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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    03. 22. 2008 01:02

limzw
A great new way to leach
Got my recommend

  • Re : Flying Boats, Sea Planes and Tenders

    03. 22. 2008 00:23

als_pug
bump

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 17:02

als_pug
i did not think it would be possible to get the idea better than it is i love the 3 tier's
for each nation. the t3 for each nation would be quite capable of looking after itself
against t1 and to a lesser extent t2 fighters. historiclly the sunderland was known
as the porcipine by the germans and when attacked by 8 ju88 fighters one of them
shot down 6 !!!!!!!! . the emily was massive and well armoured and armed. the
wiking was similar. i maean it's hude . imagine the dp these planes should have .

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 12:54

klython1
nice hope to see that in game.
+rec

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 11:54

Ivin2
nice, i like the idea. you got my rec

ivin2

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 09:13

rhge
Recomended ^^

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 08:48

Skreeg
"Skreeg - How long have you been playing that you don't understand that Scouting is beyond
Vital to victory. If you can't see the enemy, then what good is it? The presence of a
Tender on your team will effect many more ships than an AA whore. To battleships that
have good AA, tenders will be very welcome sights. As for who would use these, 23 people
have recommended this so far, and only 23 have responded (Jeepin posted twice, that's why
it's not 24, and mine would be 25) So clearly people will use them. A total of 216 peps
have viewed this topic. that means 23 out of 216 people would use the tenders. That
reduces to about 1 in ever 10 players.....sounds like good odds to me."

Grrr...lay off with the 'how long have you been playing' comments. I've been playing and
reading the forums for plenty long enough to know all the standard tactics. I probably
went a little far with 'actually has a tangible effect on the game', but nonetheless...

As an AA whore, a role which I consider to be fairly boring, I can blind the enemy BBs,
which robs them of their beyond vital need to see my teammates. However, I can AA whore at
level 30. If someone has a 70 scout then they probably have a BB crew that is at least
level 70. I could be wrong, as I don't actually have a level 70 BB crew, but I would
imagine that playing a BB2 is more interesting than playing a CL that can only scout. I
hypothesize that the ability to both sink enemy ships and scout is more fun than the
ability to scout better than the average scout; therefore, those possessing level 70
scouts would rather not spend their time in a tender. Finally, CL XP is presumably a
nearly insignificant amount for a level 70 sailor.

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 02:36

Rengokuy
pug/tak/canuk - Thankies <3

ghost - well...the thing is the planes really didn't operate at higher altitudes than
single engines. Plus I think the games programming wont allow it.

As for the CVE point. Basically, there are few ways that whole Idea has been made, I just
feel that adding them as light cruisers would be the easiest solution, as it requires the
littlest work. Including a whole CVE class would require adding more than just 4 ships,
and reclassing a few already in game. And although I agree they shouldn't be premium
ships, that is really up to SDE. It is a company and unless they are going to make monnies
off of it, they may not put it iin. Not to say everything has to make monnies, it
generally helps. Once again, I wouldn't see people paying more than a USD for them.

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 01:25

greattak
good job, nice

  • Re : Flying Boats, Sea Planes and Tenders

    03. 21. 2008 01:15

als_pug
pity i can not recomend more than once . the whole idea is brilliant especially if the
antisub ability is included.