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  • Rebuilding Experience System

    11. 06. 2009 11:04

darkmetal
Formerly a suggestion I made almost a year ago, just found it earlier and decided to
remodel/fix it a bit. Before you type a respond/flame, please, for your own sake, read all
my posts in this topic and every idea before you make a fool out of yourself.

Currently, high level players suffer massive experience and weight penalty for driving a
lower level ship, so they simply don't go into one unless training new crews. Low level
players, more often than not, are inexperienced and are incapable of performing their job.
Result? BBs and CVs doing majority of the work, while anything smaller just goofs around.
Even then, some of those BBs/CVs might just be leeching experience; rushing and dying on
purpose. So what is my proposal?

Scrapping the old experience system and making a new one, and allowing higher level
players to use lower level ships with less penalty:

New experience equation - [Personal Performance] X [Team Performance] X
[Sailor level] = [Experience]

Summary of the basics will be below, benefits in my second post, and a more detailed
explanation will be in my third post (so this won't be a super long post that annoys
repliers). See fifth post for example of experience from game play.


Basic Summaries

1. New Experience System

In the new system, you will gain experience according to your personal actions measured in
"attack worth" (pretty much everything from AAing, HH/DC/torping/shooting ships/subs,
bombing/fighter covering contributes to it), your team action (attack/tactic and win/lose)
and the level of your sailor. Your ship level does not matter anymore.

[Personal action] times [Team action] times [Sailor Level] = Experience

(Please note this is the base experience towards a normal sailor (support sailor, for
example), bonus experience (such as 40% bonus for BO or the 120% in GB, for example) will
be applied afterward.)

2. Attack Worth System

If you attack a ship same or lower class than your own, your "attack worth" is the same as
your attack. However, if you attack a ship higher class than your own, your resulting
attack is multiplied by a number (1.5 for example), which is then counted toward as
"attack worth".

3. Heavier TK Penalty

If you deal damage to any ally, that attack will receive a x3 (could be increased or
decreased) multiplier, then subtracted towards your "attack worth", greatly decreasing the
experience you might get.

4. Weight Reduction System

All ships, except BBs and CVs, will only take a fraction of your sailor's weight
(more/less according to the ship class, of course), allowing higher level players to hop
back in smaller ships and play it as primary.
  Index

  • Re : Rebuilding Experience System

    04. 11. 2010 23:20

meatwad1666
i would realy like this to happen soo BUMP!!!

  • Re : Rebuilding Experience System

    04. 07. 2010 18:56

phm96
Highly Recommended!

With this proposed scheme, people can be more enjoy while gaming with more ship
option. One thing that I concern is, do we got enough dock ???

Sometime AA ships are not purposely shooting ally planes but have to AA to protect
BB's visibility on enemy visual, especially both sides ftr are same/ nearly equal level
that endlessly fighting around on BB's sky. Please reconsider this issue.

  • Re : Rebuilding Experience System

    04. 07. 2010 18:25

Alex77
since you dont get 50K attack you probably souldnt whine about the low amount of
exp you get.
play more, get better thats it.

good idea recc'

  • Re : Rebuilding Experience System

    04. 07. 2010 17:49

deathzor3000
18k EXP FOR A LVL 80?? R U SERIOUS?? UR IDEA IS GREAT I LOVE IT BUT U NEED TO FIX THE EXP
NOT ALL LVL 80S CAN GET 50K ATTACK A LVL 80 SHULD BE GETTING 30-50K EXP A BATTLE

  • Re : Rebuilding Experience System

    03. 27. 2010 20:22

minertheron
here is another formula that could work good (lvl x(1.5[attack/100])+2x credits+2x bonus)x0.75
credits)
that means at level 50 sailors doing 10k attack with 300 credits and 600 bonus creds
would give you
50x(1.5[10000/100])+2x300+2x600
50x(1.5[100])+600+1200
50x(150)+1800
7500+1800
9300x0.75
6975xp
then add in the extra 40% from prem and game mode bonus

adding the prem bonus on that
9765xp
i say this is a damn good system and give bigger rewards for personal attack and also
normal creds

here lets also say maybe the player was a AA ship and got 3000 creds, 0 attack and the
same 600 bonus
so with the first part of it not doing anything it would be
3000x2+600x2
6000+1200
7200x0.75
5400xp
the factor of not having lvl effect the credits part means that the players *true skill at
AA or being cv* is benifited like wise but still having bonus from your teams skill helping

so for low lvl players lets say lvl 25
gets 7k attack
400 bonus
and 0 normal creds
25x(1.5[7000/100])+2x400
25x(1.5[70])+800
25x(105)+800
2625+800
3425x.75
2569
how about high lvl player lvl 90
gets 42k attack
300 creds
1200 bonus
44775xp



  • Re : Rebuilding Experience System

    03. 21. 2010 15:22

darkmetal
Shamelessly self bumping.

  • Re : Rebuilding Experience System

    03. 17. 2010 19:22

jimmyawsome
YES, I AM ALL FOR IT

  • Re : Rebuilding Experience System

    03. 14. 2010 22:02

ilgaar
Great Idea, But as usual they won't listen.

  • Re : Rebuilding Experience System

    02. 21. 2010 21:44

Sona
i was thinking along the same lines lol, i love my dland.

  • Re : Rebuilding Experience System

    02. 20. 2010 19:31

Dead_Pool
i like this idea, let me use my dland again and not suffer the O1 to O2 grind just
fighting bb4/5 (4-6K current exp per game in O1 becasue i simply cannot get in
range of anything even as KM >_>) used my recc today but will do so tom
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