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  • Room for players leveling between 60-90

    09. 23. 2011 03:31

Recommend : 1

billchan
PLEASE open that kind of room, i promise i will stick to this game if the room emerge.!!!!!!!
MY BB2 is forced to be poor in GB2...not depend on any skill but level.. so so sad..

I NEED THAT KIND OF ROOM!!!!!!!!!!!!! 

 

  • Re : Room for players leveling between 60-90

    09. 26. 2011 00:54


KingCong
mostly because the high level players dont want to have their hard work undermined by low level players who want to have it easier then they did.

also dont mind the food.

  • Re : Room for players leveling between 60-90

    09. 26. 2011 01:07


RedNemo
Ok now i get what people said whit: "already been proposed" when i first talked about the intermediate level room. (search functon: greatblitz)

I actually love this game, but the grinds are too frustrsting some times. When you breach the 60 level limits with your BO you stop being a fair big ship in blitz and become food in GB.
I know that even low level players can make a differencei n GB some times (Subs, kitakami, oyodo, and other specials ettings) but for a low level ship to be real effective you need a overleveled crew, and most of the just-out-of-blitz players dont have.

As a BB1-3 i used to play as a second line BB and I was shooting on any rushing ship, 2 probs come out at this point, your low level gunners dont allow you do make an effective shoot/impact ratio, and almost every time a no long sight BB4-6 decided that he want some more exp and oneshot them, its good for the team, i know, but it slow considerably the grind of the mid level players.

When i got my BB4 I ws able to finnally join the line and play as a real BB, but it took me ages, and i almosr leaved the game twice.



Creating some kind of game mode like that would make possible to the skippers to learn of to manage a BB as a BB against ship of a comparative level.

For tha already existing mod to gametype, there are in my opinion 2 problems:
1) when a low level player ask in a room about the toher mods, the typical answer is: you wont have any XP, dont do it, and most of those answer comes to BB5-6 and big CVs, a low level and inexperienced player will follow that advice, but sometimes it is a false good advice.
2) The limitation of the ship models make those rooms invalid to allow a player the correct playsyle of his ship, since he doesnt get used to defend himself from all the foes you might find in a GB.

And yes, in my opinion is also a food question, but when a player breaks the upper limit whit one of his critical sailors (BO Gunners) he has to go back in GB2, and become, well a more trained floating food can.

For the CV line it was easier, untill i got t2 TP and t3 FP, i could not do other thing than make my fighters run away from huntng t4 packs, and tried to sink some ship who was running toward my team, in fact i found myself playing an ASW CV, and that was not so bad.

  • Re : Room for players leveling between 60-90

    09. 26. 2011 01:19


RedNemo
Originally Posted by KingCong

mostly because the high level players dont want to have their hard work undermined by low level players who want to have it easier then they did.

also dont mind the food.



So? They will go on admiring they hard work alone in a semidesertic server.

I can understand what you are saying here, but its quite like if olympians would not allow other people to train and try to break their records. A good player will always be a good player, when tools are at the same level, it the actual skill who count (the player, not the sailors ^^)

If as you say the high level players wont allow that, well i come to understand why so many players leave the game, if you want to make a masochistic game, do not wonder why so few agree to join.

  • Re : Room for players leveling between 60-90

    09. 26. 2011 09:09


KinGWaR
THERE IS A MAJOR FLAW WITH THIS IDEA, CAN ANY ONE FIND IT??? I HAVE A COOKIE

  • Re : Room for players leveling between 60-90

    09. 26. 2011 16:58


ICEBREAKER
Originally Posted by joshmon999

"It will just be easymode and make noobs suck more" I don't even know where to go with that one, lol. You learn by doing. Not waiting , and waiting, for you exact moment to get a good table scrap. The way it is now makes noobs suck. They get owned nonstop til shared xp finally get them there. Then they learn how finally in their bb5. Poll anyone in a bb1-3. "Would you prefer no bb5-6? or most bb4 since nearly everyone has gunners over BO lvl?" Tell me what you think the poll results for that would be.

"It's all about skill. If you don't totally suck, you can rage in your BB 1-3. If not , you just suck noob" Yeah. *yawn* It isn't. Having every adavntage makes a difference.

Food. It's a food thing. That big 45mil xp don't come easy, and what if they had to duke it out with only bb5-6 and cv 5-6? Would be seeing a ton of 200k + battles anymore, not with all that food gone. No, it would get a lot harder anf they don't want that. Oh and it ould incidentally fix one of our biggest issues right now: Vision. In a capped room, you will NEVER see a cv6 across from a cv2. No, vision would be much more even , and come down to a lot more skill than just steamrolling a lower players pilots.

