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  • make mercenaries in HA bannable

    08. 02. 2009 08:01

free3play
well basically its just not right.

so we should make mercenaries in HA bannable.

edit: like this so much i want this to be the main aspect thanks sait

imple solution to this would be to make the penalty for leaving and re signing with
other fleets increase .. also to charge a monetary fee to the person who dose it.

As an example if you leave your fleet and join a new fleet it costs you the first time
in 2 months 200K and 7 days then if you do it again the amount and time penalty
increases say to 2 weeks and 600K make it so there is a 2 or three month reset
meaning that you have to stay in a fleet or fleet less for this period before it costs
you nothing again to sign.

This way the Merc's will cost more and more and over time be harder to find as their
fees will become to much for the opposing fleets to afford. the costs of a HA will
increase having to pay for guys to not only join the fleet but to declare ...

this will also slow serial fleet jumping on a whim people will think about it more and
do it less.
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  • Re : make mercenaries in HA bannable

    08. 03. 2009 11:38

santi_86
Do you know that "Gallega" Comes from Galicia Spain? They are not South Americans, they
just speak spanish like us. And suden sounds derogatory. Here you can see why we have
difenrent times zones:

  • Re : make mercenaries in HA bannable

    08. 03. 2009 11:28

GRUM251
If you really want to compare this to sports, then most real sports do not "lend" players.

Not sure about sports that do allow this, but sounds ridiculous.
All sports I follow whether it be football(the oblong kind), baseball, hockey, basketball,
have trading deadlines near the end of their seasons preventing FAIL teams from trading
off their best players to contenders.
Some sports allow trading by these fail teams in this time frame, but will give ALL teams
an option to "trade" for the player involved. These would be waiver trades, this allows
teams to block a trade if it is not in their best interest or give them the option to
trade for the player.

As to the FREE AGENTS we see each week, recommend at least 8 day penalty, for fleet jumping.

Lautoro complains his fleet is too small, take the advice you have been given here, merge
your fleets.
No one here has been racist to you or to your fleets, that is just an excuse that you use
when you have nothing better to throw at the wall or whatever you do say is ridiculous.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 11:12

Tribunal
"the best way to prove, that no works have jumper player is playing
and winning."

so how come FG have taken new york, and attacked london last saturday rather than
attacking hamburg? ARA declared on the tuesday, FG declared on the monday. they had plenty
of time.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:56

draconswan
I agree with what was said earlier. There should be a longer penalty for switching
fleets, but no penalty for just switching squads within the same fleet.

Recc'ed

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:55

LAUTARO
@ tribunal
.-I do not complain that I earn a fleet with more players than I am.
.-And for your information, the port KM, has a good time in Latin America.
@ ATFPanther
What I said is that it is a suggestion, poorly made.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:52

SunkenShadow
I like Panther's idea. But I still rec this thread cause they're both related. Either
way, there shouldn't be mercs fleet jumping just to be in HA. BTW, we said MOST of the
South American fleet NOT specifically ARA.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:40

Tribunal
^ his idea is clever :) ^

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:38

ATFPanther
LAUTARO this post is about the way HA is expected to be played.

SDE has done the following:

There is a fleet penalty to STOP people jumping fleets like this.
The penalty is 4 days because HA was twice a week.
Therefore it should now be 8 days because it is once a week.
The "No HA for 14 days after failed attack" is to stop immature fleets wasting time of
defending fleet and blocking real challengers from an attack on the harbour.
HA is there for competition between fleets, not a Fleet VS all contest.

And it would seem we may have struck a raw nerve with all the resorts to "rasist" accusations.

This is a SUGGESTION that is obviously supported. That is what this forum section is for.
If you do not like it, make a post to remove all HA penalties.

Panther



  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:34

Tribunal
"the best way to prove, that no works have jumper player is playing
and winning."

A) you dont win

b) if you're going to claim racism, we might as well. the fact that no south american
fleet attacks FG (another south american fleet) shows that you are only trying to let
south american fleets keep their harbour. now that IS racist.

  • Re : make mercenaries in HA bannable

    08. 03. 2009 10:33

santi_86


I dont care, its a good idea anyway. We dont need nobody to play our HAs, we know that we
are a small fleet, is not easy to us to cordinate a HA because we dont have to many high
lvl players so talked between us wich harbor has the best Time Zone, i mean wich allows
our fleet to play with the greater number of players. Yeah... if you guess KM harbor, you
was right.

Maybe SDE should 1 year without playing HA to those people you called "mercenaries".

I still remember when ORP played vrs Jedi for Tokyo and they called plp from nato, i dont
remember the id from that player who did the dity work, old times. Some thinks never
change, "mercenaries" always exist, is not a new tactic used only for FG.