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  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
  Index

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 18:36

Allied87
I never said ANYTHING about a ship in the same tier outranging another ship in the
same tier.

I believe the h39 is better than the h44......................................... o.O!!

doesnt this tell you something is wrong!!

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 18:34

snow_ball
it seems like the H44 is the only KM BB that doesnt have as great of range than the
other BB5s. It seems like the 44 has a small advantage, but not as great as the H39
has over other BB4s...

IS This Agreed?

*my obervation in-game is that the H39 has a comfortable range advantage over
the other BB4s, and for the other BB4s to hit the H39, they need to move quite a bit
to actually hit the H39. (from what i have seen)

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 18:04

jhempsrt4
Allied, can you name one KM ship that is outranged by a ship in the same tier?

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 17:04

Allied87
i was never givin the chance to prove my case as people were affraid to do the test
with me.... i waited for rehor but he was affraid i was right

H44 does not have even close enough range increase to deserve the famouse words of
such as you speak (H44 has the longgest range) dont you worry i will show someone in
here im in yamato server now... anyone wanna do this test?

you proved me right in my other thread

you have to fire 50 salvos and maybe one salvo might catch a wind gust and go
a lil farther

'' I quit and leave whenever my ship sink and regardless if my team is winning or not ''
:D

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 16:43

ljsevern
Ignore Allied87, he got proved wrong. H44 has the longest range of all the BB5's.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 16:24

Allied87
Ok i disagree with the saying -KM has a range advantage- (inless your in a bb4 versing
other bb4's than yeah KM has range advantage) is there some way we can
change it to where KM has a somewhat to an extent range advantage- or atleast never
mention KM has a range advantage.....

Guys i agree the H39 to the other bb4's DO in fact have a good range advantage to
other bb4's so its safe to say that as far as bb4's are conserned that KM does have a
range advantage for THAT tier of BB (bb4)

But as far as bb5's are conserned KM does not have a range advantage worth talking
about, as shown in my thread i made that got locked.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 19. 2010 15:36

Pitt_Possum
Some remarks to that grafic.

h39 inner and outer guns have the same range, however they are not completely in line the
inner guns are a few pixels of on the ship model resulting in different ranges.

And I dont think that Rich has more range than L1, when I tested it my L1 was able to hit
Rich without Rich being able to hit L1, but then again might be a problem caused by the
completely screwed up MN hitboxes.

Rich was even ranged by Bismark, it should only hit bism with some stray shell or splash
it while bism was able to do full hits.

KM does have the best BB1,2,3,4 in the game. BB6 is situational, in some cases Nebby is
just better, and BB5 is still ok. H44 is defintely better than Alsace, and in BB rooms its
one of the better BB5, only SY is better there I guess. Give H44 anything more than a
sligt turnforce buff so it can turn out of the shells faster and more consistent dmg and
it will rape everything. Ad that has nothing to to with balance then too.

edit: and if you get slingshotted and hit by a monty, then doesnt makes that the monty
overpowered, it means you didnt pay attention, monty has high angle guns, just move, if
your just keep sailing in a straight line, then its not the H44s fault, its yours and
yours alone.

  • Re : Issue over KM Range Nerf...

    10. 19. 2010 11:40

snow_ball
Edit will be added to include shell damage and turrning force, along with the general
analysis of what people are saying...


thanks to ljsevern for good ideas to add, or to be an alternate fix to the H44/ other
km ships

  • Re : Issue over KM Range Nerf...

    10. 19. 2010 11:09

Callidius
KM Range is fine with me, all they really atm need to do is change "KM has range
advantage" to "KM has very slight range advantage".

Oh and plz take a look at this

www.hod-navyfield.de/2BB4-6.png

The range of KM is always greater than most other ships of its type.... but its so
slight it really cant make a difference when a monty sling shots you and matches
your range.

The Slight range advantage doesn't really let you outrange an enemy but more along
the lines of making shell dodging easier as shells might land right off your hull
instead of on you

BB2 if you use 11" trip L last sets can reach L1 ranges if I recall, Low level range is
not an issue its just that stupid H44...

  • Re : Issue over KM Range Nerf...

    10. 19. 2010 10:59

ljsevern
I've proven that KM hasn't had a range nerf. I have proven that KM range is fine.

But you constantly want your own ship to get buffed because you can't use it.

Oh, and to add; KM only has the worse shell damage on the BB1,2,5 and 6 tiers.

BB2 is justified with the guns outranging all BB3's.

BB6 is justified for having the longest range guns in the game and can still do 55k salvo's.

BB1; Its been a long time since I have played the BB1's.

BB5; Buffing the range (which was tested on the test server) leads to H44 being
overpowered. It already has enough of an advantage over the BB5's, it just needs a
turning force buff to compensate for the large hitbox/sprite.

Note, there are shell damage inconsistencies with the BB5 and BB6 gunsets, that isn't a
balance issue, it is a game bug.