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  • Nerf HH's

    07. 05. 2011 08:38

Recommend : 31

Rick5000
Hedgehogs are currently overpowered.
A few points:

- Surface damage
- Can be mounted on almost every ship
- Countdown time

Surface damage:

- A FF can now just kill/badly damage a CL. Just because of these PHH's.
- I see PCA's rushing in with 55-60 KNT, pop smoke, and fire 2 salvos on BB4-5 with results: Sinking bb4-5.

Can be mounted on  almost every ship:

- It can really be mounted on (almost) every ship
- The requirements, level 12. So youre level 12, and mount PHH, and just go kill any ship up to CA. 

Countdown time:

- When playing sub you can easily avoid HH when they are in the air, but what? Subs cross BB's and use rear torps. Kaboom HH fired. You go to critical, BUT THERES NO TIME! HH have a countdown of 2 seconds, including the time in the  air (if your at angle 10-5) you have 3 sec for Critical dive. Go try out, play a sub, and search ASW, try to go to critical dive, but your in critical dive, you still die of those HH.



My idea for:

- Surface damage

*Nerf it from 7.20 Calibre to 4 or 5.
 
- Can mount on almost every ship:

* Improve the Required space a little, so FF's can't mount it (but DD's can)
* Improve the required space for PHH a little, 0.1 is a little too much. do 0.5 or something.

- Countdown time:

* Increase countdown time to 3-4 seconds. It is currently UNBALANCED for subs.

Subs are slow, but have good torpedo's and with engys they can have bb speed (slow bb then)

But what is there against subs:

- (P)HH doing alot of damage on surface & submerged, with 2 second countdown.
- DC with a nice 6  second countdown, to be honest this is too much and this should be 4-5
- Air: When surfacing they get shoot to hell even WITH smoke (1 Hedgehog shell does 1.000 damage or more)

So:

- Increase the Countdown time of (P)HH a little.
- Let the required space for HH a little increase.
- Nerf the surface damage and MAYBE the submerged damage.


This was my idea, it took me 30 minutes :P 

 

  • Re : Nerf HH's

    07. 06. 2011 06:29


KillerParot
i agree with the surface damage (but i think thats a bug that cant be fixed ? )

but no to nerfing HH vs SS

Heres why, with my 900 SD subs, i have no trouble against HH and Premium HH are rare (except during and after events)

If you go and nerf HH against subs ... i guarantee, nothiing but another sub will stop my ss4 (and especially ss5 when i get one) Untill Subs are looked at and redesigned by the test team to have more variety and balance, HH are 100% necessary to keep the 900 SD SS in check. In the mean time Low SD subs have to live with it and stop complaining.

  • Re : Nerf HH's

    07. 06. 2011 06:35


Rick5000
Well, the Surface can be easily nerfed, by bringing down the calibre to 4 or 5. This makes it balanced.
About blitzkreig, they should be banned OR increase the level/required space. I know it's fun with them.... But it's inbalanced.


When calibre goes down the underwater damage (hopefully) goes down a little. In my opinion: HH's are too powerfull because they can be mounted on FF1 or anything else.
cv midway can load like 12-18 Launchers, and probally lvl 100+ Ebve reloads makes it impossible.
I know its a cv6, but cmon... :P

Just nerf it a little

  • Re : Nerf HH's

    07. 06. 2011 06:48


Georgesp
They are part of the game they are just something that not everyone i going to be happy about if you change the game every time someone complains about something you will continuously be changing the game. not everyone will be happy with the HH being left the way they are but if you go changing them then you have the others on the other side that like to use them and have a little fun with them complaining that you are taking away there fun. Especially you will have those bb drivers that like to load them and keep those ss4 away ss4 have no problem killing a bb5 or even bb6 the hh are there only defense against a sub that many times they cant even see. if they are to be nerfed (witch i would not do ) they should not effect the damage against subs

  • Re : Nerf HH's

    07. 06. 2011 07:49


Admiralhokek
Rick i understand that its can made you angry when my cv win with ur sub 9 for 10 times, but its not reason to nerf hhs. True is that thx to event more people use phh. W8 for end of event and end of hhs which players win on this. Than u saw 1/3 todays hh players.
HHS are good. When u need nerf hhs u must nerf subs too. sometimes im in battles when 2 subs sink more than all bbs together. Nerf subs than talk about nerf antysub weapon.
Cry topic.

  • Re : Nerf HH's

    07. 06. 2011 07:58


Rick5000
;) Hokek i got you a few times tho.
But yea thats true if HH should nerf the Subs should be nerfed to....

So give me a point that they could be nerfed on.

And no it's not a cry topic otherwise there would be a thousand of frowning faces.

  • Re : Nerf HH's

    07. 06. 2011 09:24


aingeal
Played my ss3 a bit. Even badly damaged, the spread of the HH a DD shot at me didnt suffice to get me killed. If it wasn't that I had taken a torp from another sub before, I'd have just cruised along. I only have 500 SD in my SS3, far from the 900 sd some ss4 have.

  • Re : Nerf HH's

    07. 06. 2011 10:12


Rick5000
Originally Posted by aingeal
Played my ss3 a bit. Even badly damaged, the spread of the HH a DD shot at me didnt suffice to get me killed. If it wasn't that I had taken a torp from another sub before, I'd have just cruised along. I only have 500 SD in my SS3, far from the 900 sd some ss4 have.



Even with 900 SD, and 0.2 belt you would die.

  • Re : Nerf HH's

    07. 06. 2011 17:24


aingeal
Originally Posted by Rick5000
Originally Posted by aingeal
Played my ss3 a bit. Even badly damaged, the spread of the HH a DD shot at me didnt suffice to get me killed. If it wasn't that I had taken a torp from another sub before, I'd have just cruised along. I only have 500 SD in my SS3, far from the 900 sd some ss4 have.



Even with 900 SD, and 0.2 belt you would die.



Re-read what I wrote. I lived with 500...

  • Re : Nerf HH's

    07. 06. 2011 23:58


Dersico
I got my SS two days ago and HHs don't scare me too much if they're fired from an angle above three degrees, as I can just critical dive (though some kind of lag prevents me from getting a 90% success rate).

Under three degrees is a different story. Whoever can dodge HHs with a hangtime lower than that of a depth charge's expulsion from a launcher deserves to dodge everything :P


My SD is about 350 by the way.

  • Re : Nerf HH's

    07. 07. 2011 03:01


Rick5000
Originally Posted by Dersico
I got my SS two days ago and HHs don't scare me too much if they're fired from an angle above three degrees, as I can just critical dive (though some kind of lag prevents me from getting a 90% success rate).

Under three degrees is a different story. Whoever can dodge HHs with a hangtime lower than that of a depth charge's expulsion from a launcher deserves to dodge everything :P


My SD is about 350 by the way.


Three angles away is just close to the ship. Even with 10-20 Degrees. They should increase the countdown time
for a liiiitle balance.

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