No, having a 90 cap GB would do wonders, for the quality of play at both tiers, the fun quotient would go WAY up for the lower bb/cv players, and skill would increase overall. People wouldnt get disillusioned and jet after a couple weeks of frustration after hitting 60. They would hang out, spend some money and have a great time doing it.

I say we implement this and send a mass email to all the players who left telling them we finally told the trolls to shut it, and fixed the game. That its finally just as fun in the middle as it was in the beginning, and its worth a new look. We might get a few back.

Commence flaming and prove my every word ^^


I quoted only the necessary parts to shorten this a bit.

First of all: you say you learn by doing. How shall a BB2 player learn how the game works, if he only fights BB2s himself? Don't get me wrong, I got your point, but his learning will be very limited if he only fights against "weak" opponents.

Second: I can show you plenty of players owning in BB2s....and that also with crews on BB2 level. Of course it is hard to learn playing a BB when you sit in an Alaska, but the difference to the playstyle of a BB5 isn't that great, because the simple rules like: Don't rush into the enemy line, while you are blind. Don't drive straight lines all the time.USE your Scouts and control them!!!..etc. exist for every BB.

Third: About the Food thing....Uhm you don't seriously think this or? I mean every guy who has ever grinded to BB6 will tell you, that he hates farming BB1s because seriously, you don't get a lot of attk out of them.... I mean of course there might be players who love that but in my honest opinion 95 Percent of the guys who have a BB5 or BB6 prefer an equal enemy.
Seen this with CVs I gotta say you have a point...although again it is not all about the steamrolling,,,

Fourth: I can only speak for myself, but I love grinding from BB1 to BB4...did that 4 times now and it was always good fun...Especially after I could use what I learned from the grinds before. If you think you need such a game mode, then play CA+BB Mode till you are 80...but it won't give you a lot of skill. You will learn how to fight BB123 and when you reached your level 80 or as you wish it level 90, the BB5s and 6s will still kick your butt, because you have never learned to fight a bigger fish.

If you think you need this implemented I won't stop you since I think it won't be used a lot anyways. If people would want such a game mode, they would play the CA+BB Mode. Don't get me wrong, but this is probably just a waste of some coder's time.

  • Re : Room for players leveling between 60-90

    09. 26. 2011 17:13


RedNemo
Originally Posted by ICEBREAKER


I quoted only the necessary parts to shorten this a bit.

I did the same ^^
Originally Posted by ICEBREAKER

First of all: you say you learn by doing. How shall a BB2 player learn how the game works, if he only fights BB2s himself? Don't get me wrong, I got your point, but his learning will be very limited if he only fights against "weak" opponents.


Well in this kind of battle a bb2 would face ennemy from bb1 to bb4 and from cv1 to cv 3-5. In fact he would have almost the same variation as a GB does.
Originally Posted by ICEBREAKER

Second: I can show you plenty of players owning in BB2s....and that also with crews on BB2 level. Of course it is hard to learn playing a BB when you sit in an Alaska, but the difference to the playstyle of a BB5 isn't that great, because the simple rules like: Don't rush into the enemy line, while you are blind. Don't drive straight lines all the time.USE your Scouts and control them!!!..etc. exist for every BB.


Here you are absoluty right.
So in a fight where the level of his crew is comparable to his ennemy he would learn to use properly those skills, with some great satisfaction (like when you CA finnaly starts to BS well in Blitz and you really learn how to play as a capital ship, because you begin to be efective)

Originally Posted by ICEBREAKER

Fourth: I can only speak for myself, but I love grinding from BB1 to BB4...did that 4 times now and it was always good fun...Especially after I could use what I learned from the grinds before. If you think you need such a game mode, then play CA+BB Mode till you are 80...but it won't give you a lot of skill. You will learn how to fight BB123 and when you reached your level 80 or as you wish it level 90, the BB5s and 6s will still kick your butt, because you have never learned to fight a bigger fish.


I dont want to be repetitive, but a BB1 (lvl 55ish) would be facing bb2 3 and even if only for few levels, some BB4 that would be quite like the bb1 in blitz.
So the fact that the skill learned are more effective would allow the players to have a better handling of the game when finnaly they reach the limit and begin to play "where eagles dare"


Originally Posted by ICEBREAKER

If you think you need this implemented I won't stop you since I think it won't be used a lot anyways. If people would want such a game mode, they would play the CA+BB Mode. Don't get me wrong, but this is probably just a waste of some coder's time.



Well the fact that the class of ship are mostly hard limited in those games, i found myself today hard to find a room, when my BO lvl was right, my ship class wasnt, when i had both fit, my crew wasnt, that plus the fact you need forever to open a room make the use of those rooms extremely rare.

