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  • Rebuilding Experience System

    11. 06. 2009 11:04

darkmetal
Formerly a suggestion I made almost a year ago, just found it earlier and decided to
remodel/fix it a bit. Before you type a respond/flame, please, for your own sake, read all
my posts in this topic and every idea before you make a fool out of yourself.

Currently, high level players suffer massive experience and weight penalty for driving a
lower level ship, so they simply don't go into one unless training new crews. Low level
players, more often than not, are inexperienced and are incapable of performing their job.
Result? BBs and CVs doing majority of the work, while anything smaller just goofs around.
Even then, some of those BBs/CVs might just be leeching experience; rushing and dying on
purpose. So what is my proposal?

Scrapping the old experience system and making a new one, and allowing higher level
players to use lower level ships with less penalty:

New experience equation - [Personal Performance] X [Team Performance] X
[Sailor level] = [Experience]

Summary of the basics will be below, benefits in my second post, and a more detailed
explanation will be in my third post (so this won't be a super long post that annoys
repliers). See fifth post for example of experience from game play.


Basic Summaries

1. New Experience System

In the new system, you will gain experience according to your personal actions measured in
"attack worth" (pretty much everything from AAing, HH/DC/torping/shooting ships/subs,
bombing/fighter covering contributes to it), your team action (attack/tactic and win/lose)
and the level of your sailor. Your ship level does not matter anymore.

[Personal action] times [Team action] times [Sailor Level] = Experience

(Please note this is the base experience towards a normal sailor (support sailor, for
example), bonus experience (such as 40% bonus for BO or the 120% in GB, for example) will
be applied afterward.)

2. Attack Worth System

If you attack a ship same or lower class than your own, your "attack worth" is the same as
your attack. However, if you attack a ship higher class than your own, your resulting
attack is multiplied by a number (1.5 for example), which is then counted toward as
"attack worth".

3. Heavier TK Penalty

If you deal damage to any ally, that attack will receive a x3 (could be increased or
decreased) multiplier, then subtracted towards your "attack worth", greatly decreasing the
experience you might get.

4. Weight Reduction System

All ships, except BBs and CVs, will only take a fraction of your sailor's weight
(more/less according to the ship class, of course), allowing higher level players to hop
back in smaller ships and play it as primary.
  Index

  • Re : Rebuilding Experience System

    05. 09. 2010 21:14

darkmetal
Hello there,

To change XP system is very hard to make. This should be
tested for a long time in the test server. When the test
server will be up later on, we will discuss about this.

Thank you for your suggestion.
-darkGM

------------------

Saw it coming.

  • Re : Rebuilding Experience System

    05. 08. 2010 06:03

Sona
tell me how it goes.

  • Re : Rebuilding Experience System

    05. 07. 2010 17:15

darkmetal
Since so many people have favored this idea, I'm going to send in a ticket and see if the
GM cares enough to implement it.

  • Re : Rebuilding Experience System

    05. 06. 2010 06:29

outlander
excellent suggestion well thought out
recc

  • Re : Rebuilding Experience System

    05. 04. 2010 03:51

jaqjaq1
I indeed like this, because always being BB can get very boring, and i like shaking it up
sometimes with CLs and CAs, but i lose EXP.

  • Re : Rebuilding Experience System

    04. 29. 2010 07:29

Elvenhunter
nice idea. i will recc asap

  • Re : Rebuilding Experience System

    04. 29. 2010 02:32

generals4
"18k EXP FOR A LVL 80?? R U SERIOUS?? UR IDEA IS GREAT I LOVE IT BUT U NEED TO FIX THE EXP
NOT ALL LVL 80S CAN GET 50K ATTACK A LVL 80 SHULD BE GETTING 30-50K EXP A BATTLE "

No they shouldn't . 30k exp should be the maximum a lvl 80 gets . Why are people asking
for easy exp , really? We don't need more unexperienced high lvl'ed BB's.

Love the suggestion -rec-

  • Re : Rebuilding Experience System

    04. 29. 2010 00:53

tinguy
i like this idea very much, gives everyone a chance to get xp based off of what
damage you inflict, but also eliminates the xp gained by the ship your in rather
makes it based off of sailor level which in theory could essentially give a low level
player who by chance had a really good game and got lets say 60k attack in a CA
essentially the same XP a BB5 driver would get with an average game around
120k... that would be incentive for many players to actually work at getting really
good (like it used to be before shared XP) and still get a XP boost that shared xp
was originally designed for..... my opnion anyways

REC'd

  • Re : Rebuilding Experience System

    04. 19. 2010 07:11

Kaj1234
WOW OMFG AWESOME IDEA RECC'D

  • Re : Rebuilding Experience System

    04. 15. 2010 18:16

Sona
one more for 100 recs!!!
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