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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    02. 24. 2010 02:08

Russianfleet
like it recced!

  • Re : Flying Boats, Sea Planes and Tenders

    02. 23. 2010 23:27

thecoon
Recomended...
One of the few ppl who actually did some research b4 suggesting gd job!

May help balance out the SS4...
i do hope this ship could also be a stepping stone to CVs?

  • Re : Flying Boats, Sea Planes and Tenders

    02. 16. 2010 16:05

SmanUK
Just an idea, some one might of said it.

One of the rolls in real life of sea plains where to rescue downed pilots. Maybe they
could add a form of rescue into this too.

Like a aircraft goes down, the pilot bails form it, you can see him so you land it next
to him it pick him up, then flys him back to the ship. Over time you save 10 pilots,
then he can use them to bring back aircraft on a carrier he picks but to do this both
him and the carrier have to be together and under X knots..

  • Re : Flying Boats, Sea Planes and Tenders

    02. 16. 2010 15:43

Dead_Pool
I like it, would give you a reason to have an apa other than saying you own an apa
recommended

  • Re : Flying Boats, Sea Planes and Tenders

    02. 16. 2010 04:26

LordValek
Awesome idea, I actually play a sub, and wouldnt mind having to avoid an actual Sub
Hunter, and very expertly put together suggestion.

  • Re : Flying Boats, Sea Planes and Tenders

    02. 16. 2010 02:12

Gnost
Well i must say i like the idea!
But:

As u all know NF players are egoistic and scouting does not give u any XP.
(despite that u don't have to do much if the scout is launched and in place over the
battlefield)
So prolly no one will play a ship that doesn't give you Xp. That leads you to the problem
how to calculate the xp-gain for that ship. If one has a lvl 70+ scout, the rest of the
crew has the same lvl and not many players will than drive a 0,5CL just in order to scout
for the team. But if you add something that makes it worth spending time in this ship
there will be ppl using it.

>>recommended<<

  • Re : Flying Boats, Sea Planes and Tenders

    02. 12. 2010 22:07

Svenhammer
Nice idea, recc.

  • Re : Flying Boats, Sea Planes and Tenders

    02. 12. 2010 10:38

Rengokuy
Ok so ye. SS4 are coming. (can't wait!!!) And it really still wouldn't hurt to have
these in game.

Thank you everyone so far!

I'll be revamping it soon. Making it look prettier, fixing the links, and redoing the French.

  • Re : Flying Boats, Sea Planes and Tenders

    02. 03. 2010 19:36

seagullvmk
Great Idea.
I don't think it'l be a ground breaking change, nor do I think it would take $DE very much
time to develop them. They would be a great addition to the game, and overall add variety
to the everyday grind.
Rec tomorrow.

  • Re : Flying Boats, Sea Planes and Tenders

    02. 03. 2010 16:39

Jcool_83
bumping this good idea
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