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  • Give exp...

    03. 21. 2012 21:35

Recommend : 8

SiriusA

For TKing 8/9/10/11/12 planes launched on 1 pilot.

Or TKing the CV that launched them. 

Discuss. 

 

 

  • Re : Give exp...

    04. 03. 2012 17:25


jubdub1

Originally Posted by Bart133

Originally Posted by jubdub1

Originally Posted by Nvincible

Originally Posted by Tomm96

I really dosent know what you mean with this......


It takes 5 years to fuel up 9+ planes on one pilot, whilst loading 9 pilots across 3 pilots is much quicker as fueling speed is based on size of the squadron, not overall number of planes to be launched.
This will either leave your team blind and without air cover whilst the 9 planes fuel up on a single pilot, or in the case of bombers they will usually get shot down making the long wait totally worthless. 

By using multiple pilots you get the fueling speed bonus and the ability to quickly rotate low health/low fuel/destroyed planes with new ones which in theory, allows you to maintain a constance air presence. 

Both cases lead towards to a CV that contributed almost nothing to the team.

you say you hate it because it leads to a CV contributing "almost nothing," but if you want teammates to shoot down the CV's planes how are they supposed to contribute at all?

If a CV launches 9 DB on one pilot, you can be 99% sure he's going to use them to auto DB a nevada and miss.

So those 9 DBs on one pilot are useless.

So AAing them will help the teammate CV by letting him launch another wave faster instead of having to wait for his planes to return from missing auto DB on a nevada.

So by AAing them you're helping the team.

So you should get exp for TKing them.

 

And anyway, a CV launching 9 planes on one pilot is making a negative contribution to the team, so TKing his planes helps anyway.

 

If you have to launch 9 planes on one pilot because your CV4 only has three pilots, you don't deserve to have a CV4.



Once again, you all are totally FAILING. If a person spots a random group of 9 or so planes, he'll shoot it down if he gains XP. Who wants an entire team rendered useless by one Moltke going trigger happy on any group of planes he sees?

On another note, it would require complex programming for the game to determine whether or not you're TK'ing, or "helping the team." Knocking down friendlies is never helping.

  • Re : Give exp...

    04. 03. 2012 17:42


MaskdBandit

Here's an idea that doesn't promote random dickheads justifying tking planes left and right:

Cap the amount of planes you can put on one pilot. 

I've never had to put more than 6 planes on one pilot (even then only for late-game with two bombers and a pcv/CV6). 

Any problems with this idea? Easy to impliment, gives noob players who can't comprehend good use of time a forced pull on the reins, and doesn't involve idiots tking their own planes and screwing their own team just because another player is a noob (you'd essentially turn one problem into two, rather than actually fixing anything). 

  • Re : Give exp...

    04. 03. 2012 19:10


SiriusA

Originally Posted by MaskdBandit

Here's an idea that doesn't promote random dickheads justifying tking planes left and right:

Cap the amount of planes you can put on one pilot. 

I've never had to put more than 6 planes on one pilot (even then only for late-game with two bombers and a pcv/CV6). 

Any problems with this idea? Easy to impliment, gives noob players who can't comprehend good use of time a forced pull on the reins, and doesn't involve idiots tking their own planes and screwing their own team just because another player is a noob (you'd essentially turn one problem into two, rather than actually fixing anything). 


Capping the Planes one can put on 1 pilot would indeed fix the problem,no denying that.

But being able to TK the planes that are all loaded on 1 pilot and get exp for it (Or at the very least,not being able to get banned for it) is 1000 times more gratifying. 


  • Re : Give exp...

    04. 03. 2012 21:05


Bart133

Originally Posted by jubdub1

Originally Posted by Bart133

Originally Posted by jubdub1

Originally Posted by Nvincible

Originally Posted by Tomm96

I really dosent know what you mean with this......


It takes 5 years to fuel up 9+ planes on one pilot, whilst loading 9 pilots across 3 pilots is much quicker as fueling speed is based on size of the squadron, not overall number of planes to be launched.
This will either leave your team blind and without air cover whilst the 9 planes fuel up on a single pilot, or in the case of bombers they will usually get shot down making the long wait totally worthless. 

By using multiple pilots you get the fueling speed bonus and the ability to quickly rotate low health/low fuel/destroyed planes with new ones which in theory, allows you to maintain a constance air presence. 

Both cases lead towards to a CV that contributed almost nothing to the team.

you say you hate it because it leads to a CV contributing "almost nothing," but if you want teammates to shoot down the CV's planes how are they supposed to contribute at all?

If a CV launches 9 DB on one pilot, you can be 99% sure he's going to use them to auto DB a nevada and miss.

So those 9 DBs on one pilot are useless.

So AAing them will help the teammate CV by letting him launch another wave faster instead of having to wait for his planes to return from missing auto DB on a nevada.

