Hedgehogs are currently overpowered. A few points:
- Surface damage - Can be mounted on almost every ship - Countdown time
Surface damage:
- A FF can now just kill/badly damage a CL. Just because of these PHH's. - I see PCA's rushing in with 55-60 KNT, pop smoke, and fire 2 salvos on BB4-5 with results: Sinking bb4-5.
Can be mounted on almost every ship:
- It can really be mounted on (almost) every ship - The requirements, level 12. So youre level 12, and mount PHH, and just go kill any ship up to CA.
Countdown time:
- When playing sub you can easily avoid HH when they are in the air, but what? Subs cross BB's and use rear torps. Kaboom HH fired. You go to critical, BUT THERES NO TIME! HH have a countdown of 2 seconds, including the time in the air (if your at angle 10-5) you have 3 sec for Critical dive. Go try out, play a sub, and search ASW, try to go to critical dive, but your in critical dive, you still die of those HH.
My idea for:
- Surface damage
*Nerf it from 7.20 Calibre to 4 or 5. - Can mount on almost every ship:
* Improve the Required space a little, so FF's can't mount it (but DD's can) * Improve the required space for PHH a little, 0.1 is a little too much. do 0.5 or something.
- Countdown time:
* Increase countdown time to 3-4 seconds. It is currently UNBALANCED for subs.
Subs are slow, but have good torpedo's and with engys they can have bb speed (slow bb then)
But what is there against subs:
- (P)HH doing alot of damage on surface & submerged, with 2 second countdown. - DC with a nice 6 second countdown, to be honest this is too much and this should be 4-5 - Air: When surfacing they get shoot to hell even WITH smoke (1 Hedgehog shell does 1.000 damage or more)
So:
- Increase the Countdown time of (P)HH a little. - Let the required space for HH a little increase. - Nerf the surface damage and MAYBE the submerged damage.
This was my idea, it took me 30 minutes :P
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