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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    09. 28. 2008 11:57

zidane1989
Ah the other gem of a suggestion you have. Rec, but would like to have your other thread
about the new nations re-stickyd asap.

  • Re : Flying Boats, Sea Planes and Tenders

    09. 28. 2008 11:29

Rengokuy
Now that T2 subs are out, i think it's a good time to push this topic again, what with the
ASW role. Im thinking the planes can see subs (within a small radius) and drop about 4
depth charges, then reload. twould be fun, subs can easily dodge, so SS drivers (of which
I am one) just need to pay attention. Fun for everyone. (i'm also hoping that these guys
come standard in NF-3D *sparkling eyes*

Rilder - mmmm...no, no. For the 4 listed on page 1, making them into, mini-CVs as you say,
would defy the purpose of them. The planes are supposed to be for scouting, and ASW
duties (detecting and destroying subs) Making them offensive is really a poor move. You
will only be controlling one at a time, so their attack value really isn't that good. If
you want a mini training CV look at page 7, there are 4 smaller tenders listed there that
would carry regular scouts, those can essentially become the Oyodo of each nation. Of
course, then it would be listed as an Aircraft carrier, unless SDE wanted to charge people
for them and have them listed as a Cruiser....

Jere- yeh...bunny pretty much corrected you

ketanna - No, they started out as premium, but no one really supported the idea, although
most peoplewould proably pay 2 USD for one. The other ones, found on page 7, can be premium.

audesy, bunny, dark - thankies


Other peeps- I did end up doing that, look it up under Seaplane Cruisers, me thinks im
gonna try my hand at making these sprites in the Neutral position

  • Re : Flying Boats, Sea Planes and Tenders

    09. 11. 2008 03:56

Rilder
Maybe make them a lowish-level ship so newish players who want to sail carriers
could get some early experiance with the controls of carrying aircraft, the Seaplanes
could be set up as sort of multi-purpose planes, they can bomb, drop death charges
and scout a fair bit.

  • Re : Flying Boats, Sea Planes and Tenders

    09. 10. 2008 16:01

Bunnydakillr
@ Lord Jeare:


try reading his post. The tenders have the capacity to carry between 3 and 6 scouts,
launching 1 at a time. Moreover, they have light armament (presumably DD-CL type
guns) for personal defense. All that information was in his post. Read before reply!

  • Re : Flying Boats, Sea Planes and Tenders

    09. 10. 2008 00:26

Darkwiz14
thats a nice idea.

  • Re : Flying Boats, Sea Planes and Tenders

    09. 09. 2008 23:55

Lord_Jeare
Do you really think there are players who wants a no armed ship with 1 great plane?

  • Re : Flying Boats, Sea Planes and Tenders

    09. 09. 2008 21:38

Bunnydakillr
@ ketanna:

the unfortunate thing about that is that it's the most likely scenario. If these ships
and planes were added to the game, the ships at least would most likely cost
money, in which case there would be little to no interest in them. If they were sold
like event CLs, then I'm certain they would be fairly widely used.

  • Re : Flying Boats, Sea Planes and Tenders

    09. 08. 2008 21:52

ketanna
works for me, bet if we all say make them premi ships nf dev might consider putting
it in

  • Re : Flying Boats, Sea Planes and Tenders

    09. 08. 2008 20:45

Audessy
Love the idea. More detail to the game is fine by me.

  • Re : Flying Boats, Sea Planes and Tenders

    09. 08. 2008 19:33

Mastacheif11
another of those really good suggestions that have been reaserchead and
presented in a orderly fasion.