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  • THE Sub suggestion thread

    05. 15. 2010 03:34

NZRogue
This is to be used only to suggest changes.

There have been many, many, omg MANY Sub suggestion threads and topics, so here is the idea.

You guys all pick some of the concepts, ideas buffs nerfs etc from all the other threads
and add them here.

While you are welcome to discuss why a change would or would not work, keep it to a
logical and clear discussion.

No - "you are only a BB whinner"
No - "You are bias sub driver" in fact any insults will have their post hidden

Make your point - Make it clearly, make it once - anything else will be thermonuked as
will all other sub threads from here on in really.

Tell SDE what you want to see from Subs and sub play with BB play etc for the future

I'll keep checking in and see what you guys have come up with, there is some brilliant
ideas I have read thus far and look forward to them all in one thread and see where it
progresses, hopefully to a positive conclusion where, at least most of the community will
be happy with the changes (if any)

*Ninja Edit
Please no long winded posts, keep it short
  Index

  • Re : THE Sub suggestion thread

    11. 02. 2010 18:32

Humberto20
introduce PREMIUM submarine Items in store.

-Artillery Rockets 1.49 for 50 Rockets
-Battery ( Add 1 more minute of air ) 1.99 for 30 Batteries
( this item can be use during battle, like smokes. there will be a penalty, after 1
battery has been used, have to wait 30 seconds before using a 2nd one.)
-Submarine Upgrades in Displacement ( Limit 1 per Sub ) Add 300-500 additional
displacement. 2.99
-Premium Homing torpedoes. 1.49 for 150 homing torpedoes
( faster reloading, more range )



  • Re : THE Sub suggestion thread

    10. 19. 2010 11:03

jagfj
@Stargazer said
"I'm hardly saying that every game is a 5 minute curbstomping. Yes, there are games
that both take up the entire 15 minutes, and games that seem to last 3. During the
quick games, all slow ships are at a disadvantage. BB1's, for example, have a difficult
time chasing after retreating players while BB5's will simply run them down. However,
if a ship is made to be -too- slow, they have no chance in gaining -any- attack. Like I
said, it's a product of the fast gameplay that Navyfield provides."

This argument is flawed by oversimplification.

The same slow speed applies to alpha subs and bravo subs.

So if alpha rushes to bravo due to a quick line breakup it will have to be carefull cause
the bravo subs are still praying.

So basically given enough subs in battle they will make line more difficult to cross...

They can be used to hold the flanks while the fleet repositions (if your north or south
wing crumbles, subs can hold this line until BBs are transfered form south to north or
vice versa).

A slow sub (if battery replaces air) can stay almost the entire game underwater, allowing
its captain to patrol the front line in such a situation.

The only issues that remain (in rampage proposal) is what to do if all that remains of a
team is a sub, cause it can simply submerge and go 0 speed.

I propose that if the only thing that remains in a game is subs, increase countdown speed, ie:

15 min becomes 5 min

and so on.

  • Re : THE Sub suggestion thread

    10. 04. 2010 13:50

elves
How can you suggest nerfing torps to TB level??? In my kaidai I can fire 4 and not kill a
monty and I can only carry 30 or so. How am I going to be able to kill more than 2 BB's
with 30 2k damage torps???

  • Re : THE Sub suggestion thread

    10. 03. 2010 00:05

PictWarrior1
if you are charging the line in a submarine, you deserve to be sunk. You don't need
enough air to reach the line, you need to get tactics drummed into your thick first-
person-shooter head and start using submarines as they are intended to be used.
You should never expect to have enough air to reach a battle line and you should
never expect to survive even five minutes of the game if you try that. And that last
bit goes for any class of submarine. I'll sink a ss4 with my somers just as quickly as
any ss1. Submarines are hunters not warriors. When you go dear hunting, do you
take your rifle and start running straight through the woods? No, if you are
intelligent, you find a good place to put up a tree stand or a blind and wait for them
to come to you. We all know the patterns that bb's make with their battle lines.
Learn where they will go, anticipate where they will be, and find a cloud to sit
under. You might not do anything for five to ten minutes while you sit on the surface
under a cloud... But as that north or south lines rolls over your team's line, you
submerge and pounce on them. If your team rolls over theirs, you follow your team
in and pick off stragglers that have no escorts. The unexpected appearance of your
torpedoes will screw up their formations like a grenade in a henhouse. They will
scatter and lose their ranges on your team's bb's.

