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  • How to give BB1/2 a chance in GB

    10. 06. 2011 15:16

Recommend : 3

Eradicator1
Make BB spread get less accurate the further it is fired. Instead of having a death zone when one gets in range of a BB, make it so that it gets harder to one shot  as range increases.

So for example, if a BB6 fires at max range, his accuracy will be equal to lower level crew. If he fires at a certain threshold (that is lwoer than max angle) he will be able to have full accuracy.
So a BB1/2 could get in range of BB4/5 and fire with a shotgun salvo while BB4/5 will be able to fire with a perfect salvo at a similar range.
This is more realistic and lends to more tactical games. Rushing will be slightly more effective because as you get closer your spread gets better.

Seriously BB rooms and HA tiles are boring because it turns into a game of "turn into the no man's land slightly and instantly die"  This would allow for more forgiveness in the event that a single mistake is made. It would turn from a boring stalemate into something interesting with rushing being an okay strat.

 

  • Re : How to give BB1/2 a chance in GB

    10. 09. 2011 22:36


Eradicator1
Originally Posted by maykel

Originally Posted by Eradicator1

Armor for WoT is the thing that offsets individual classes.
In NF range does that. What I am saying is that having range be the offset for classes leads to very one sided gameplay where higher level ships dominate.


You've answered your question your self. Stick with it and you know, you will learn how to play NF faster when you actually play it, instead of being a chairgrinder and ask for freebies. In WoT the additional 20meter sight range does can or will allow a top tier tank to dominate, just like in NF.

I can see and shoot you at 500meters while you need to come to me to see me. Same concept of attack. ^^

Originally Posted by Eradicator1


Do it every game. Show me a video of five games in a row where you were mildly successful in your BB2 (Ship dp or higher). And do it with an at level crew.

Then tell a new person to do it. See how quickly they quit.


I've done it, a lot has done it, no need to show you videos of us doing it. ^^


Anyways, I think I've said enough, as do the others. And like the others, I'll leave your thread. ^^ Can't teach something to a person that doesn't want to learn. ^^

Gl and Hf ^^


Thank you for leaving troll.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 00:59


aingeal
Originally Posted by Eradicator1

Originally Posted by maykel

Originally Posted by Eradicator1

Armor for WoT is the thing that offsets individual classes.
In NF range does that. What I am saying is that having range be the offset for classes leads to very one sided gameplay where higher level ships dominate.


You've answered your question your self. Stick with it and you know, you will learn how to play NF faster when you actually play it, instead of being a chairgrinder and ask for freebies. In WoT the additional 20meter sight range does can or will allow a top tier tank to dominate, just like in NF.

I can see and shoot you at 500meters while you need to come to me to see me. Same concept of attack. ^^

Originally Posted by Eradicator1


Do it every game. Show me a video of five games in a row where you were mildly successful in your BB2 (Ship dp or higher). And do it with an at level crew.

Then tell a new person to do it. See how quickly they quit.


I've done it, a lot has done it, no need to show you videos of us doing it. ^^


Anyways, I think I've said enough, as do the others. And like the others, I'll leave your thread. ^^ Can't teach something to a person that doesn't want to learn. ^^

Gl and Hf ^^


Thank you for leaving troll.



Pot calling the kettle black.

And in this case, its not even black.


He posted more arguments in one page, each and every one of them valid, than you did in the last year and you, due to your inability to counter his points decently, avoid the topic and insult him.

You act like a sulking 10 year old whose mother said "no candy before dinner".


You overlook factors that are crucial to the balance, because you cannot stand the tought that your idea is wrong, and that in your mind is more important than the game itself. You are a conceited kid since day one, and no matter how much we are actually nice and respectful of you personnaly, all you can do is be a total arse to anyone who brings arguments against your points and ideas.


In this particuliar case, you are overlooking the fact that in such games, damage is reduced, range has little impact. In NF, no matter the ship you shoot at, you do your fixed damage. Some level 60 ships sport firepower equal to the end game, at BB3 level, any battle is settled within 2-3 shots, no matter who is shooting at who.

Range as always been the advantage of the higher tier in NF, and going otherwise would mean redoing the game balance as its whole. You still failed to address how a simple reduction of range effectiveness for everyone would not create massive imbalance for nation with range as an advantage, and especially KM with firepower already lower than most.

You didn't address how it would create massive issue with what ship effectively armor and what ship do not. The fact AP would suddenly be useless.

You fail to have even a basic understanding of the game and its mechanic, an understanding most players that have a real interest in learning acquire by the time they hit their first BB1-2 or so.

This whole suggestion, has no arguments to explain how it would exactly help in a real game, other than some vague theory about reducing range effectiveness, an idea where the lower level ships would have even LESS effective range to go with their relatively lower firepower, with results that would probably not change anything, but are sure to screw up the balance.

The whole point is about someone that hasn't got enough skill to correctly play with the range, to know how you can counter a range advantage by using the battle dynamics to your advantage and that claims his own unwillingness to improve is an ISSUE that would require a total overhaul of the game balance?

