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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    11. 15. 2008 14:45

Rengokuy
Replaced Broken Photo links, expect new photos later on.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 09. 2008 19:04

Assassin101
Oh ok thanks ^^, but i have more like that " nice post " pic xD

  • Re : Flying Boats, Sea Planes and Tenders

    11. 09. 2008 12:44

Rengokuy
thank you for the rec :D

also this would have been an acceptable image
http://www.roflcat.com/images/cats/270913946_efa38ec3d8.jpg
i'm just giving the link so you can reuse it.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 07. 2008 20:44

Assassin101

^^

  • Re : Flying Boats, Sea Planes and Tenders

    11. 07. 2008 20:41

Assassin101

I Like This

  • Re : Flying Boats, Sea Planes and Tenders

    11. 07. 2008 05:54

Rengokuy
Remenents - The KM will be going about 24 - 26 knots base speed in game, probably just
hitting 30 in over heat. It's not a warship, wont be ducking back and forth or anything,
so it really doesn't need to be too fast, just enough to kinda keep up with the BB's. If
an APA can do it, these ships, which are faster can do it too.
Akitsushima is fine as a fast ship, the only data that can be changed is Frieslands
armament, as there is no record of what it is, but it's safe to assume that if was given
something along the line of two or three DD turrets.

bunny - I haven't the foggiest, fortunatly people want this so it's coming back isn't a
bad thing.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 03. 2008 16:31

Bunnydakillr
what post number am I on for this suggestion? meh, who cares, it's on page 1
again...yay!

  • Re : Flying Boats, Sea Planes and Tenders

    11. 03. 2008 12:58

Remenents
I like it alot. But I think KM shuold have best speed, not IJN. KM depends on their
speed for every other ship, might as well keep it the same. :)

Recommended.

  • Re : Flying Boats, Sea Planes and Tenders

    11. 03. 2008 10:44

Rengokuy
thanks J-bob

personally I'd like this put in along with T4 submarines. (i'd also like to be a
billionaire but...meh)


I am a SS player (and CV and BB) But I love my SS. Personally, i think these would be
rather fun to play with/agaisnt. For starters, SDE, will love this becasue even more subs
will buy smoke bombs.

Since there are only 4 ships, the sprites wont take as long as a full nation, as for
aircraft, SDE is getting the independent studio to make T4's, may as well just have them
make these while thier at it.

  • Re : Flying Boats, Sea Planes and Tenders

    10. 16. 2008 17:37

jobob1
RECCOMENDED!!! This sounds cool.Oops alredy used my reccomendation for today.