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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    06. 03. 2008 06:46

Rengokuy
coma - well yes, that is all up to SDE, in the first post I listed possible armaments
these planes could have other than guns. Most carried either a large torpedo or some
light bombs (one carried a life boat >.>) But since the tender only gets a few planes to
use and attack runs on enemy ships would greatly increase the chances of being shot down,
I think a Scouting/ASW role is best, although minelaying isn't all that bad either.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 31. 2008 19:18

coma
It could be interesting using these. But IRL they carried much more than 1 or 2
mines/DCs. The Sunderland for example could carry 2000lbs of bombs that would be
4 mines or DCs and they could also carry rockets (there's a thought!) and they even
carried homing torpedoes toward the end of WW2!

  • Re : Flying Boats, Sea Planes and Tenders

    05. 31. 2008 16:36

Rengokuy
bunny - Well thank you again then, but I never worry too much about the longevity of my
topics, they have a knack for coming back on their own after about a week of so. This one
has been very successful in coming back and having a good view/rec ratio.

Liberator - Hopefully so. I don't believe SDE will put subs in poorly (thats right I have
faith in SDE) but if they are proving too dificult to defeat or hunt them down then these
will be a great answer to them. And if not for the ASW purpose, they are still a huge
dent against the scouting problem that has developed. I figure 2 of these ships per team
would provide all the scouting needs for the entire team, especially if one of the planes
gets behind the enemy lines. They are very durable aircraft, capable of defending
themselvles and carrying a large amount of fuel.

French/Italian/Russian ships ships and trees finished

  • Re : Flying Boats, Sea Planes and Tenders

    05. 30. 2008 17:00

Liberator007
Hey if ever there is subs. Those ships will become really important for games. I will
recommend it

  • Re : Flying Boats, Sea Planes and Tenders

    05. 30. 2008 16:22

Bunnydakillr
no problem mate. here, have another bump. I want this suggestion to live as long
as possible. I'm tired of being a Nelson driver even when I don't own a Nelson.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 28. 2008 16:09

Rengokuy
bunny - Thank you for the bump! I hate doing a double post on my topics >.>

jwdk - Thank you muchly!

AA - That ship is just a stop gap until I can find a photo of the other one I wanted.
Either way, the historical capacity means squat anyway, the numbers I listed are just what
it could IRL carry. Oyodo only could carry 2 scouts, in NF it's a CV, im sure SDE could
get away with making 3 capacitly ship into a 10 capacity ship.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 26. 2008 07:44

AACadet
Recommended
_______________________________________________________________________
I only have 1 problem, and its with KM, and with the aircraft space(what a surprise -.-)
for the small tender, 3 AIRCRAFT!?!?!, and people thought the seydiltz was bad compared to
other CVs, every single small tender can hold 10 or more one even holds 20. But thank the
Lord the large tender can hold 2 aircraft.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 26. 2008 04:49

jwdk
gd JOB!!!! this idea is fantastic!

  • Re : Flying Boats, Sea Planes and Tenders

    05. 25. 2008 22:28

Bunnydakillr
--bump--


this suggestion is becoming more and more attractive to me as I am seeing less and
less scouting on NY.

  • Re : Flying Boats, Sea Planes and Tenders

    05. 24. 2008 16:58

Rengokuy
bunny - thanks. I'm not exactly sure what is going onto the APA line, Yuno did say they
would be adding something, perhaps repair ships and other auxiliary, so it is very
possible to tack these onto the APA line. As of yet, no mod/monitors have posted any
comments saying the idea is being considered. But I like it none the less.

matt - thanks

EAS - next time you want to just spam the forum for a few +1's please leave my topics
alone, or if you must spam into mine, read more than the title. I'm not going to even
tell you how you're wrong read it yourself.

crazed - thanks :D The whole purpse is for ease of scouting.

EDIT
Oh and if any of you were wondering, France, Italy, and Russia would all have ships that
were capable as operating as tenders for these aircraft, along with aircraft. Only the
French one was able to carry the plane, the others were able to act as a floating supply
startion for them. (since all the ships listed opearted in this ability the amount of
planes they carry in game is more like the number of planes they were able to service)
I'll add the specifics later

France - Sans Souci class 1372t 18knots
1 - 3in AA (armament subject to change)
Aircraft --
*specification when completed as a survey ship, NOT as an aircraft tender
(if the Commadant teste is used as a CV)


Breguet 521 Bizerte 151mph
5 - 7.5mm machine gun


Loire-Nieuport L.N.10 248mph
2 - 7.5mm machine guns, 2 - 20mm cannon


Latecoere 611 217mph
3 - 12.7mm machine gun, 7 - 7.5mm machine gun


Not Shown
Breguet 730
Farman NC.470
Latecoere 38 (380)
Latecoere L.301
Latecoere 522
Latecoere 582
Liore-Olivier LeO 25 / LeO 252 / H-25
Liore-Olivier H-246
Loire 70
Loire-Nieuport L.N.10

Italy - Europa 6400 - 8805t 12.2 knots
Armament: 2 - 3in/30AA
Aircraft: --
(if the Giuseppe Miraglia is used as a CV)


Cant Z.501 Gabbiano 171mph
4 - 7.7mm machine gun


Fiat RS.14 242mph
1 - 12.7mm machine gun, 3 7.7mm machine gun


Cant Z.506 Airone 220mph
1 - 12.7mm machine gun, 3 7.7mm machine gun


Not Shown
CANT Z.508
CANT Z.515


Russia - Rumyniya 4500t 18knots
4 - 6in
Aircraft: --

Beriev MDR-5 217mph
7 - 7.62mm machine guns


Beriev LL-143 231mph
4 - 23mm machine guns


Beriev Be-6 250mph
4 - 23mm machine guns


Not Shown
Shavrov Sh-5