And to not waste the time of the coders, you could just set a limiti of the level of players in nightbattle or something like that, those other mods arent that used either

I did not skip you third point for it wasn important. But if a bb5-6 would prefer an equal level adversary, well a battlemode which allows the other to level up until they reach that level would do great.

  • Re : Room for players leveling between 60-90

    09. 26. 2011 17:59


joshmon999
Originally Posted by KinGWaR

THERE IS A MAJOR FLAW WITH THIS IDEA, CAN ANY ONE FIND IT??? I HAVE A COOKIE

No, YOU get a cookie King! anot only are you the VERY FIRST person to openly admit the 'Food motivation', you also created a whole NEW objection to this suggestion. =) Announcing the all new "I know an objection, but I WON'T TELL!" Thats a good one dude, and you honestly got an LOL out of me. As depressing and mean as these forums get, it's nice to get an honest chuckle now and then

  • Re : Room for players leveling between 60-90

    09. 26. 2011 18:04


Eradicator1
There already is a room for that.

It is called BB/CA select mode.

No one plays it.

  • Re : Room for players leveling between 60-90

    09. 27. 2011 00:46


ICEBREAKER
Originally Posted by RedNemo

Originally Posted by ICEBREAKER

Second: I can show you plenty of players owning in BB2s....and that also with crews on BB2 level. Of course it is hard to learn playing a BB when you sit in an Alaska, but the difference to the playstyle of a BB5 isn't that great, because the simple rules like: Don't rush into the enemy line, while you are blind. Don't drive straight lines all the time.USE your Scouts and control them!!!..etc. exist for every BB.


Here you are absoluty right.
So in a fight where the level of his crew is comparable to his ennemy he would learn to use properly those skills, with some great satisfaction (like when you CA finnaly starts to BS well in Blitz and you really learn how to play as a capital ship, because you begin to be efective)

Originally Posted by ICEBREAKER

Fourth: I can only speak for myself, but I love grinding from BB1 to BB4...did that 4 times now and it was always good fun...Especially after I could use what I learned from the grinds before. If you think you need such a game mode, then play CA+BB Mode till you are 80...but it won't give you a lot of skill. You will learn how to fight BB123 and when you reached your level 80 or as you wish it level 90, the BB5s and 6s will still kick your butt, because you have never learned to fight a bigger fish.


I dont want to be repetitive, but a BB1 (lvl 55ish) would be facing bb2 3 and even if only for few levels, some BB4 that would be quite like the bb1 in blitz.
So the fact that the skill learned are more effective would allow the players to have a better handling of the game when finnaly they reach the limit and begin to play "where eagles dare"


I left out the other points since we probably won't agree on that anyways ;) About satisfaction....Did you ever own a BB6 in an AD, Seva, SoDak,Fuso, Colorado,NoCar, PoW,O-Pro2, Nagato, Nelson, Queen Elizabeth? Awesome feeling you get from that :) (I didn't list MN or SN ships here not because I think they suck, but I never played them myself, although I gotta say you could probably add all these Lyons and Straßbourg here too..as well as the SN equivalents)

Oh and no BB4 would outrange you in that game mode, since you get the "good" BB4 guns only with 91, so the comparison to BB1 in Blitz doesn't work.
I can't say much else about Blitz since in my time we still played Blitz without BBs and CVs...at that times you could be very successful and useful in a DD too, but I can guess how it is now.

I agree with you on one point. We need a different game mode and we need to give lower level ships more important roles then AA-W or ASW....
But I don't think we need to work on the level screws for that. It will just make the rooms even slower filled.
I think some strategic game mode, where you are being rewarded for playing your role as a DD would be cool.....whatever that could mean, there are plenty of suggestions for that on this board.

  • Re : Room for players leveling between 60-90

    09. 27. 2011 09:01


KinGWaR
Originally Posted by joshmon999

Originally Posted by KinGWaR

THERE IS A MAJOR FLAW WITH THIS IDEA, CAN ANY ONE FIND IT??? I HAVE A COOKIE

No, YOU get a cookie King! anot only are you the VERY FIRST person to openly admit the 'Food motivation', you also created a whole NEW objection to this suggestion. =) Announcing the all new "I know an objection, but I WON'T TELL!" Thats a good one dude, and you honestly got an LOL out of me. As depressing and mean as these forums get, it's nice to get an honest chuckle now and then


Im being dead serious... this would kill the game. The only reason i dont wanna go into detail about it is because I have done it on many other threads that have suggested similar if not the same things.

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