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  • Rebuilding Experience System

    11. 06. 2009 11:04

darkmetal
Formerly a suggestion I made almost a year ago, just found it earlier and decided to
remodel/fix it a bit. Before you type a respond/flame, please, for your own sake, read all
my posts in this topic and every idea before you make a fool out of yourself.

Currently, high level players suffer massive experience and weight penalty for driving a
lower level ship, so they simply don't go into one unless training new crews. Low level
players, more often than not, are inexperienced and are incapable of performing their job.
Result? BBs and CVs doing majority of the work, while anything smaller just goofs around.
Even then, some of those BBs/CVs might just be leeching experience; rushing and dying on
purpose. So what is my proposal?

Scrapping the old experience system and making a new one, and allowing higher level
players to use lower level ships with less penalty:

New experience equation - [Personal Performance] X [Team Performance] X
[Sailor level] = [Experience]

Summary of the basics will be below, benefits in my second post, and a more detailed
explanation will be in my third post (so this won't be a super long post that annoys
repliers). See fifth post for example of experience from game play.


Basic Summaries

1. New Experience System

In the new system, you will gain experience according to your personal actions measured in
"attack worth" (pretty much everything from AAing, HH/DC/torping/shooting ships/subs,
bombing/fighter covering contributes to it), your team action (attack/tactic and win/lose)
and the level of your sailor. Your ship level does not matter anymore.

[Personal action] times [Team action] times [Sailor Level] = Experience

(Please note this is the base experience towards a normal sailor (support sailor, for
example), bonus experience (such as 40% bonus for BO or the 120% in GB, for example) will
be applied afterward.)

2. Attack Worth System

If you attack a ship same or lower class than your own, your "attack worth" is the same as
your attack. However, if you attack a ship higher class than your own, your resulting
attack is multiplied by a number (1.5 for example), which is then counted toward as
"attack worth".

3. Heavier TK Penalty

If you deal damage to any ally, that attack will receive a x3 (could be increased or
decreased) multiplier, then subtracted towards your "attack worth", greatly decreasing the
experience you might get.

4. Weight Reduction System

All ships, except BBs and CVs, will only take a fraction of your sailor's weight
(more/less according to the ship class, of course), allowing higher level players to hop
back in smaller ships and play it as primary.
  Index

  • Re : Rebuilding Experience System

    12. 12. 2009 09:22

SweenyTodd
this system is good but will need a long trial run to show all possible bugs. love the part
about negative exp for aaing friendlies (yes i am primarily a cv player) but i would like to
link this suggestion with the suggestion about friendly fire forgiveness, that way if the
attacked player is feeling generous he can give the offending player a chance to get
exp back. got my rec

as for the "circle of non-death" where aa ships shoot down 5 ftrs to kill one scout, you
are just looking for self exp when you do that because you know there is no penalty for
aaing friendlies. the easiest fix to this is for cv to get smarter (personally if i have my
ftrs in a circle and am holding them there it is only because im fighting locals that i know
my T2s will get killed by, but the locals will run out of fuel) if i have ftrs anti-scouting
then just get them out of the circle and tell them to attack again its not that hard

  • Re : Rebuilding Experience System

    12. 10. 2009 04:26

Bartcrimson
Rec!!

I see no downsides to this new system.

SDE do it! or im gonna nerf my monthly investment ^^

  • Re : Rebuilding Experience System

    12. 09. 2009 23:17

Tokuya
yeahh that would be good since it takes me ages to level up lvl 30~ sailors on my cv .__.

  • Re : Rebuilding Experience System

    12. 09. 2009 18:20

whitewizard
than rec'd

  • Re : Rebuilding Experience System

    12. 05. 2009 01:46

gdad77
yeah, u can't vote for something that hasn't been suggested.

point 4 is upsetting some ppl and i can understand why, how fast could slayer's Z99 go
with a full crew? and for how long?

but imo there should be at least 1 dd/cl of each nation with crew-weight reducing
properties to provide a better asw bal to subs.

recc

*edit* tho the crew weight suggestion does make sense, if a gunnery 'unit' were a
deployable item then on smaller ships fewer would be on-board at a time with a greater
turn around of crew and more leave time to spend with families XD

  • Re : Rebuilding Experience System

    12. 02. 2009 10:55

Sona
i dont think you quite understand it.

shared exp is still there (the TEAM ATTACK factor), but your exp depends now much
more on doing better yourself, as well at the team doing good.

its really a happy medium between shared and completely non shared.

  • Re : Rebuilding Experience System

    12. 01. 2009 04:14

darkmetal
@MightyAvatar

I've pointed out about point 4 in my previous posts, but here it is again:

It is a level 100+ crew, after all, if that player doesn't get some advantage for his
grind, then there's no point for him to grind (except to get new ships). Besides, he's
sacrificing at least 6+ support slots to fit his sailors in the little boat --- his total
experience gain compare to being in a battleship is still a bit less.

  • Re : Rebuilding Experience System

    11. 30. 2009 06:39

MightyAvatar
Reminds me of the good old All Welcome Rooms back in Beta days...no shared xp, you only
get what earnt on your own

You know, these rooms still exist - but are seldom filled with decent numbers. Your
suggestion is a simple removal of shared xp, which i support.

your point 4 is an absolut no go, it will give any DD/CL with BB5/6 crew a ridiculous
advantage against any ship in their class

It's true that BBs and CVs (sometime one or the other part has a epic fail) will to the
majority of the work and will defeat smaller ships with ease with their range and
firepower, but they have earnt it for leveling to these ships. Nowadays anybody can reach
BB5 without skill, all you need is endurance, so the only good point in your suggestion
is: Bigger ships are only driven by players who worked for it

[X] Vote for Removal of shared XP

just my 2$

  • Re : Rebuilding Experience System

    11. 30. 2009 01:15

Housefly
great idea, you can definitely see the benefits of this scheme. with this, you don't need
to scrape off the excess weight from your sailors just to man a smaller ship. and the exp
acquisition would make a fair compensation for your efforts (if any) in the battle.

  • Re : Rebuilding Experience System

    11. 29. 2009 06:44

Elisiss
I always think of the 4.) point.

rec.
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