If you run your sub correctly, you may turn the tide of battle at just the right time. If
you don't, if you charge across the center like the lone ranger, you will have a slim
chance of sinking anything and you will have a near guarantee of being sunk before
you get even one torpedo off.

You can be a fool or you can be a winner. Charge or use tactics. It's your call.

  • Re : THE Sub suggestion thread

    09. 30. 2010 06:30

dbt_kenny
lordPret 밫his is a team?game so stop giving the sub a hard time and do play some
sub hunting game. I like sub on the hole. Yes they can be better see above. But it
helps even the game out. It is not fun for new player to get there 1st or 2nd BB and
have other BB out range them by over two screens and then one shoot them. The
new EBB could off help with but one the top cry no fair.

  • Re : THE Sub suggestion thread

    09. 22. 2010 06:14

Adamai
@pict,,

the battery idea is not a bad idea, but i still think subs should have a longer
submerge time. its just not enough as it is now. i dont want speed, just the ability
to be a submarine for a longer duration.

ss1 ss2 dont even make it to enemy lines before they run out of air. and if you try to
sail their with out being submerged you get shelled todeath by all the BB'S.

i do like the battery idea.

and for the loe of god those torps need nerfing, way way overpowered. they should
be equal to TB'S.

  • Re : THE Sub suggestion thread

    09. 21. 2010 11:00

LordPreT
Okay you wnt my idea?

1 Play BB for few months and made a good game and wait a SS come and end this.

2 Play CV and be busy trying give vision or bombing and them boomb!!! surprice I
am here a SS.

dude you dont need sugestions is common sence:

1 SS should have lest Air

2 SS should be more slow I have seen SS at 40 or 41knt WTF!!!!!

3 The SS cannot launch 46506230465702 Torpedos on time or change the reload
time.

sorry if I sound rude but I am sick of this.

  • Re : THE Sub suggestion thread

    09. 21. 2010 10:55

LordPreT
I do not see the NF point on the SUBS yours made it but never think about what can
happens in the game just because is funny I am pretty sure ome korean guy said
hey why not made some SS and everyone cheers and OMG nice idea but let me tell
you no is not.

maaaaaaaaaany times I have made amazing games and all team works perfect but
come a SS and ends the perfect game also what the fuck how they can launch 4 or 6
torpedos if the real submarines just launch max 4 nd no all in time they did with
diference also the SS who can launch 6 Torpedos was very slow SS now we can see
here SS that can do what ever they want and crap our game, if you want ask why
NF don't have much players now aks you self why made the SS.

  • Re : THE Sub suggestion thread

    09. 16. 2010 03:34

dbt_kenny


Now I like the subs think the game would be better without but we have them so
where are the premium subs?

Ok so there not a lot you can upgrade on but there are a few thing you can do.

KM could have the the type XXV1 with 6 six tubes at the front and 4 at the back as
well as a snorkel it would kit ass. snorkel so it can keeping adding in more as at 1/2
of what is been used up

IJN could have the big Sentoku type the one that can carry 3 sieran aircraft

NR 밃?class good surface speed and able to take more hits

USN Tench class with very long sight range due to radar been fitted.

  • Re : THE Sub suggestion thread

    09. 16. 2010 02:57

Megadone
Adamai wrote:

*subs in the war where especially deadly because they could stay submerged for
such long periods of time.

at the momment a sub can barely make it to the enemy lines without being sunk
straight away, playng them is slow tedious and not much fun as it is.*
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NF has nothign to do with realisem...

but if you insist.....in RL subs where going 13-15 OH....while in NF they go 40
OH...and yet I don't see you complaning about that....but you are about air? llooll

read the full topic before posting -.-

more air = less speed, PERIOD.

cheers
Megadone
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