

  • Re : Flying Boats, Sea Planes and Tenders

    11. 15. 2008 16:00

Obsessed
Woah, sweet.
That'd be real cool
How long did it take you to write all of that anyways? xD

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