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  • Nerf HH's

    07. 05. 2011 08:38

Recommend : 31

Rick5000
Hedgehogs are currently overpowered.
A few points:

- Surface damage
- Can be mounted on almost every ship
- Countdown time

Surface damage:

- A FF can now just kill/badly damage a CL. Just because of these PHH's.
- I see PCA's rushing in with 55-60 KNT, pop smoke, and fire 2 salvos on BB4-5 with results: Sinking bb4-5.

Can be mounted on  almost every ship:

- It can really be mounted on (almost) every ship
- The requirements, level 12. So youre level 12, and mount PHH, and just go kill any ship up to CA. 

Countdown time:

- When playing sub you can easily avoid HH when they are in the air, but what? Subs cross BB's and use rear torps. Kaboom HH fired. You go to critical, BUT THERES NO TIME! HH have a countdown of 2 seconds, including the time in the  air (if your at angle 10-5) you have 3 sec for Critical dive. Go try out, play a sub, and search ASW, try to go to critical dive, but your in critical dive, you still die of those HH.



My idea for:

- Surface damage

*Nerf it from 7.20 Calibre to 4 or 5.
 
- Can mount on almost every ship:

* Improve the Required space a little, so FF's can't mount it (but DD's can)
* Improve the required space for PHH a little, 0.1 is a little too much. do 0.5 or something.

- Countdown time:

* Increase countdown time to 3-4 seconds. It is currently UNBALANCED for subs.

Subs are slow, but have good torpedo's and with engys they can have bb speed (slow bb then)

But what is there against subs:

- (P)HH doing alot of damage on surface & submerged, with 2 second countdown.
- DC with a nice 6  second countdown, to be honest this is too much and this should be 4-5
- Air: When surfacing they get shoot to hell even WITH smoke (1 Hedgehog shell does 1.000 damage or more)

So:

- Increase the Countdown time of (P)HH a little.
- Let the required space for HH a little increase.
- Nerf the surface damage and MAYBE the submerged damage.


This was my idea, it took me 30 minutes :P 

 

  • Re : Nerf HH's

    07. 27. 2011 21:46


heatrr
Having returned to Blitz to start a new line, I find it hilarious to see ships being popped like zits on a cracker with PHH.

  • Re : Nerf HH's

    07. 28. 2011 04:33


Briztama
PHHs are for nublets

  • Re : Nerf HH's

    07. 28. 2011 09:50


Altsein
recom we are already in http://HHfields.com/

QUOTE LJsevern ''Ban Altsein''

Ban flamer,mocking LJsevern is disturb and mocking any subs players.

  • Re : Nerf HH's

    10. 20. 2011 12:26


Archaron
recom,

dont wanna see cl and pcas nuking bbs and every other ships on surface

  • Re : Nerf HH's

    10. 21. 2011 18:59


Koreta
The fact that a weapon has more potential for a secondary use than its primary intent is a good sign that something is quite wrong.

Recc'd

  • Re : Nerf HH's

    11. 02. 2011 18:27


Zeeb
Plz take Hedgehogs out of Blitz,,,, Ruining the game. Even people useing tham at start of game damaging all othr players and now one knows where it comes from. Absolutly no need for them in Blitz since there are no Subs...

  • Re : Nerf HH's

    11. 02. 2011 19:38


Eradicator1
HEDGEHOGS WILL BE NERFED WHEN SUBS ARE NERFED

WORKING AS INTENDED

  • Re : Nerf HH's

    11. 02. 2011 19:43


JackieMoon
i say ss is overpowered and hh is the only thing that surface ships have to fight against them! if u nerf the hh then u need to nerf the subs cause ss taking a full salvoe from a bb5 and still being alive is stupid! as are proxy torps and torp splash damage! i do agree on surface damage of hh that should be lowered cause they do make too much damage for a weapon designed for asw. ppl will run out of all the free phh they got soon and i doubt many ppl will actually be buying them cause before the drop event u could barely see any1 using phh.

  • Re : Nerf HH's

    11. 05. 2011 22:35


FalleNStaR
"Nerf PHH!!!

"Why?"

"Cause I don't buy them..."

  • Re : Nerf HH's

    11. 05. 2011 22:57


Humberto20
Personally, i dont have problems with phh against subs, but i find hilarious how in theses days many players are replacing the conventional turrets with PHH, specially Moltkes and pensacolas they are full with PHH. going 45 to 60 knots and smokes, destroying capital ships, ironically we see LESS complaints than submarines. Blitz, its one scenario, where PHH are used mostly. I personally use them, because for the lolz and see players gettting angry, because of the high power of the PHH having against surface ships. I would like to recommend it, reduce power against surface ships.

The reloading time should be increased 10 or 15 seconds, but give ASWs more credits, and reduce HHs cost price to 100 or 80.

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