Bloodnamed
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I, on the other hand, think that a Mercenary Bonding and Review Commission, alla Mechwarrior 4 (flame me if you wish), should be set up where basically a player declares, via a post on the forums, him or herself a mercenary. At which point this person may join a Mercenary fleet, or even create a new one, consisting of no more than a few members, which traditional fleets can hire for the purposes of Harbor Assaults. Since Harbor Assaults are an economic part of the game, being able to hire mercenaries makes sense.
I suppose that certain stipulations be placed on mercenary outfits. Since mercenaries are supposed to be skilled, every member of a mercenary fleet must adhere to having a certain number of games, as well as at least a certain win percentage. In addition to this, every member of a mercenary fleet must have their radioman high enough to be able to form a fleet, meaning that they must have a radioman level 50 or higher, and the fleet leader must have a level 80 C.N.O. The radioman requirements can be explained by the need to communicate in several languages, and also be able to adapt to a nation's communications system.
As to how they would work, I suggest that SDE develop the fleet alliances aspect of the game to allow mercenary fleets fight alongside another fleet. Also make it so that a Mercenary fleet must declare which fleet they will fight for within 24 hours of the end of the declaration period. If the mercenary fleet neglects these duties, then a fleet may issue a karma point towards the unit, after a quick review of activity logs so that a fleet can't just assign one out of spite. After the accumulation of 3 karma points, the unit's privileges as a member of the MBRC are revoked and their unit is disbanded. A mercenary fleet must renew their MBRC contract every month at a set price of credits.
Regarding costs, every week 1,100,000 credits are removed from the fleet bank (100,000 of which are converted to points via some conversion rate) for every member of the fleet that participated in the Harbor Assault, and 550,000 credits are deducted from the fleet bank (50,000 of which are converted to points using the same conversion ratio) for every member that did not participate in the Harbor Assault. If a fleet leader feels that a player is leeching and does not want to put up with it, that player may simply be kicked from the unit, but largely speaking the unit will be a non-for-profit organization since the fleet bank will be used as a means of dispensing payment to all members of the fleet. The unit leader may tack a premium on top of the credits it would take to pay everyone in the unit (determined after the HA since attendance matters), but this would be subject to the hiring fleet's approval.
Of course these are just the bare bones of how I think an acceptable mercenary system could be developed. I do not believe that they should be used in Fleet Wars as these matches are not of an economic nature.
Let's try to keep a little diversity to the game here guys. I can understand that mercs can be a problem, especially in fleet wars where someone might come out of nowhere with something you don't expect from that fleet. I'd like to see them work out, but it would take a lot of dedication on the part of the person that starts a mercenary unit, which is an incentive to support this idea, because then it makes the "invisible" mercenaries you would typically complain about bannable, while opening another aspect of the game to other players. As with most things, if you make a process for legalizing it, but yet make it a pain to go through, you should only get the people who really want to do it to go through with it.
With all of that being said, do I expect to see mercenaries every implemented in the game? No I do not, because likely there would be too much work involved on TNF's part, or they would have to expand their ranks, and seeing as how much work, at least the way I suggested, would involve I doubt that anyone would join TNF if the stipulation was that they had to create and control the MBRC.
As a summary of my post, kudos to anyone that actually read it, because it's a monster:
Mercenaries in HA = good idea, might help solve the "big fleet" crisis, where one fleet dominates a server or 4 fleets on the server are the only ones doing HAs, because the other fleets can't compete with them.
Mercenaries in Fleet Wars = extremely bad idea, since the point of a fleet war is a measure of your own fleet's capabilities, hiring mercenaries defeats the purpose of such events. If you're going to argue that part of a fleet's capabilities is the acquisition of credits, then I'll ask you how you expect that a traditional fleet would acquire credits during war time, because surely coins don't just fall out of ships when they explode or drop from dive bombers.
Thanks for reading and since you can't come up with a more convincing argument than "well it's just not right." I'm not going to recommend your post.
Bloodnamed
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