So by AAing them you're helping the team.

So you should get exp for TKing them.

 

And anyway, a CV launching 9 planes on one pilot is making a negative contribution to the team, so TKing his planes helps anyway.

 

If you have to launch 9 planes on one pilot because your CV4 only has three pilots, you don't deserve to have a CV4.



Once again, you all are totally FAILING. If a person spots a random group of 9 or so planes, he'll shoot it down if he gains XP. Who wants an entire team rendered useless by one Moltke going trigger happy on any group of planes he sees?

On another note, it would require complex programming for the game to determine whether or not you're TK'ing, or "helping the team." Knocking down friendlies is never helping.


It's painfully easy to tell whether 9 friendly planes are all on the same team.

 

Counting the number of planes on one pilot =/= complex programming.

  • Re : Give exp...

    04. 04. 2012 13:42


jubdub1

 

Originally Posted by Bart133

Counting the number of planes on one pilot =/= complex programming.



Yes it is. It would require an algorithm that would know whether or not a player should get XP by shooting down a group of planes flown by the same pilot.

Someone here said that by shooting down large groups of planes, that would actually HELP CVs by allowing them to reload the same planes across different pilots. 

Let me explain:

Flaw #1: If a  new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down each and every time, not only are you killing his sailors and lowering the amount of planes he has in reserve, but you are making it so HE CAN NOT MAKE A CONTRIBUTION. 

Flaw #2: If they're already in the air, they're already in the air, no matter how long it took. If you shoot them down just to have him "do it the right way" you are actually having him take longer because after they were prepped, they had to be again.

I rest my case. Fools.


  • Re : Give exp...

    04. 04. 2012 15:35


Iced8383

Originally Posted by jubdub1
Flaw #1: If a  new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down each and every time, not only are you killing his sailors and lowering the amount of planes he has in reserve, but you are making it so HE CAN NOT MAKE A CONTRIBUTION.


He's not making a contribution by launching 7 planes off one pilot. 


Originally Posted by jubdub1
Flaw #2: If they're already in the air, they're already in the air, no matter how long it took. If you shoot them down just to have him "do it the right way" you are actually having him take longer because after they were prepped, they had to be again.
 

Again the CV is not making a contribution by launching 7 planes off one pilot.  If this is passed I'll keep AAing down the guy's planes until he does it right.


EXP should be given for TKing CVs that sit at spawn too.

 

  • Re : Give exp...

    04. 04. 2012 18:10


Bart133

Originally Posted by jubdub1

Originally Posted by Bart133

Counting the number of planes on one pilot =/= complex programming.



Yes it is. It would require an algorithm that would know whether or not a player should get XP by shooting down a group of planes flown by the same pilot.

Someone here said that by shooting down large groups of planes, that would actually HELP CVs by allowing them to reload the same planes across different pilots. 

Let me explain:

Flaw #1: If a  new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down each and every time, not only are you killing his sailors and lowering the amount of planes he has in reserve, but you are making it so HE CAN NOT MAKE A CONTRIBUTION. 

Flaw #2: If they're already in the air, they're already in the air, no matter how long it took. If you shoot them down just to have him "do it the right way" you are actually having him take longer because after they were prepped, they had to be again.

I rest my case. Fools.


Complex algorithm?

if (plane == dead & numberofplanesonpilot > 7)

     giveexperience();

Flaw #1: If a new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down every time, he is doing it wrong, and should either be BWing or have more fighter pilots. So you TK his planes to inform him of that fact.

 

Flaw #2: If they're already in the air, not only is he wasting time, he is about to feed personal credits to the enemy CVs or AA ships by sending his 7 T1 fighters against UFOs or sending his 7 T1 DBs at max height to auto bomb and miss a revenge. So you TK his planes to minimize the enemy credit and exp gain.

 

A new CV player who launches 7 planes on one pilot is fast on his way to becoming a taiho with three pilots.

Originally Posted by Iced8383

EXP should be given for TKing CVs that sit at spawn too.


Yep.

  • Re : Give exp...

    04. 04. 2012 18:16


jubdub1

Originally Posted by Bart133

Originally Posted by jubdub1

Originally Posted by Bart133

Counting the number of planes on one pilot =/= complex programming.



Yes it is. It would require an algorithm that would know whether or not a player should get XP by shooting down a group of planes flown by the same pilot.

Someone here said that by shooting down large groups of planes, that would actually HELP CVs by allowing them to reload the same planes across different pilots. 

Let me explain:

Flaw #1: If a  new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down each and every time, not only are you killing his sailors and lowering the amount of planes he has in reserve, but you are making it so HE CAN NOT MAKE A CONTRIBUTION. 

Flaw #2: If they're already in the air, they're already in the air, no matter how long it took. If you shoot them down just to have him "do it the right way" you are actually having him take longer because after they were prepped, they had to be again.

