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  • KM SS5

    10. 13. 2011 23:57


Ultra_Dog
As far as I am concerned, the KM SS5 is a complete failure.

Slow pig, lousy gun, and horrible reload time.   

I had to scrap it, and rebuid my SS4. NF you have failed.  Whatever your design motive was for this ship, makes no sense.  

Please explain what specific improvements were to made available over the SS4?

 

 

  • Re : KM SS5

    10. 14. 2011 07:22


Monarch
Originally Posted by Cracko

"Please explain what specific improvements were to made available over the SS4?"

They are superior in one thing. 20 more lvls required with crappy exp. lol.
I really feel sorry about SS drivers, but since some dinousars have so many influence in game balance what did you expect? Not only u get dissapointed seeing u spent 2 months of grinding for nothing, now you have to hear their laughs.

I think if lvl of SS5s was increased all those additional nerfs were unneeded or they shouldn't be so hard, but old dinosaurs wanted them highly nerfed, after 1 or 2 years with SSs they can't adapt to them. It's easier to adapt the game to yourself than adapt yourself to the game. Oh, and btw, they will not stop there, remember they are crying that all the SS line still needs to be "rebalanced", this was only the first step. Seeing this is pretty obvious that after the SS5 nerf all tiers will follow, lol.

Poor SS drivers ... Seriously, i feel sorry for you all and i also feel sorry for what NF has become.

And for the old dinousars good job, keep closing doors and nerfing mid-lvl players, dont let them to get some decent ships for damage you. Im pretty sure that is a good way of making the game enjoyable for all, but since most of you dont regular play that doesnt care for you, you just want to own in GBs to newbie BBs in the 2 hours a month you play NF without caring too much for SSs, the only mid-lvl ships that can kill you.

Sad, very sad.


How come the people that whine about "Dinosaurs" not being able to adapt are the same people that whine that PHH are so over powered?

:....(...

  • Re : KM SS5

    10. 14. 2011 07:46


Lionel2
Originally Posted by Cracko


And for the old dinousars good job, keep closing doors and nerfing mid-lvl players, dont let them to get some decent ships for damage you. Im pretty sure that is a good way of making the game enjoyable for all, but since most of you dont regular play that doesnt care for you, you just want to own in GBs to newbie BBs in the 2 hours a month you play NF without caring too much for SSs, the only mid-lvl ships that can kill you.

Sad, very sad.


Who the heck is this directed to? With my terrible BB skills I hammered the crap out of a Montana with my BB2 Colorado when I played it right. Heck, I've just been playing BB for some laughs what seemed like a few games at a time and I jumped 4 levels in a week. With the levels going so fast, who exactly are all the newbie BBs? Don't they become Montanas themselves? Grinding isn't that hard.

Just as a reminder it has nothing to do with SS being a mid level ship. It has to do with the fact that SS is a supporting ship. The main ship of the game is the battleship. I realize that as a CV the game would be all screwed up if we were too strong. How much sense would it make to have 8 CVs on each line being screened by 4 battleships????

What about ASW specialists? they are fighting SS in L20s DDs and L30s CLs. So do they cry and complain? One submarine shouldn't be out driving around like a capital ship, leaving a wake of ruined battleships behind it. It would change the dynamic of them game too much and make it unplayable. I'm not even into battleship play and I can see that. Subs are fine the way they are now. They are a support ship and you need to accept that.

  • Re : KM SS5

    10. 14. 2011 08:01


richardphat
Quoted from someone
" There is no point to balance SS5 if we can't do the whole"


Now you guys get what you want.

  • Re : KM SS5

    10. 14. 2011 08:11


KingCong
inb4 LJ/leaderwolf catfight

  • Re : KM SS5

    10. 14. 2011 08:25


Gtdawg
Gtdawg Re : SS5 - final changes (09. 26. 2011 07:05 PST)

Nothing.

We need to stop trying to balance these things. The entire SS tier needs to be adjusted and trying to make changes to JUST the SS5 is not going to work.

It is going to cause confusion and more than enough argument because ZOMG SS5 GET NERFED TWICE.

Just put them on the server and deal with it.

---------------------------------------------------
ljsevern Re : SS5 balance... (09. 11. 2011 09:37 PST)

There is no point adjusting the SS5 if we can't adjust the class as a whole.

---------------------------------------------------
Gtdawg Re : SS5 balance... (09. 11. 2011 09:56 PST)

Put them at level 103 and hope for the best.

I don't see any reason in trying to balance them if we're going to leave SS34 where they are at.

Once these ruin the game, perhaps SDE will let you make changes to SS and ASW play.

