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  • Turn yellow sailors into white

    07. 12. 2011 08:35

Recommend : 21

UUolf

NEW:

How about something like this?
(short version)
All sailor changing to yellow or to white would need a special password you set to change, so you can just keep your guys safe from stealing by turning them from white to yellow. Then, if you want to sell them later on, turn them white by re-entering the pass and sell? This would go well with everyones so far idea.
The not able to dismiss yellow sailor feature would be included in this to prevent anything from happening to them.

(less complicated version)This would  give the ability to turn Yellow saliors into white sailors to make them sellable, and dismissable. And white sailors into yellow sailors to make them secure, this in turn would require a password, a 4 digit (like the HQ pass) or custom pass. (like your pass to log in)  White sailors are still sellable, and dismissable, Yellow sailors would not be either sellable or dismissable, for the reason if someone somehow gets your pass, you will not lose any sailors if they are all put to yellow.
 

OLD:

This odd and annoying feature stops you from tradeing your "noob crew" guys. It should be removed so that all sailors can be sold.
There is no reason I see to keep this feature alive.... All that it does is stop you from trading them.

Here is what i mean, you class a guy, but you want to buy boosted or preimum sailors later.
So, you go to trade room, and you make up a deal to trade your gunners for better gunners, Pilots, etc.
Then you sudden;y notice that you can't do it because they are yellow! This feature has no puropse and  i think it needs to be removed.

 

 

  • Re : Turn yellow sailors into white

    08. 20. 2011 09:48


Invinciblor
Some of the starter sailors are just bad though. Putting a cost on dismissing them is not the right thing to do. The only starter sailors I still have are my BO, scout, and gunners (and I have no intention of BVEing that gunner pair, since they're yellow).

Originally Posted by UUolf
All sailor changing to yellow or to white would need a special password you set to change

You mean I need a fourth password for NF? There's already my normal one, the secondary one, and the olive security key.

If sailor security is that much of a problem because accounts are so commonly compromised, I think bigger fixes are necessary than putting another password between your sailors and the theft thereof.

  • Re : Turn yellow sailors into white

    08. 20. 2011 13:07


UUolf
Originally Posted by Invinciblor

Originally Posted by UUolf
All sailor changing to yellow or to white would need a special password you set to change

You mean I need a fourth password for NF? There's already my normal one, the secondary one, and the olive security key.

If sailor security is that much of a problem because accounts are so commonly compromised, I think bigger fixes are necessary than putting another password between your sailors and the theft thereof.

you could always leave them on white, so no you don't really need to use it, only if you want too

  • Re : Turn yellow sailors into white

    08. 23. 2011 19:48


UUolf
bump

  • Re : Turn yellow sailors into white

    08. 24. 2011 13:08


KinGWaR
who would want those crappy yellow sailors, either +12,+13 or go home

if there yellow let them mello

  • Re : Turn yellow sailors into white

    08. 24. 2011 13:19


UUolf
Originally Posted by KinGWaR

who would want those crappy yellow sailors, either +12,+13 or go home

if there yellow let them mello


11s cap too. bright guy

  • Re : Turn yellow sailors into white

    08. 24. 2011 13:29


KingCong
Originally Posted by UUolf

Revised Bump


ignoring most previous comments and focusing on new revision:

new special password idea: 4 digit, allows sailor to be dismissed, sold and traded. Correct?

current 2nd pass: 4 digit, allows access to HQ (store sailors AND credits), access to trade board and trade room, dismiss sailor, and deleting of rare ships.

seems like current system already proofs your valuables, while a buddy can still log on to your acc and lvl for you.

Dont know why you would "yellow" only a portion of your sailors and allow the rest to be stolen while the 2nd pass takes care of the whole thing. Unless you plan on sharing your 2nd pass and have a 3rd pass to protect only certain things.

Solution: dont share 2nd pass.

  • Re : Turn yellow sailors into white

    08. 26. 2011 13:17


UUolf
Originally Posted by KingCong

Originally Posted by UUolf

Revised Bump

current 2nd pass: 4 digit, allows access to HQ (store sailors AND credits), access to trade board and trade room, dismiss sailor, and deleting of rare ships.

seems like current system already proofs your valuables, while a buddy can still log on to your acc and lvl for you.

Dont know why you would "yellow" only a portion of your sailors and allow the rest to be stolen while the 2nd pass takes care of the whole thing. Unless you plan on sharing your 2nd pass and have a 3rd pass to protect only certain things.

Solution: dont share 2nd pass.


whoever said you only "yellow" a portion of sailors? All i ever said was "you could always leave them on white, so, no you don't really need to use it, only if you want too"

  • Re : Turn yellow sailors into white

    08. 29. 2011 12:20


KingCong
Originally Posted by UUolf

whoever said you only "yellow" a portion of sailors? All i ever said was "you could always leave them on white, so, no you don't really need to use it, only if you want too"


Sorry my misunderstanding. So my previous comment is reduced to the following:

Originally Posted by KingCong

new special password idea: 4 digit, allows sailor to be dismissed, sold and traded.

current 2nd pass: 4 digit, allows access to HQ (store sailors AND credits), access to trade board and trade room, dismiss sailor, and deleting of rare ships.


That said, what new aspect of the game are you contributing with your suggestion?

  • Re : Turn yellow sailors into white

    08. 29. 2011 17:54


UUolf
Originally Posted by KingCong

Originally Posted by UUolf

whoever said you only "yellow" a portion of sailors? All i ever said was "you could always leave them on white, so, no you don't really need to use it, only if you want too"


Sorry my misunderstanding. So my previous comment is reduced to the following:

Originally Posted by KingCong

new special password idea: 4 digit, allows sailor to be dismissed, sold and traded.

current 2nd pass: 4 digit, allows access to HQ (store sailors AND credits), access to trade board and trade room, dismiss sailor, and deleting of rare ships.


That said, what new aspect of the game are you contributing with your suggestion?


My idea explaintion:
This would give the ability to turn Yellow saliors into white sailors to make them sellable, and dismissable. And white sailors into yellow sailors to make them secure, this in turn would require a password, a 4 digit (like the HQ pass) or custom pass. (like your pass to log in) White sailors are still sellable, and dismissable, Yellow sailors would not be either sellable or dismissable, for the reason if someone somehow gets your pass, you will not lose any sailors if they are all put to yellow.
...kinda self explanitory.....but, if i must say it simpler....
you know your yellow crew, that lvl 115 one? it caps too, so why not be able to sell or trade it?
The white to yellow was more or less a side idea put into this, just extra security if you need it.
basicly that is what i am saying, i may have left somthing out,, but i'll see to that later

  • Re : Turn yellow sailors into white

    08. 29. 2011 20:36


KingCong
gotcha. redundant but sure, why not

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