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  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
  Index

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 06:38

jhempsrt4
So far only one person has named one KM ship that *might* be outranged by another nations BB in the
same tier. Even if that is the case, I know which one I would pick. Opro 2 all day over the Naggy. Opro2 is a
much better ship.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 06:33

Allied87
:D! i didnt cry funny you!, i was never proven wrong... and if so how? prove it in a real
test match with me and we shall see

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 06:00

ljsevern
Allied, I suggest you learn to play. Feel free to come over to Iowa and play BB5 rooms. H44
ranges all the BB5's. I produced the evidence, and you cried.

Your thread was locked under the reason that you was proved wrong.

You need to learn to play the game.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 05:38

Allied87
maybe he like the p pro 2 ALOT? -.-

and accidently tryed to put them together -.-

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 05:22

DJDeath
P-Project 2 can carry level 82 guns?


This and the whole thread makes me lulz.
Oh, and btw, that's not an answer, that's just a highly subjective experience from someone
who just got their first KM BB3 (yes, I know he probably means O-Pro 2).

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 05:00

Allied87
well theres the answer to your question and thanks for answering that exao

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 20. 2010 01:19

eXao
jhempsrt4

Allied, can you name one KM ship that is outranged by a ship in the same tier?

Im not Allied :P, but Nagato outranges mine P Projekt 2. I dont know how, and why. Maybe
its because Im using incorrect set of guns: 14.96"/52 SK C/34oL (LVL 82), with Light ammo.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 22:57

Allied87
opps i ment to put in bb5 tier.... i was talking about bb5 tier my fault

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 19:04

jhempsrt4
"Ok i disagree with the saying -KM has a range advantage- (inless your in a bb4 versing
other bb4's than yeah KM has range advantage) is there some way we can
change it to where KM has a somewhat to an extent range advantage- or atleast never
mention KM has a range advantage.....

Guys i agree the H39 to the other bb4's DO in fact have a good range advantage to
other bb4's so its safe to say that as far as bb4's are conserned that KM does have a
range advantage for THAT tier of BB (bb4)

But as far as bb5's are conserned KM does not have a range advantage worth talking
about, as shown in my thread i made that got locked."


Well thats what you more or less said here, that the H39 is the only KM ship that has a range
advantage in its tier.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 18:52

Callidius
I can actually agree with that pit possum, if they uped the turning force and
made damage consistant, it could compete with the Montana. A range boost by
an inch or so would make it very beast. so it really needs a single buff, Either
range buff or damage & turning force buff. As I have been learning the hard
way grrr, Never stop... always keep turning with KM. Now as for the issue with
H44s being weak.... I highly disagree, It can't take 5 Monty full salvos... no ship
can but it will take quite a beating for you so you can get out of there and rep,
tested this earlier tonight on a freinds account, It was level 108 with level 100
supports and level 115 gunners using 18" guns with a 4 engy/4 rep setup. Now
you can't take salvos randomly you still gotta dodge but it will take some shells
for you in order to do so.

So this is what I want either

1. Turning force and Shell damage consistancy buff
2. Range buff