---------------------------------------------------
Gtdawg Re : Small additional project (08. 01. 2011 09:34 PST)

Originally Posted by mailman

Originally Posted by Gtdawg

How do you fit a tier 5 ship in to NFNA when the first four tiers don't fit in to NFNA?


I realise it is hard.

the alternative would be to let sde place them without us looking them over before release. Is that what you would prefer then ?

Personally I would rather try and make them fit in.


Any balance attempt that we make is going to be overruled by SDE.

I would assume that everyone here would like to see SS5s have abilities rivaling SS4s, but placed at, or near, BB45 level. And, that's at the very minimum. I shudder to think what something better than SS4 will be.

Any ship that is above and beyond that of SS4s is going to be massively overpowered and will only serve to show everyone (except Yuno and Greentater) that subs are broken.

Yes, we can look at them. But, what are we going to suggest? There is no suggestion that doesn't involve a massive nerf to the entire SS tree. Not just SS5s. That is the point to my question earlier. SS34s are already out of line with NFNA, so we have to make a ship that is more powerful than SS34, but fits in with NFNA?

This all smells like a "we're releasing SS5 and the testers got to balance them! Enjoy!" All the anger is directed at stupid ONF or the test team for screwing up SDE's awesome idea again. The test team gets disbanded and returns 6 months from now with slightly different paint job.

Personally, I just assume let SDE screw their game royally and let them deal with the fallout.

---------
If they want us to make small corrections to SS in addition to SS5 as they are released, then we get to come back to SS in 4 months, then I'm all for it. However, it doesn't look like that.

If you got more information on what we could change, then perhaps my opinion would change. But, we aren't going to be able to change splash damage, we aren't going to get to change overall torp damage, and we aren't going to be able to change PHH, and we aren't going to get to change speed or air time to alter how the subs work. So, really, we're just going to be rubber stamping a godlike ship.

And, they aren't going to let us put these ships at 115 or wherever the hell they probably should be considering how powerful they are going to need to be to be past SS4.

At some point, I'd be a-ok with throwing gas on the fire to watch everything burn.

I know it is a harsh way to look at it, but I don't see how you can possibly be successful in this, mailman. The man put in charge of fitting SS5 in to NFNA is not a position I would like.

==================================

I should play the lottery.

  • Re : KM SS5

    10. 14. 2011 08:30


Gtdawg
Hey, at least the level changed!

Did they even remove a support slot from the IJN sub?

----------

The pro-sub people complain about the ships. People blame those people that could've had a chance at balancing them no matter what was changed. And, in the end, nothing about the ships are changed in any dramatic fashion.

The ships are as good or better than their SS4 counterparts when considering plane space, support slots, and the guns. They still go 40/34 or whatever it is.

And, the systemic problems connected to subs in this game: torp damage, splash damage, speed, the use of BB56 level supports, (P)HH, and ASW play are still present.

At least we can blame the testing team and mailman since these things were put on the test server 2 months ago.

  • Re : KM SS5

    10. 14. 2011 08:41


richardphat
Originally Posted by Gtdawg

Hey, at least the level changed!

Did they even remove a support slot from the IJN sub?

----------

The pro-sub people complain about the ships. People blame those people that could've had a chance at balancing them no matter what was changed. And, in the end, nothing about the ships are changed in any dramatic fashion.

The ships are as good or better than their SS4 counterparts when considering plane space, support slots, and the guns. They still go 40/34 or whatever it is.

And, the systemic problems connected to subs in this game: torp damage, splash damage, speed, the use of BB56 level supports, (P)HH, and ASW play are still present.

At least we can blame the testing team and mailman since these things were put on the test server 2 months ago.



Apparently it still has 7 and according to the shiptree it do have 7/

  • Re : KM SS5

    10. 14. 2011 10:02


shortyz
haha

lj is right, if they want ss5's to be balanced the whole line has to be re done. subs take no skill to play and people think they are good when they sink a bb6 in one.


*Edited: Quoted hidden posts - Ny*

  • Re : KM SS5

    10. 14. 2011 10:02


nyerkovic
Post hidden. Guys, debate about this, but please don't get emotional about it.

Give your opinions, respect diversity and don't attack each other's point of view.

  • Re : KM SS5

    10. 14. 2011 10:28


ljsevern
Originally Posted by nyerkovic

Post hidden. Guys, debate about this, but please don't get emotional about it.

Give your opinions, respect diversity and don't attack each other's point of view.


Don't you find it funny that its always the same people wanting their overpowered ships buffed further, crying saying "adapt"?

I'm sure they wouldn't be saying adapt if PHH were to change to 0.1 second detonation time. Why? Because its overpowered.

Think of the bigger picture, not yourselves for a change (not directed at you Nyerkovik). These people know who it is directed at.

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