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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    02. 13. 2009 07:26

Rengokuy
Sooooo, now that we have seen, and driven (Ke ke ke, P-Class), The SS3 perhaps it is time
we reinstate this idea, yes yes? Especially now that subs can "have" AA
I can think of a twofold way these will work best against subs.

1 - Drop 2 DC's. Doesn't sound like much, but it is. The sub either crit dives and avoids
most damage, or gets damaged pretty heavily.

2 - Drop 5 or 6 mines, it is usually dropped in the way of ships, but works just as well
infront of the possible submarine lanes, just make sure you tell your own teams sub.

SECRET OPTION NUMBER 3 !!! - Torpedo! Agaisnt any other ship the Bomber would be victim of
AAW, but not Subs.

  • Re : Flying Boats, Sea Planes and Tenders

    01. 20. 2009 16:36

Bunnydakillr
@ rengo:

well, I'd be frowning too after I got roundhouse-kicked in the face for calling Chuck
Norris a bad joke. Careful where you step with that kind of talk. o.o

  • Re : Flying Boats, Sea Planes and Tenders

    01. 20. 2009 11:55

Rengokuy
Ok wanted to play with the new sub rules before commenting again. Though sub spotting has
improved, its still possible for subs to PWN, so all it good. No, the thing that would
kill this idea is the whole, guided torpedoes and ranged ASW on BB's. (kill this and
pretty much any other sub related things, including subs >.>)

Bunny - bahhhh, bad joke bad joke. I'm giving you a frowny face in creativity *stamps you* :(

Kamf - ummm, it does?



WOO Back becasue people are too lazy to search!!!!
Just like to pint out, this has a good rec to response ratio, once you take out my responses!

  • Re : Flying Boats, Sea Planes and Tenders

    01. 08. 2009 18:39

kamf1978
Great idea.... could also be linked with some more levels for scouts...... like at 45 or
something....

  • Re : Flying Boats, Sea Planes and Tenders

    01. 08. 2009 18:09

Bunnydakillr
I sort of knew the limitations before HA was brought back, but now I know for sure
as we confirmed them in our first few battles. As I suspected, the only caps are:


CVs (5 per team)
total (around 30ish per team)



so that means if you really wanted to, you could have an HA with 30 of these
tenders doing, well whatever. Wouldn't be smart, but would be funny as hell with
the lack of blindness. Also, I live in a city as well, so no stars here, but I'll whish on
Chuck Norris instead =D.

  • Re : Flying Boats, Sea Planes and Tenders

    01. 08. 2009 16:08

Rengokuy
*whimpers* I wish I wish I wish i might, first star that i see......oh crap, i live in a
city. No starts. Someone else wish on a start that these get added!

Minted - Thank yew!

  • Re : Flying Boats, Sea Planes and Tenders

    01. 01. 2009 20:14

minted_cow
Great idea, I'll bookmark and rec tomorrow. :)


done

  • Re : Flying Boats, Sea Planes and Tenders

    01. 01. 2009 20:04

Rengokuy
penguin - I are fixed my PICTURESSZZZZZZ

Bunny- I haven't been played a new one yet, so i don't know the rules. If they still limit class and ships numbers, then
these would be reallllly interesting. Namely, if they dont limit, then these would be wonderful.

Duke - Thank you muchly!



I may still change albatross to Pegasus (ex-Ark Royal)

  • Re : Flying Boats, Sea Planes and Tenders

    12. 30. 2008 16:13

HM3duke
Great Idea! I like it! Foreward it to command with my Highest recmendation.

  • Re : Flying Boats, Sea Planes and Tenders

    12. 04. 2008 21:40

Bunnydakillr
I'm curious to see how the future of this suggestion will turn out now that harbor
assault is back and yet another role could be applied to these tenders.
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