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  • Flying Boats, Sea Planes and Tenders

    03. 19. 2008 06:40

Rengokuy
Adding
4 Sea Plane Tenders (1 for each nation)
12 Seaplanes / Flying Boats (3 for each nation)
*For French/Italian/Russina see page 10

Role
Tenders - CL that handles flying boats, Dedicated scouting ship with defensive armament

Balance
KM - Largest capacity, slowest speed, poor armament
IJN - High speed, average armament
USN - Largest Displacement, slow speed, average armament
RN - Average all around

Aircraft - High level scouts with large radius of sight, ability to see submerged subs,
heavy armament, high attack
rating, anti - submarine duties. Are only carried by the Tenders, no other ship can use them.
Potential Armament
Depth Charges, Torpedoes, Level Bombs, Mines, Flares

Balance
KM - Average all around
IJN - Light armament, High Speed
USN - Slow speed, High Hit points
RN - Slow speed, Heaviest Armament

Now why would you want these you ask? Basically you get a scout with a very large
observation radius that is still capable of being taken out by AA and
fighters, they will be able to see far enough to stay out of range of AA guns (but may
still be in range of IJN, all depends on what SDE wants to do). Now the kicker to the
planes is the Tender will only really be able to carry 3 - 6 of them (IRL 2 was max, but
that is the number of planes it can carry, they serviced squardrons of them) and launch 1
at a time. That sounds useless but remember the Boats will be able to stay back with the
assumed fighter wall that should be there guarding the BB's and still see the enemy.
Basically it will be circling with your teams fighters so hopefully when enemy fighters
come, they will engage your teams fighters. I will add 3 Flying Boats for each nation
(consider them Tier 1 and Tier 2, Tier 3 but they are literally Tier 6, 7, 8 scouts) The
final boats not being available until very high. They are arranged according to armament,
not speed. They are in no way final so don't be suprised if i switch them out with
another, or change the order they are available.
Secondly the boats wont be available until lvl 70ish This gives you a reason to have a
high level scout. It would also keep the ships out of Blitzkrieg, since the scout would
(if used properly) be impossible to kill. Also the plane will be armed and capable of
intercepting everything other than Fighters.
The ships may also be obtainable at a lower lvl, say 30 or 40, and operate a large number
of standard recon aircraft, but it will only launch 1 on deck at a time (in theory it
could have as many in the air as it has support slots)

Hopefully these could even help with scouting problems. It is assumed that if you use this
ship, you intend to scout for your team as it is all you can really do. A CV (even a
Oyodo) with only scouts is usually flamed to death, these will be dedicated scout carriers
that don't take up a CV spot.

They will either be purchased like the CL 0.5's or as a premium ship for 1 or 2 dollars
max. (or whatever SDE decides, though I highly doubt people would pay much for them.

All aircraft are potential ASW. Either being able to spot submerged submarines, and
dropping depth charges. Able to see subs, and drop charges.

So here you go. Remeber, these are the histroical specifications, they will all carry more
aircraft in game, and may be a bit faster. Aircraft under "not shown" are ones that can
replace the ones I selected, only ones with a photo am I suggesting be put in!

KM Friesenland - 5425t 16knots
(specifications are listed prior to Luftwaffe service, it is very possible that her
tonnage, speed and armament were different during the war)
Armament - none
Aircraft - 2


Tier 1 -Blohm und Voss BV.139 195mph
4 - 7.92mm machine guns


Tier 2 - Dornier Do 24 211mph
1 - 30mm cannon, 4 - 7.92mm machine guns


Tier 3 - Blohm und Voss BV.222 Viking 242 mph
3 - 30mm cannon, 5 - 13mm machine gun


Not shown
Blohm und Voss BV.138
Blohm und Voss BV.238
Dornier Do 18
Dornier Do 26
Heinkel He 59
Heinkel He 115


IJN Akitsushima - 4650t 29knots
4 - 5in/40 DP (2x2)
Aircraft - 1


(art by Takeshi Yuki)


Tier 1 - Aichi H9A 196mph
2 - 7.7 machine guns


Tier 2 - Kawanishi H6K "Mavis" 236mph
1 - 20mm cannon, 4 - 7.7mm machine guns


Tier 3 -Kawanishi H8K "Emily" 286 mph
3 - 20mm cannon 1 - 7.7mm machine gun


Not Shown
Hiro H3H / Type 90 Model 1
Hiro H4H / Type 91
Yokosuka H5Y "Cherry"


USN Currituck - 14000t 19knots
4 - 5in/38
Aircraft - 2




Tier 1 Douglas YB-11 169mph
3 - 7.62mm machine guns


Tier 2 Consolidated PBY Catalina 171 mph
5 - 7.62mm machine guns


Tier 3 Consolidated PB2Y Coronado 223 mph
8 - 12.7mm machine guns


Not Shown
Barkley-Grow T8P-1
Boeing XPBB-1 Sea Ranger
Consolidated Model 16 Commodore / XPY-1
Douglas T2D
Douglas C-21/26/29 Dolphin
Grumman G-21 / JRF Goose
Grumman G-44 / J4F Widgeon
Martin 162 / PBM Mariner
Martin JRM Mars
Sikorsky XPBS / VS-44 Excalibur

