ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Why Subs are balanced and how to counter-them.

    08. 28. 2011 19:20

Recommend : 0

DeathAddict
Well.
Theres been a long tale about people hating on subs but do not know the risks and disadvantages of having a sub.
I do know for a fact though Subs are quite annoying at times.
Why are they Balanced?
1. When they surface in your side of the map Their gonna be HH'd or Killed by BBs on your team unless their too "buzy"
to see the sub near them
2. It doesnt get good till SS2+( well atleast for IJN) In an SS1-2 chances are you dont have the best Sub crew in the world
so you get a decent Air time just enough to get to the other side of the map if your smart enough to get that far. And your
Torp reload is pretty Slow for lvl 39+ torpers unless you got B/V/E.
3.As I said with #1 you can counter them with HH's. Is it that much of a  trouble to add HH's to your T slots if your  CV/BB?
4. They Got nerfed. With Duds and you know.

How To counter Subs.
Step 1. Add HH's or Depth Charges to your ship.
Step 2. Add Bulge.
Step 3. Scout for any subs in the beginning of a battle
Step 4. Predict where the sub might go.
Step 5. For BBs Keep your Senses up on the high and remember that their are subs.
Step 6. When they Fire torps or you see where the torps came from fire the HH's in GRADUAL mode. Why? Cause when you miss
your target firing all your HH's theirs a long reload. unless you got good gunners.

There are more ways to counter a Sub an I'll add it on later.

 

  • Re : Why Subs are balanced and how to counter-them.

    08. 30. 2011 09:22


SSN762
The solution really is simple. Make subs what they were historically. slow, stealthy killers. The idea that a BB6 is vulnerable to any SS is more about how the BB is played.

If you want to be a light maneuverable BB do so at your own risk. It might help you duck and dodge opposing deck guns but it makes you vulnerable to torps.

The truth is, BB's are their own worst enemies. they kill all the ASW classes trying to get easy XP and then complain that they're exposed.

Every Quarterback and Coach knows that you take car of your blockers.


While I'm ranting, whats this idea people have that a SS is essentially an underwater DD to be used to charge into the middle and get in a knife fight with other SS.

NO, the SS should be trying to get to the CV, BB classes. your DD, FF and CL boats should be busy looking for the SS not wandering off like lost children.

How have you guys been playing this game for YEARS and still not understanding the basics of strategy?

Go ahead, flame away. I'll be under water lining up my shots.

  • Re : Why Subs are balanced and how to counter-them.

    08. 30. 2011 09:25


SSN762
Oh, and here's a solution as well. get an escort that can do ASW
sheesh, whiners....

  • Re : Why Subs are balanced and how to counter-them.

    08. 30. 2011 10:21


hiroito
Originally Posted by SSN762

The solution really is simple. Make subs what they were historically. slow, stealthy killers. The idea that a BB6 is vulnerable to any SS is more about how the BB is played.

If you want to be a light maneuverable BB do so at your own risk. It might help you duck and dodge opposing deck guns but it makes you vulnerable to torps.

The truth is, BB's are their own worst enemies. they kill all the ASW classes trying to get easy XP and then complain that they're exposed.

Every Quarterback and Coach knows that you take car of your blockers.


While I'm ranting, whats this idea people have that a SS is essentially an underwater DD to be used to charge into the middle and get in a knife fight with other SS.

NO, the SS should be trying to get to the CV, BB classes. your DD, FF and CL boats should be busy looking for the SS not wandering off like lost children.

How have you guys been playing this game for YEARS and still not understanding the basics of strategy?

Go ahead, flame away. I'll be under water lining up my shots.

Second this.

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 11:36


Ultra_Dog
There are several other tactics to use to counter subs from a non-sub class. The most important is knowing the composition of the enemy at the start of the game, how many subs does the enemy have, what sub classes, rank and starting location. I always size up my enemy while waiting in the battle room, and with GB1, glancing over to the other side (that should be removed, as it is in GB2!!) and seeing where/who/what is coming at me in the beginning. I know who is packing HH, who have DC ramps on their decks or AA guns.

It's pretty easy to identify sonarmen on CLs....they're gold bars!

Knowlegdge is strength in this game. "Knowes't thou enemy before you go into battle!"

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 13:22


PrathikNS
So are they scrapping subs from the game yet?

*oops im trolling*...:))

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 13:35


Thebarrel
Originally Posted by SSN762

Oh, and here's a solution as well. get an escort that can do ASW
sheesh, whiners....


escorts cannot use asw weapons and is most likely going to make u lose exp then help

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 15:00


aingeal
Originally Posted by Thebarrel

Originally Posted by SSN762

Oh, and here's a solution as well. get an escort that can do ASW
sheesh, whiners....


escorts cannot use asw weapons and is most likely going to make u lose exp then help


Actually you can mount HH on escorts.*





*Escort Brain Optionnal. And by Optionnal we mean Unavailable.

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 17:07


SSN762
If an escort has sonar, can you see the sub?

The escort is no more or less brainless when countering a sub than it is when being used as bait.

Complaining about a constant value is pointless unless you have an agenda.

  • Re : Why Subs are balanced and how to counter-them.

    08. 31. 2011 19:04


aingeal
Originally Posted by SSN762

If an escort has sonar, can you see the sub?

The escort is no more or less brainless when countering a sub than it is when being used as bait.

Complaining about a constant value is pointless unless you have an agenda.


Thats one thing I haven't tested myself, but I'd believe so yes.

However the whole escort thingy is somewhat broken in NF, and annoys a lot of people. They can also be blocked when making the room (*No Escort* Option)


The brainless thing is that its quite common for escore to randomly get in your team mates way, and at start it starts perpendicular from you, center to center, and goes and x the ship above you right away.

I'd honestly like an "avoid collision" program in that AI.

  • Re : Why Subs are balanced and how to counter-them.

    09. 03. 2011 16:01


Donitz_Ger
Imho the best solution would be to change the way torpedoes work. I'd suggest this:

1. replace current torpedoes with 2 new types. One weak type that explodes on contact and the other one that has to be set to to a target range.
2. torpedoes hitting on contact should be useless against anything using decent bulk and/or belt armor, i.e. high tier BBs. Also they should not explode at all if they dont hit anything. No more splash damage from those!
3. torpedos set for a range (think of it like setting an angle for BB guns) are meant to explode under the target ship. If they do they should cause damage alright. If they miss slightly they should give minor splash damage. If they miss entirely the sub commander is a noob.
4. change HH and DC, HH should only explode if they actually hit the submerged sub. DC should at least have a switch to select explosion depth, i.e. decide if you want them to explode at normal depth or critical depth. Pick the wrong depth and miss completely. Also using DC should give the ASW ship a short sonar blind moment to make it not so easy to tell how well he hit or how the sub tries to dodge.

Now with those 4 points changed both torpedo use and ASW usage would be much more challenging. Because of that torps and ASW should get decent personal attack like surface guns do. Many inapt players would wine a lot. But the game would be better.

Is that possible in this game anymore? I have no freaking idea...

1 2 3 4