And you call us elitists? That must be one of the most self-centered suggestion I ever seen, and you are proving once more to this community how much your ideas are ridiculous, and your lack of arguments is obvious to all, as you try to childishly loudmouth your way around any facts you don't like.


Grow up.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 02:29


ljsevern
Someone lock this...

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 15:15


Eradicator1
Originally Posted by ljsevern

Someone lock this...

So when you disagree with something it's wrong?

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 15:16


Eradicator1
Originally Posted by aingeal

Originally Posted by Eradicator1

Originally Posted by maykel

Originally Posted by Eradicator1

Armor for WoT is the thing that offsets individual classes.
In NF range does that. What I am saying is that having range be the offset for classes leads to very one sided gameplay where higher level ships dominate.


You've answered your question your self. Stick with it and you know, you will learn how to play NF faster when you actually play it, instead of being a chairgrinder and ask for freebies. In WoT the additional 20meter sight range does can or will allow a top tier tank to dominate, just like in NF.

I can see and shoot you at 500meters while you need to come to me to see me. Same concept of attack. ^^

Originally Posted by Eradicator1


Do it every game. Show me a video of five games in a row where you were mildly successful in your BB2 (Ship dp or higher). And do it with an at level crew.

Then tell a new person to do it. See how quickly they quit.


I've done it, a lot has done it, no need to show you videos of us doing it. ^^


Anyways, I think I've said enough, as do the others. And like the others, I'll leave your thread. ^^ Can't teach something to a person that doesn't want to learn. ^^

Gl and Hf ^^


Thank you for leaving troll.



Pot calling the kettle black.

And in this case, its not even black.


He posted more arguments in one page, each and every one of them valid, than you did in the last year and you, due to your inability to counter his points decently, avoid the topic and insult him.

You act like a sulking 10 year old whose mother said "no candy before dinner".


You overlook factors that are crucial to the balance, because you cannot stand the tought that your idea is wrong, and that in your mind is more important than the game itself. You are a conceited kid since day one, and no matter how much we are actually nice and respectful of you personnaly, all you can do is be a total arse to anyone who brings arguments against your points and ideas.


In this particuliar case, you are overlooking the fact that in such games, damage is reduced, range has little impact. In NF, no matter the ship you shoot at, you do your fixed damage. Some level 60 ships sport firepower equal to the end game, at BB3 level, any battle is settled within 2-3 shots, no matter who is shooting at who.

Range as always been the advantage of the higher tier in NF, and going otherwise would mean redoing the game balance as its whole. You still failed to address how a simple reduction of range effectiveness for everyone would not create massive imbalance for nation with range as an advantage, and especially KM with firepower already lower than most.

You didn't address how it would create massive issue with what ship effectively armor and what ship do not. The fact AP would suddenly be useless.

You fail to have even a basic understanding of the game and its mechanic, an understanding most players that have a real interest in learning acquire by the time they hit their first BB1-2 or so.

This whole suggestion, has no arguments to explain how it would exactly help in a real game, other than some vague theory about reducing range effectiveness, an idea where the lower level ships would have even LESS effective range to go with their relatively lower firepower, with results that would probably not change anything, but are sure to screw up the balance.

The whole point is about someone that hasn't got enough skill to correctly play with the range, to know how you can counter a range advantage by using the battle dynamics to your advantage and that claims his own unwillingness to improve is an ISSUE that would require a total overhaul of the game balance?

And you call us elitists? That must be one of the most self-centered suggestion I ever seen, and you are proving once more to this community how much your ideas are ridiculous, and your lack of arguments is obvious to all, as you try to childishly loudmouth your way around any facts you don't like.


Grow up.

His arguments boiled down to L2P.

New players need the time in lower ships to L2P but if the grind is too oppressive then what point is there?

I don't know if you know how to read, but BB6s would retain their range advantage while allowing smaller ships to get in some shots every so often.

Your elitist attitude is what is killing this game. Just think about it instead of simply blindly insulting me for who I am.

If you want to bring insults and ad hominems while failing to bring arguments to the table then go to another thread.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 16:25


aingeal
Originally Posted by Eradicator1

I don't know if you know how to read, but BB6s would retain their range advantage while allowing smaller ships to get in some shots every so often.


I do know how to read. Do you?

Originally Posted by aingeal
...other than some vague theory about reducing range effectiveness...

effective...effective...effective...what could that mean, I wonder....

Originally Posted by Eradicator1
Your elitist attitude is what is killing this game. Just think about it instead of simply blindly insulting me for who I am.

If you want to bring insults and ad hominems while failing to bring arguments to the table then go to another thread.


I'm not exactly blindly insulting you "for who you are", but I do have something about your behaviour, and I'll sure tell you about what I'm reading. Every single harsh word I wrote is based on something I saw in THIS thread. Your behaviour is pathetic at best on many occasion, and its the truth.

Talking about arguments, I've had them in every single post I did, and I can even list them.

-Massive balance issue by nuking the fact that KM no longer have that first salvo in (1-2 KM shells sure keep the range..)
-Massive balance issue regarding to what ship can and cannot effectively armor in battle (at mid range, a full bounce needs less deck armor. Or maybe you just didn't know)
-AP no longer working well, since their range of effectiveness would be what you plan to hit


Its not being elitist, and I at least do not have the arrogance to try and change an whole game to fit my own selfish desires of an easy mode.

