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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    05. 19. 2008 20:41

EASmithV
they already have such a thing... its called the oyodo

  • Re : Flying Boats, Sea Planes and Tenders

    05. 19. 2008 14:47

Bunnydakillr
just thought of something -- these ships would be a perfect extension for the APA line.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 19. 2008 01:12

mattatknsn
recommended

  • Re : Flying Boats, Sea Planes and Tenders

    05. 18. 2008 16:51

imcrazed
i love the idea if they would add way points to this play like has allready been said
one of these ships with that plane ability would make finding hiding enimys alot
easier

  • Re : Flying Boats, Sea Planes and Tenders

    05. 18. 2008 15:02

Bunnydakillr
PBY Catalina FTW! It would be sweet to have those in the game.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 18. 2008 11:47

Rengokuy
long - Scouting is really on any ship that can carry a scout an doesn't (CV's excluded),
or they just launch it and let it get shot down, or circle above themselves. These ships
will make it so anyone using them gets one focus, scouting, and since the scouts are so
much better than the standard, they will be able to pick up the slack caused by the lazier
ships.

Thankes :D

  • Re : Flying Boats, Sea Planes and Tenders

    05. 16. 2008 17:01

longrooster
Great idea! would get the BB's off the cv's to scout with fp so the CV can
concentrate on there real duties! Recommended!

  • Re : Flying Boats, Sea Planes and Tenders

    05. 16. 2008 11:28

Rengokuy
johnjay - Thankies, although I am a CV driver (and BB driver :D) And personally I feel it
is not the CV's job to scout. Adding better recon aircraft and expecting the CV's to use
them would be silly, as fighters would be far superior since they have about the same area
of sight and are typically faster. This would pass the pressure of scouting to players
who are going into the match with only scouting in their head. The planes themselves are
heavily armed to the point where they can most likely take on whole squads of planes
(historically they were very capable of defending themselves against fighters, especially
the UK ones).

Airv - All carriers use the same planes. (of the nation) A Shinano can carry T1 scouts,
and an Attacker can carry T3 fighters. So if the CV1's and 2s can carry the ASW planes,
nothing is going to stop CV5's from being able to carry them as well. Since we have no
clue how ASW will be added, I'm simply adding the feature to these aircraft to give the
players who are iffy about Tenders more incentive to use them. As for the only tenders
being able to use them, that is because the aircraft are quite powerful and very hard to
shoot down. If a carrier could use them, what's to stop a Malta from launching 10 of them
and making a pratically unstopable fighter wall.
There are three ways around making it so only tenders use these aircraft.
1 - simply program it so that they only appear on the tenders load screen (may or may not
be possible due to the games code, i don't know, ask SDE)
2 - Make them a new class of aircraft, and only make that class available on the tenders.
3 - Make them recon aircraft with an insanely high amount of plane space to take up (over
300 or so) and give the tenders a very large amout of useable plane space. That way the
planes would be too large to mount on any other ship except carriers, who would avoid
using them as well since they waste so much space.

Disease - Thankies

  • Re : Flying Boats, Sea Planes and Tenders

    05. 15. 2008 15:50

johnjay
Nice Recommanded

I like this because people will start learning how to scout better and I can't think of
an other way which ASW planes could be used unless they added more planes to CV
but that would mean less fighters and bombers...

This is a good solution

Keep it up

  • Re : Flying Boats, Sea Planes and Tenders

    05. 15. 2008 14:37

Airvlcn
You mentioned that only the tenders should be able to carry the flying boats, and
while I understand where that's coming from, I have a few thoughts on that.

Currently, we have no information regarding ASW. The suggestions I've seen limit
that capability to FF & DD, possibly CL type ships. However, CV aircraft were used to
hunt down & kill enemy submarines. I'd think that small CVs (CVE, CV1) should be
able to carry ASW capable aircarft as well.