RN Albatross 4800t 21 knots
4 - 4.7in/40 QF MK VIII HA
Aircraft 1

(purpose designed as such but never used in this role)


Tier 1- Saunders-Roe A.27 London 155 mph
3 - 7.7mm machine guns


Tier 2 - Short S.35 Shetland 263mph
5 - 12.7mm machine guns


Tier 3 - Short S.25 Sunderland 213 mph
2 - 12.7 mm machine guns , 10 - 7.7mm machine guns


Not Shown
Blackburn R.B.1 Iris
Blackburn R.B.2 Sydney / C.B.2 Nile
Blackburn R.B.3A Perth
Saunders-Roe S.36 Lerwick
Saunders-Roe A.37
Short S.12 Singapore II
Short S.17 Kent
Short Knuckleduster
Short S.19 Singapore III
Supermarine Southampton
Supermarine Scapa
Supermarine Stranraer


  Index

  • Re : Flying Boats, Sea Planes and Tenders

    03. 20. 2008 23:30

Tatertot
Rengokuy: I am not spamming, I'm stating that the agano carries 5 scouts and is a CL1,
making it practically identical to your suggestion.

I don't think these would improve the game much for the amount of effort they'd require.

NOT RECOMMENDED

  • Re : Flying Boats, Sea Planes and Tenders

    03. 20. 2008 23:19

XcanukX
Good idea. With subs on the way the PBY Catalina would make a great addition in the form
of a sub hunter.

  • Re : Flying Boats, Sea Planes and Tenders

    03. 20. 2008 23:01

Papasmurt
Wouldnt it just be easier to add the cve class into gb's right under cv's? Gets rid of
useless cv's throwing off the balance at the very least

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 20. 2008 08:30

Compassghost
Tenders should not be premium ships. They should be placed as an aside, possibly as a CVE
that counts as a CL. Also, to simulate larger viewing range, they could have a higher
angle above golden angle, but not one so high that it nullifies most AA guns. Maybe like
5 ticks higher.

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 20. 2008 08:01

Rengokuy
Wow I'm so happy that so many people like the idea. Let's see now for some responses.

Winterx - As stated in the body paragraph, these will all have a very long sight radius.
In practice they should be able to stay with your teams fighter wall and see the enemy.
They would also be very durable, capable of taking a pounding, the T2 craft possibly being
able to beat low lvl T1 fighters.

Tigershark99 - To be honest, there isn't that much in it for the Tender other than a win.
The prime players of these ships will be High level players who are just bored of their
capital ships. Also, as said before, they are all capable of dropping depth charges, so
they would become dedicated submarine hunters. Finally they will be key in organized
play. Scouting is always a problem, in both regular games and Fleet activities. As
dedicated scout ships, this will take pressure off of the Fleets capital ships to scout.
(Although a good fleet will still be scouting with all ships)

Skreeg - How long have you been playing that you don't understand that Scouting is beyond
Vital to victory. If you can't see the enemy, then what good is it? The presence of a
Tender on your team will effect many more ships than an AA whore. To battleships that
have good AA, tenders will be very welcome sights. As for who would use these, 23 people
have recommended this so far, and only 23 have responded (Jeepin posted twice, that's why
it's not 24, and mine would be 25) So clearly people will use them. A total of 216 peps
have viewed this topic. that means 23 out of 216 people would use the tenders. That
reduces to about 1 in ever 10 players.....sounds like good odds to me.

spook289 - They will not be on the main ship tree, Any Bridge operator can use them. It
will either be bought from the NF Store as a premium ship, or from the ship yard like the
0.5 CL's (Yubari, Emden, Emerald, Omaha)

Tatertot - What? Please don't spam the topic.

als_pug - No to the first, and mostly no to the second. Though the Sutherland will be the T2.

Everyone else (and these peps too) Thank you so much, don't forget to tell your friends
and fleet mates! <3

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 20. 2008 00:24

tinster
i wish there were more threads like tis besides pointless spam suggestions

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 20. 2008 00:15

als_pug
great idea . i have 2 possible changes to
a: improve the km line. use the heinkel 115 as the t2 and the suggested t2 as the t1
b: improve the uk line . the suggested aircraft for t2 was a prototype that was not
succesful . one of the best maritime patrol craft of WW11 was the short sunderland .
it would in the mk 1 version be a good t1 . the t2 could be the short seaford ( a mk
iv that was so different it was given a new name )

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 19. 2008 23:50

Tatertot
Its called an Agano

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 19. 2008 22:33

spook289
im just a little confused... i get the scout ship CL and all... but where in the ship tree
can you put them?
hmmm perhaps the APA line branching below the submarine line? and if this is ok with
ONF... maybe we will see a lot more GB
rooms with escorts allowed in them... :) good mate... great recommendation.

  • Re : Flying Boats(Sea Planes)/Tenders

    03. 19. 2008 22:31

Skreeg
Impressive research. It sounds fun, but would anyone actually use them? I'd rather be in a
BB and have a very big impact on the game than be a gimped little ship and only be an
enabler. I can already kind of take this role using my emden (of course my scouts are less
awesome than the planes described below) but I can AA for my team in addition, which
actually has a tangible effect on the game. And even with that advantage, it gets old
pretty fast.

Props on the hard work and research though. Rookie pilots definitely need a future.