Don't dumb rush a battleline with a BB1-2 and you might just realize you can live longer and see good opportunity appearing to get good attack on big targets.

Most new BB1-2 player that get nuked with 0 attack got killed in a situation where I wouldn't have put even my BB6. Nobody can survive the crossfire of 3+ BBs.

Talking about arguments, I've gotten a small tally of your behaviour in this thread, and I can safely say that you should follow your own advice of stop bringing insults and bring arguments. You, 70 post later, still haven't addressed a single of my points. You did manage to insult everyone that didn't agree with you tough.

See rather, how "smart" a few of your "arguments are.


Originally Posted by Eradicator1

Originally Posted by heatrr

If people can go through GBs in a CA and PCA and get 3-5 times in attack as the displacement of their CA/PCA,

Are you high?


Originally Posted by Eradicator1

Originally Posted by KingCong

ITT: people who whine and complain about bb123 instead of manning up and playing the game.

Seriously hundreds of people have made it to bb456 without needing someone to hold their hands.

What makes you think you are the golden goose that the balance will change to make your lives less challenging?

And why should people who have sucked it up and gotten end-game goals to have it suddenly have their perks striped from away from them for some crying bb1?

Grow up

ITT Retards who don't understand why NF is dying


Originally Posted by Eradicator1

Originally Posted by SiriusA

Grinding in BB12 is too hard? The Fault is your own.

BB/CA mode for players with BO's under 80 (Yeah i know people can use their OMGPHARMER 120 crews,but 120 BB2 vs 120 BB5? Take your pick)

And theres normal rooms *gasp* where you actually EARN your attack *gasp* and learn some skills *Head Asplodes*

The BB12's that complain about being pharmed so much have zero right to complain,it's their own fault that they're in their predicament.

Well I see we have another advocate for the 'Kill Navyfield Society'


Originally Posted by Eradicator1

Originally Posted by hiroito

TL;DR: Man up, learn to use your advantages, don't whine.

Hard to use your advantages when you don't have any.


(this one is awesome, you wanting a lvl 60 ship to have advantage over a lvl 103 one. Tons of logic there)

Originally Posted by Eradicator1

Thank you for leaving troll.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 16:26


aingeal
Originally Posted by Eradicator1

Originally Posted by ljsevern

Someone lock this...

So when you disagree with something it's wrong?


No. The way you are being a total child about this is wrong.


Agreed with LJ, lock this thread, OP insults anyone that doesnt agree with him.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 16:36


Eradicator1
Originally Posted by aingeal

Originally Posted by Eradicator1

Originally Posted by ljsevern

Someone lock this...

So when you disagree with something it's wrong?


No. The way you are being a total child about this is wrong.


Agreed with LJ, lock this thread, OP insults anyone that doesnt agree with him.

I don't see you proposing any valid counterarguments

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 21:24


aingeal
Originally Posted by Eradicator1

Originally Posted by aingeal

Originally Posted by Eradicator1

Originally Posted by ljsevern

Someone lock this...

So when you disagree with something it's wrong?


No. The way you are being a total child about this is wrong.


Agreed with LJ, lock this thread, OP insults anyone that doesnt agree with him.

I don't see you proposing any valid counterarguments


You do not see because you do not wish too.

BB1/2 are at a disadvantage versus higher level ships, but what SDE chose as balance is to allow full effectiveness of the armament if you get in range. Most game that do not have this range element in them propose reduced effectiveness of the weapons. So lower level character/equipment etc suffer penalties when it can attack, and the higher level one doesn't, often with superior power.

In NF, BB3+ have similar power behind their salvos. Some BB2 score just has hard as a BB4, and the range difference isnt as steep as you seem to imagine.

For a monty, exemple, all BB4 get in range at 42/45 or so. BB3 start getting their shots in at 38, and BB2 are quite close to them.

Thats about a 2-3 sec of getting in range, unless the BB5 is actively trying to keep his range versus you, and therefore actively fighting you.

Honestly, if it comes to that, you were a skilless driver, obvious in every possible way, and you keep on adding bad decision that will lead you to a pathetic death.

BB5/6 keep the overall dominance, sure. But they also are level 103, while BB1 are level 55-60.

That some people fail to correctly play versus someone that outrange them is a player issue. The game itself offers you the tool you need to overpower higher level opponnent, much much much better that what most MMORPG do, where the higher level character will be impossible to defeat even for 3-4 character that are half its level.

Get 3 Guam with decent spreads in range of a BB5 and tell me if it lives.


What need adjustement, is why the heck would people be cruising along the range of an enemy BB5 with their BB1, or why the heck they are rushing it in plain daylight figuring its a good idea to do so.

  • Re : How to give BB1/2 a chance in GB

    10. 10. 2011 22:27


Eradicator1
This is the only game I have ever played where low level players in terrible equipment were forced to fight against players of vastly higher level and therefore vastly better equipment.

This idea is to help alleviate that.

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