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  • CV XP

    10. 24. 2011 13:36


Bulldog35
  I'm was wondering if anyone else has noticed the xp problem cv drivers have compared to driving say BB.
 Everything is based off of damage done during battle either GB1 or GB2. As a CV driver I can get say 40-50k attack
(killing subs mainly) and 20k plus in plane kills and on a win net anywhere from 30-50k xp. I know that there has been
discussion concerning why hardly nobody grinds to CV6 and I'm saying this is the problem. Unless there is an event the
xp is slow coming to a CV where a BB on a win non-event can hit 100k xp on a great game. So I'm wondering is this
being addressed or is this what most say (it is what it is).

 

  • Re : CV XP

    10. 26. 2011 13:08


Selak
while i cant say if anything has changed...(last i played my cv was nearly a year ago)... I do know that back then it was impossible to do anything without having high level crews at the start.

At the time, the way to play a cv was to grind your fighter pilots (on your bb line) up to lvl 100+ and spend lots of money boosting them, getting experts, getting vets, and having more vet and expert packs in reserve for when you lost planes because you without a doubt lost a good number of vets and expects if you lost any planes at all.

Once you had all of that, then you could get into your CV1/CV2 to learn how a cv worked. If you did not do that you were next to useless no matter what playstyle you prefered. Since double gold bar oyodos and cv1 running around launching tier 3 fighters and then locals before the lvl nerf on the locals made being a low lvl cv play nothing but torture. And then people would yell at you because your at level fighters would blow up when the tier 3 fighters looked at them. The best thing i saw was "save up your credits and buy high level fighters then". Umm how was an at lvl cv2 player that could do almost nothing in battle supposed to save up the 2 to 10 mil people wanted for high level fighter pilots?

I would have been much happier with my cv if 1) you could be useful with an at level crew more than once every 8 blue moons (yes it was that bad that a low lvl cv with at lvl crew was unable to much for most battles, and the few that it could do anything they were just moments of usefulness instead of a full battle of usefulness.) and 2) if the exp and credits earned were brought more in line with BB (even if not fully in line) and the costs of running the carrier were reduced to to similar to a same lvl BB since the carrier cost more to run at at time as well which is why it had/has the higher credit gain supposedly.

  • Re : CV XP

    10. 26. 2011 13:22


Bulldog35
Originally Posted by Lionel2

I don't see any problem with earning xp on a CV. I you need to drop some bombs thats all. TW are too slow. Also, if you want XP, don't drive your fighters around scouting, they need to go out and get some kills.


Hate to say this but sight = wins ... If I spent my time looking for fighters to shoot down then half the time the BBs would be blind. as for bombing well I know some that are good at it, but at expense of the team. getting 100k attack in a cv is nothing without the win. BBs wins the battles for the team cvs don't last 2 minutes without them. I posted about this because of many factors about cv xp.
1. Nobody knows what goes into calulating the xp gained 1000credit shootdowns : 20000 credits in shootdowns what's does it do for your xp?? cause I've had 20k in shootdown games and got less xp off of a win with simalar team attack and shooting down same tier fighters.

  • Re : CV XP

    10. 26. 2011 13:51


phillipM
right now only reason i play CV is for fun almost no point in going super grinding mdoe cause i cant with 10-20k almost 30k some battles i get 15 to 25k exp with gold i think its a problem

  • Re : CV XP

    10. 26. 2011 18:32


Elliot2lazy
Originally Posted by cyddy

FWing FTW!


I agree, I got a midway, but you get punished for exp when fwing for scouting which is retarded especially since most bb players they will blame everything on u in a lose but in a win no thanking for fwing is out there. i love getting punished for scouting from exp and the bbs that will scape goat you into the corner.

  • Re : CV XP

    10. 26. 2011 23:47


adams67s
There are a lot of good points here. Wins get you Xp. If your BB's Cant see then you will lose.
I really do not agree with leveling your ftrs on a bb , 1 you dont learn how to fight other planes, I think learning how too run T2's and T3 around T4 to get bombers and scouts is very important.
Vision for BB's is key for winning any battle.
Once you team ownes the sky and most of other teams Bb's are dead, then that is the time to start sending some bombers out withyour ftrs. Notice i said some bombers. Your team can still lose if your BB's become blind.
There are some Cv guides around here somewhere or over on http://www.Trainworld.us
Take a look at what other cvs(country u are using) are running for planes. that might give you a better idea of how to equip that type of CV.

  • Re : CV XP

    10. 27. 2011 05:22


Lionel2
Originally Posted by Bulldog35


Hate to say this but sight = wins ... If I spent my time looking for fighters to shoot down then half the time the BBs would be blind. as for bombing well I know some that are good at it, but at expense of the team. getting 100k attack in a cv is nothing without the win. BBs wins the battles for the team cvs don't last 2 minutes without them. I posted about this because of many factors about cv xp.
1. Nobody knows what goes into calulating the xp gained 1000credit shootdowns : 20000 credits in shootdowns what's does it do for your xp?? cause I've had 20k in shootdown games and got less xp off of a win with simalar team attack and shooting down same tier fighters.