I rest my case. Fools.


Complex algorithm?

if (plane == dead & numberofplanesonpilot > 7)

     giveexperience();

Flaw #1: If a new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down every time, he is doing it wrong, and should either be BWing or have more fighter pilots. So you TK his planes to inform him of that fact.

 

Flaw #2: If they're already in the air, not only is he wasting time, he is about to feed personal credits to the enemy CVs or AA ships by sending his 7 T1 fighters against UFOs or sending his 7 T1 DBs at max height to auto bomb and miss a revenge. So you TK his planes to minimize the enemy credit and exp gain.

 

A new CV player who launches 7 planes on one pilot is fast on his way to becoming a taiho with three pilots.

Originally Posted by Iced8383

EXP should be given for TKing CVs that sit at spawn too.


Yep.



So you tell me this: How, if this is ever implemented (which it will not), will anyone be able to keep AAers from knocking down every large group of friendlies they see? And if  you keep shooting down pilots with 7 planes, then soon the low tier CVs will run out of planes. How will they contribute then? The game is meant to be a challenge, but also be fun. I think it challenging, yet entertaining, to be able to successfully use my BB even though my CVs are doing nothing by stacking 10 and then getting shot down. If you can't get used to the difficulty, then you shouldn't be playing the game.

  • Re : Give exp...

    04. 04. 2012 18:35


Iced8383

Originally Posted by jubdub1
So you tell me this: How, if this is ever implemented (which it will not), will anyone be able to keep AAers from knocking down every large group of friendlies they see?


They'll hopefully be smart enough to know the difference between 8 planes from one pilot and 4 planes from 2 pilots.  There is one very clear difference.

Originally Posted by jubdub1
 And if  you keep shooting down pilots with 7 planes, then soon the low tier CVs will run out of planes.


They deserve to.

Originally Posted by jubdub1
 
 How will they contribute then?


They aren't contributing anything by launching 7+ planes on one pilot.  I don't know how many more times I'm going to have to repeat myself.

 

  • Re : Give exp...

    04. 04. 2012 20:18


Bart133

Originally Posted by jubdub1

Originally Posted by Bart133

Originally Posted by jubdub1

Originally Posted by Bart133

Counting the number of planes on one pilot =/= complex programming.



Yes it is. It would require an algorithm that would know whether or not a player should get XP by shooting down a group of planes flown by the same pilot.

Someone here said that by shooting down large groups of planes, that would actually HELP CVs by allowing them to reload the same planes across different pilots. 

Let me explain:

Flaw #1: If a  new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down each and every time, not only are you killing his sailors and lowering the amount of planes he has in reserve, but you are making it so HE CAN NOT MAKE A CONTRIBUTION. 

Flaw #2: If they're already in the air, they're already in the air, no matter how long it took. If you shoot them down just to have him "do it the right way" you are actually having him take longer because after they were prepped, they had to be again.

I rest my case. Fools.


Complex algorithm?

if (plane == dead & numberofplanesonpilot > 7)

     giveexperience();

Flaw #1: If a new CV player only has one fighter pilot, and he stacks 7 on one, and you shoot those down every time, he is doing it wrong, and should either be BWing or have more fighter pilots. So you TK his planes to inform him of that fact.

 

Flaw #2: If they're already in the air, not only is he wasting time, he is about to feed personal credits to the enemy CVs or AA ships by sending his 7 T1 fighters against UFOs or sending his 7 T1 DBs at max height to auto bomb and miss a revenge. So you TK his planes to minimize the enemy credit and exp gain.

 

A new CV player who launches 7 planes on one pilot is fast on his way to becoming a taiho with three pilots.

Originally Posted by Iced8383

EXP should be given for TKing CVs that sit at spawn too.


Yep.



So you tell me this: How, if this is ever implemented (which it will not), will anyone be able to keep AAers from knocking down every large group of friendlies they see? And if  you keep shooting down pilots with 7 planes, then soon the low tier CVs will run out of planes. How will they contribute then? The game is meant to be a challenge, but also be fun. I think it challenging, yet entertaining, to be able to successfully use my BB even though my CVs are doing nothing by stacking 10 and then getting shot down. If you can't get used to the difficulty, then you shouldn't be playing the game.

I didn't know there was already something to keep AAers from knocking down every large group of friendlies they see, but somehow they manage not to.

If low tier CVs are launching 7 planes on one pilot, they're bad and deserve to have their planes TKed.

I think it much more entertaining and no less challenging to play the game when your teammates are contributing instead of missing a revenge with auto DB from an 8-plane pilot.

 

Originally Posted by Iced8383

They aren't contributing anything by launching 7+ planes on one pilot.  I don't know how many more times I'm going to have to repeat myself.

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