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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    04. 02. 2008 05:43

mjb2
alot of good ideas but wouldnt this basically get rid of the point of regular scouts?????????
real nice
recomended

  • Re : Flying Boats, Sea Planes and Tenders

    04. 02. 2008 05:43

mjb2
alot of good ideas but wouldnt this basically get rid of the point of regular scouts?????????
real nice
recomended

  • Re : Flying Boats, Sea Planes and Tenders

    04. 01. 2008 12:23

gdad77
wow. 45 recommendations already! i'll have 2 w8 til tomorrow 2 give mine tho :(

  • Re : Flying Boats, Sea Planes and Tenders

    04. 01. 2008 10:01

Rengokuy
EDITS
1 - Replaced the Blackburn R.B.1 Iris with the Saunders-Roe A.27 London
2 - Replaced Boeing XPBB-1 Sea Ranger with the Douglas YB-11
3 - Replaced the Blohm und Voss BV.138 with the Dornier Do 24

PHOTO CHANGES
HMS Albatross
Consolidated PBY Catalina
USN Currituck


trranger / secret - Thankies :D I like that it's fairly easy to put in, which greatly
increases the chances of it going in.

Foxfire - Ummm.....this isn't a re-haul on CV classification. Oyodo won't be able to
launch them, and it will still count as a CV.

The problem with this idea is that only the Tenders should be able to launch the boats.
It would require a little bit of extra programming, but make the scouts only available to
these ships, much like the PBB AA/Guns are available only on the PBB's.
The other option is make a while knew class of aircraft (S for Seaplane) That your rookie
pilot will have the option of going too, the disadvantage of this is that, like TB, DB and
F pilots, they will no longer be able to operate standard scouts. To make up for it I
would add two more aircraft into each line. I do not really like this option, but it is a
possibility.

Does anyone think I should add more aircraft, or is 3 enough?

  • Re : Flying Boats, Sea Planes and Tenders

    03. 30. 2008 15:20

secret123
the pictures made me recommend u. ^^ good idea

  • Re : Flying Boats, Sea Planes and Tenders

    03. 30. 2008 14:26

fFoxfire
Well it makes an oyodo usefull for something now ILL rec i like the idea!

-Fox

  • Re : Flying Boats, Sea Planes and Tenders

    03. 30. 2008 13:24

trranger
this is a good idea the game needs some new planes so this makes a nice hit on key topics

  • Re : Flying Boats, Sea Planes and Tenders

    03. 30. 2008 13:08

Rengokuy
ANFO- I don't see what else needs to be thought out, I thought the idea is fairly straight
forward. >.> What didn't I explain well?

  • Re : Flying Boats, Sea Planes and Tenders

    03. 29. 2008 02:22

TryTo
Bump

  • Re : Flying Boats, Sea Planes and Tenders

    03. 26. 2008 01:58

ANFO
Well thought out. I appreciate the effort you've gone to construct such a well versed
post. It's harder than it looks to construct a post so large, when you are bursting
with ideas, and try to jot it down in a structured form. Kudos.

Secondly. Rec'd.

Thirdly. Great idea! More thought still needs to be put into it. I.E. the mechanics of it
all.

Other than that. A VERY promising idea, one which I will keenly keep my ear tuned to.