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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    08. 23. 2008 13:27

Rengokuy
cody/galash - Thank you muchly for your support.

mayo - well, no. The ASW but subs aren't that hard to kill. Scouting is a far worse
problem than submarines, heck with early scouting a BB can shoot a submarine before it
dives. The Planes will be multi role, the two most common armament will be depth charges
and mines though. As for lvl 30, that is way, way, way too low. 50ish is good enough.

Boyd - Thank you for you, almost fanatical devotion. I've heard nothing from anyone yet
so i honestly don't know if they've seen it. But yunos new adding policy certinaly makes
it more hopeful yes?

  • Re : Flying Boats, Sea Planes and Tenders

    08. 22. 2008 22:34

boydyma
wow this thread is still going!

i might just submit another support ticket to see if a mod will chuck it on Yuno's
desk... looks like he is getting creative and likes adding stuff... new nations, tier 4
planes... why not flying boats and tenders? submarines have altered the content of
the game so much that it's almost a new game... rooms often fill to capacity. and i
just LOVE the speciality services... the flying boats. or aa whores, or submarines. it
would be such a sweet break from the normal grind....

my suggestion is to everyone who reads this... submit a support ticket under
general questions, tiny url the thread and ask a dev to look at passing this onto the
boss for approval. enough of us do this and well... it might just happen sooner
rather than later....

*EDIT*

or i SHOULD say sooner rather than NEVER! :P

  • Re : Flying Boats, Sea Planes and Tenders

    08. 19. 2008 13:02

bucketofmayo
Modify them for full time ASW with buyable tenders at lvl 30. Rec'd!

  • Re : Flying Boats, Sea Planes and Tenders

    08. 19. 2008 11:46

Galashiguy2
everyone should reccommend this, it would add some variety to the game for one.
also planes that can be launched as dedicated ASW would be cool. if created
properly you could have a very unique CL/CV that is in charge of scouting, hunting
subs, and functioning as a hyper-defensive hybrid cruiser.

  • Re : Flying Boats, Sea Planes and Tenders

    08. 19. 2008 10:21

codyshann
a good homework...

nicely done...

RECOMMENDED!!!

^^/

  • Re : Flying Boats, Sea Planes and Tenders

    08. 19. 2008 08:40

Rengokuy
bunny - I like it when this topic revies itself and I dont have to do any work

navy- umm so did you rec it too? or just get a point for commenting?

  • Re : Flying Boats, Sea Planes and Tenders

    08. 18. 2008 17:41

Navy_Blue
Like it +1 for me.

  • Re : Flying Boats, Sea Planes and Tenders

    08. 18. 2008 17:31

Bunnydakillr
Bumpage FTW!

  • Re : Flying Boats, Sea Planes and Tenders

    08. 18. 2008 17:23

Rengokuy
dom/lan - thank you very much

sakura - that makes me giggle a bit, thank you

bunny- im fairly sure it was flank speed, I hate bumping my own topics >.<

  • Re : Flying Boats, Sea Planes and Tenders

    08. 15. 2008 22:37

Bunnydakillr
thank you whoever resurrected this thread. I had begun to miss it so much that it
hurt =P.