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  • Border Humping - a new solution

    07. 10. 2011 19:36

Recommend : 23

RafaelZ28
 I know I know, it already had many topics here, but I'll post a possible solution to this inconvenient habit of some players.

Border humping for those unfamiliar, is a means by which bombers move their CVaround the edges of the map, becoming invisible to the friendly fighters and AAbatteries, which is a great advantage since attacked the ships are most vulnerable, with little chance of defense.

My suggestion does not involve a ban of this practice for players only:

1 - A warning to the player that his planes are out of the map, warning that in 10 sec

 

  • Re : Border Humping - a new solution

    09. 20. 2011 10:22


aingeal
Originally Posted by xXZondaXx

i think this is not necessary and kinda stupid to fix something that is actually part of actual wars i mean look at all battles throughout the history of man kind few of them was plain forward fights but the rest always included some tricks and deceive.

so why you guys wanna ruin a good strategy game? what, r u all that unskilled? or u just want this game to be easy for u? if so, then where is the fun and challenge in this? i say we leave it like this and use skills instead to maneuver and dodge the bombers.

i mean guys do not understand me wrong here i myself have been killed many many times by Border humping bombers and u do not see me complaining i used this as a motivation to be more vigilant and to increase my skills in dodging bombers.

so say whatever you want but this is my opinion :D



You aren't looking at it like you should. We do not mean taking the planes ALONG the border, we are talking taking them PAST the border. Basically, you cannot spot them in regular zoomed out mode.

It IS an exploit to do so.

Basically, NF =/= Real life, we all agree on that. It has a game engine, and that game engine has limitation, and the physical engine too.

In a situation where somewhat the game engine fails to match the displaying limitation, you have a weakness in the program, something that can be used to acheive an unwanted effect in game. There comes along border humping, both of a ship and planes. The engine issue is commongly known, and in a way its the most tolerated of in-game exploit.

But its still one. You are using the game error in coding (weither minimap/real map border for a ship, altitude being "off map" for bombers) to prevent plane detection.

Its not the same as WW2. If you manage to find me an example on how someone managed to CHEAT Earth's physics in WW2, maybe we can see then. Otherwise, being cunning and using a weakness in coding are two very different things imo.

  • Re : Border Humping - a new solution

    09. 20. 2011 10:27


aingeal
Originally Posted by Ultra_Dog

Not recommended.

The game is set up. Players use whatever available tactic to win. If running bombes on the North border offends the "delicate sensibilities" of the opposing team, then call it out and send up fighters.

Problem solved.

This is just one more example of the partisan BB club trying to emasculate any competition.


BBs can borderhump scouts if they so wish. They somewhat settled that with visual reduction on the border (rightly so).

Sadly bombers don't care about that. So your point is that is ok for a CV to borderhump bombers to avoid detection, but it was fine to prevent BBs from doing so?

I mean, if they DID that, its that they acknowledge the fact, as I just wrote it, border humping is somewhat of an exploit no? A place where you put a plane and enjoy nearly complete detection immunity.

Don't misunderstand me, I'm perfectly glad they fixed scout that way a long time ago. However I'm trying to figure out your logic here.

  • Re : Border Humping - a new solution

    09. 20. 2011 13:56


xXZondaXx
@aingeal

there are several times in WW2 where the bombers was not spotted until the last moment like in pearl harbor and that is my point imagine border humping like pearl harbor and do your magic and use your skills to avoid them. see i gave u an example of a real life "border humping" which is pearl harbor. and do not take me literally here but pearl harbor resembles the idea of border humping and not seeing the bombers until the last minute.


* Edited to remove personal attacks - Ny*

  • Re : Border Humping - a new solution

    09. 20. 2011 15:43


nyerkovic
Personal attacks removed and some posts were edited.
Please stay on topic.

  • Re : Border Humping - a new solution

    09. 20. 2011 16:23


aingeal
Originally Posted by xXZondaXx

@aingeal

there are several times in WW2 where the bombers was not spotted until the last moment like in pearl harbor and that is my point imagine border humping like pearl harbor and do your magic and use your skills to avoid them. see i gave u an example of a real life "border humping" which is pearl harbor. and do not take me literally here but pearl harbor resembles the idea of border humping and not seeing the bombers until the last minute.


* Edited to remove personal attacks - Ny*


Wondering how you went in personnal insult.

Earth doesnt have border, its round. There are no place where you have a unable to see zone on Earth.

Sneaking and being cunning is something, doing so by using a physical engine bug is another.

Your argument is invalid, there is no possible comparison to be made between game engine and Earth's physics.



Sneaking your planes near the border is something. Past them is another.

  • Re : Border Humping - a new solution

    09. 20. 2011 16:34


richardphat
Instead of coding AAW at the border, why not spawning ship at the borders.
That way, it is a fast way fix.

Of course, those ship will have no guns .

This has been already implemented in the mission 4. Japanese ship are spawned at south border where they can fire AAW.

  • Re : Border Humping - a new solution

    09. 20. 2011 20:00


aingeal
Originally Posted by richardphat

Instead of coding AAW at the border, why not spawning ship at the borders.
That way, it is a fast way fix.

Of course, those ship will have no guns .

This has been already implemented in the mission 4. Japanese ship are spawned at south border where they can fire AAW.


That would prolly be even more complex and less efficient.

Just make it as some map game do. When you leave map, after 5 sec, bam insta kill for planes.

  • Re : Border Humping - a new solution

    09. 20. 2011 21:03


ReinforceII
i think 10 sec for warn is too long for the Border hump plane it should be 3 sec then auto AAW will bring them down but i reccom ur suggest

i always have a problem with this kind of player unless i have my AA gun but it's too late to elevate the gun to match the plane location then they will bombing on ur head :P

  • Re : Border Humping - a new solution

    09. 21. 2011 02:05


Bombe
i prefer choise 1 =D

but , i hope it will do fast and planes be killed fast ^^

  • Re : Border Humping - a new solution

    09. 21. 2011 02:41


xXZondaXx
Originally Posted by aingeal

Originally Posted by xXZondaXx

@aingeal

there are several times in WW2 where the bombers was not spotted until the last moment like in pearl harbor and that is my point imagine border humping like pearl harbor and do your magic and use your skills to avoid them. see i gave u an example of a real life "border humping" which is pearl harbor. and do not take me literally here but pearl harbor resembles the idea of border humping and not seeing the bombers until the last minute.


* Edited to remove personal attacks - Ny*


Wondering how you went in personnal insult.

Earth doesnt have border, its round. There are no place where you have a unable to see zone on Earth.

Sneaking and being cunning is something, doing so by using a physical engine bug is another.

Your argument is invalid, there is no possible comparison to be made between game engine and Earth's physics.



Sneaking your planes near the border is something. Past them is another.


aingeal since CV's in no way can sneak their planes like the japs did in pearl harbor so sometimes they use the border to do so. and when i say so i mean that the border is compensating for not being able to sneak ur DBs . so all iam saying is that when SDE do something about the border then all the new CVer's DBs will be eaten by T4's, so i see the border as an opportunity for those who is play CVs and still at low lvl.

and do not get me wrong iam not saying that those who juststarted to play CVs r noobs or anything i mean most of them are very experianced but what about those who have no idea how to play CVs i mean they just started it and they do not want to get their DBs eaten by T4's or T3's.

and this is my opinion.

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