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  • make mercenaries in HA bannable

    08. 02. 2009 08:01

free3play
well basically its just not right.

so we should make mercenaries in HA bannable.

edit: like this so much i want this to be the main aspect thanks sait

imple solution to this would be to make the penalty for leaving and re signing with
other fleets increase .. also to charge a monetary fee to the person who dose it.

As an example if you leave your fleet and join a new fleet it costs you the first time
in 2 months 200K and 7 days then if you do it again the amount and time penalty
increases say to 2 weeks and 600K make it so there is a 2 or three month reset
meaning that you have to stay in a fleet or fleet less for this period before it costs
you nothing again to sign.

This way the Merc's will cost more and more and over time be harder to find as their
fees will become to much for the opposing fleets to afford. the costs of a HA will
increase having to pay for guys to not only join the fleet but to declare ...

this will also slow serial fleet jumping on a whim people will think about it more and
do it less.
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  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:18

LAUTARO
then there is no problem of fleets, is the system.
The suggestion would then "make the penalty for 7 days to enter an SQ".
"la culpa no es del chancho, sino el que le da de comer".
But if FG missed, this post would not exist.
and in my view ,the best way to prove, that no works have jumper player is playing
and winning.

ps: And the rules are clear, the fleet can not play in 14 days, not the player.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:46

free3play
limit the rest well no,

i would have no problem if Flota Chili and FG merged to create 1 fleet. The fact that they
choose to jump around so bypass the 2 week penalty is they problem.

An example of Maturity.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:44

LAUTARO
clear, as you can not gather more people, you prefer to limit the rest.
an example of maturity.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:36

Splid
Why is this guy from ARA coming in here, whining about this and then saying his fleet
doesn't do it anyway?

The facts are this-

Major HA Powers who DO NOT Mass Recruita:

-Jedi
-ORP
-Playmates

HA Powers who DO Mass Recruita:
-FG
-Flota Chile
-BAP

I have led HA defences for Jedi against FG and made a note of how many players were there
each week. The number of NEW accounts into FG who weren't there before (I made a note of
the names of ALL accounts in FG) went up from 10 the first week, to 48 at the end of 4 weeks.

Out of these 48 accounts, 39 had left fleets to magically appear into FG in the next HA.
If you think this is the spirit of HA, you are severely misinformed... Those who dislike
this idea, carry on with your bash bash bash, it just shows which side of the fence you
are on...

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:31

L0_21
SQ carries a 40-member x6 = 240.
If you can not gather more people, is a problem of you not to others.
The solution is that you get more people. And if you get bored, play wow.

Actually, the problem is there because of mercs. The solution is to stop mercs.
And WoW sucks :P

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:17

free3play
@ the racist dude,

this post is in no way racist, what i find offensive is that you have the cheak to say
some thing like this. If i saw for example jedi doing this, i would have made this post. if
someone said to me could i join your fleet to play HA i would say quite frankly p*** off.

The very fact you brought racism into this post astounds me.

HA should be done as a comunity in your fleet not a group of people bypassing hte
rules put in by the GMS but fleet swtiching.

Now if a vet could correct me if i'm wrong but was the 4 day penilty brought in to
prevent Fleet jumpers when there was 2 HAs a week. Now we are down to 1 why
should they have the opertunity to do this.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:14

LAUTARO
SQ carries a 40-member x6 = 240.
If you can not gather more people, is a problem of you not to others.
The solution is that you get more people. And if you get bored, play wow.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:13

krent80
@ Pepelebou:

So you saying the Taliban could lend half the Russian Army to go on siege against
the USA???????

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:12

Tribunal
to chip in a bit further, football players are usually contracted for more than 1 season
at a certain team.

There is no racism in this thread. We are just merely pointing out that alot of south
american fleet members draft into FG for a weekend then go back to their own. that is not
right, and to recruit for just 1 HA should be bannable. its unfair on the fleet you
declare on. What if we turned to jedi and said 'wanna join us against FG if we attack
NY?'. No. We wouldn't do it because we have principles.

When you think about it, if you have to draft in 20 more people just to take a harbour,
then next week you wont be able to defend it. you wouldnt deserve that harbour ^^

thats just my 2 cents.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 09:06

Vannes
"first, no insults, we respectfully speaking.
second in any sport makes loans, transfers of players.
Do not be immature .- "


LOL, It would be funny though to see C. Ronaldo being transferred to Man Utd. for the
Champions League Semi-Final against Barcelona and then transferred back to Real Madrid.

Don't act silly even in sport (make it Football) they loan but not for one single game. No
mostly for an whole season.