Sight may equal win but you said that you wanted to earn XP. If you have a big game in either fighter kills or with damaging and sinking ships, it makes all the difference in the world. There are only four outcomes

1) You bomb away and also win the game = big XP
2) You scout and win the game = ok XP
3 ) You bomb away and lose the game = ok XP
4) You scout and lose the game = no XP

I just grinded a CV crew from scratch to a PCV in a couple months and that is what I found by trial and error. If you listen to the BB babies you will get a 50/50 split between ok XP and NO XP. Guess what, sometimes you fly your fighters around giving them their precious sight and THEY STILL LOSE. Know what you get out of that? Squat, you wasted your time for nothing. You do it my way and either you get some good XP or if you lose you come away with something. If you are running a FW and you're fighting T4s with T2s or T3s then good luck. You'd better add some bombers or level them on a BB. I found that I didn't start getting decent XP from plane kills until I broke L90 or so.

The problem here isn't that the CV isn't earning XP, but rather it appears that you are trying to level a FW only. I suggest that you run some bombers on a mixed ship or that you level the fighters on a BB. It shouldn't be that you need to change the whole XP system just to fit your style of play.

  • Re : CV XP

    10. 27. 2011 05:59


No1shero
Hi all..

At last a proper discussion.

Lionel2 - you have half pointed another issue with cv's and XP. You say to bomb more for our xp, well technically you are right. But hows NF going to start playing if ALL CV's just bombed?.
Quote - It shouldn't be that you need to change the whole XP system just to fit your style of play.

The truth is people are changing THERE playing styles to suit the XP system!-(leveling to 90+ in a BB and not using CV) - Which being dictated on playing style by the XP itself, ruining people fun from CV's. Would i play CV if i had to bomb to lvl 90+ or use a BB to level fighters, no i would not - and i suggest that would be the death of CV's in game. Which is were we are atm with few people playing them.



Personnaly i have played CV's for near 4 years now, i REALLY don't need to be told how to play a CV, and as i'm sure many others know what they are doing with CV's also. As stated before in my posts, i play CV because i enjoy it - not for its credits or XP. now we all know fighters at level 90+ can be used much better, but the point is people are not getting into CV's at early levels because is a long hard slog, and you get little but ear bashing from the BB's,lol - and then little xp also(until level 90+), even at level 90 in my opinion the xp is not great for the effort involved as stated before.

Cheers
No1shero

  • Re : CV XP

    10. 27. 2011 06:10


Lionel2
Originally Posted by No1shero



Lionel2 - You say to bomb more for our xp, well technically you are right. But hows NF going to start playing if ALL CV's just bombed?.



To all..

i play CV because i enjoy it - not for its credits or XP.




I'm not advocating that all CVs bomb. What I'm saying is that right now almost all CVs are FW. If thats what they want to do, its fine by me, but they are the ones that pay the price of painful grinding. Actually if most CVs were bombing then the BBs would then be using scouts and would be more effective because the air wouldn't be covered in thick swarms of fighters. All the CVs doing any of one thing would just create its own set of problems. I've noticed that since the change from GB2 to GB1, the prevelence of the all F ship is greater. In a GB2, the ability of a CV to send out waves of bombers to kill a flag was key. Without that aspect of the game, the need for bombers has greatly diminished.

Your second point I find is more relevant. I don't see why people complain about the grind. After all, its the point of the game.

  • Re : CV XP

    10. 27. 2011 07:13


No1shero
hi all..

I must apologize to you lionel2, i do not mean to pick anyone out for any reason. I just wished to continue on a point you had made. was nothing personal bud:).

I guess i am a fan of CV's you could say, and i'd like to see any incentives to get more CV's in the rooms. As human nature predicts we will always try to find the short route to anything :) . The balance of CV i think is very good atm and i would be hard pushed to complain about anything to do with balancing. I also love seeing how people play there CV's, different set-up and play styles ,which is what makes them so much fun to play compared to any other line.

In my opinion, because of the nature of the beast :) , and as the tilte suggests, CV XP i feel is the only improvement to be made were players will react to it and use them more, as nature predicts. Which is why i picked up on this post. I would like to see no matter how people play CV's, they get the right XP for there efforts, which i feel the XP is not quite right atm.

Cheers
No1shero

  • Re : CV XP

    10. 27. 2011 17:56


TSLordPred
ok ive waited awhile before saying anything so here it goes.

1. putting fps on a bb is not the solution. matter of fact it creates a problem, a fail bb with no supports so you get no xp anyway.
2 you could put it on an aa boat but again, less cv drivers = no planes to aa except for scouts

3. without cvs and the fps they carry, the bbs not only lose sight but the bw cvs will run the rooms and then the bbs lose again.

4. Credits, yes cv's get credits but you know where i make my money? trade tabs. you lvl supports on bbs and aa boats then you sell em.. so please using the credit excuse as to not give the cvs more xp.

CV drivers do deserve more xp. To sit there and micro manage your planes to give continued sight to the bb's is not an easy task. We cant just leave the room and go to the next like most bb drivers after they are killed. 9 out of 10 times a cv is the last ship and thats alot of time they have to sit there. If you want more people to do the cv grind then beef up the xp some so people will actually play the cv and ejoy it.

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