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  • Limit Submarines in HA until they get balanced

    05. 07. 2011 14:56

ljsevern
As said. Both ASW and SS's are unbalanced at the moment; Level 70 ships shouldn't be
competitive in a level 120 game mode. And Level 20 ships with PHH shouldn't have the
effect they have on level 70 ships.

Limit them to 3 per side until the rebalance. Quick temporary fix until the gameplay for
submarines are fixed with proper tiers (5 and 6) at proper levels and properly balanced.

On top of that, for non harbour tile rooms, if there aren't any capital ships in the room
(BB/CV), the room should be classed as a victory to the attacker; There are too many
fleets
that send subs along the border at the end to waste time.

This thread isn't for people that have no idea what they are talking about complaining
about balance. A level 70 ship shouldn't have the effect they do have in HA. SDE have
said themselves it is a 120 game mode. Its what the BB6's and CV6's were designed for.

I'll be asking for any posts pertaining to OMG SUBS AREN'T OVERPOWERED to be removed
as this argument has been done to death and anyone with any sense knows they are
overpowered for their level.
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  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 11:43

SirDUCURO
A rushing nelson or pow(in gb)...ussles ship in ha.Magic buton,faery torp elf
engins.Reality is that some player even whit phh cant sunk 1 ss.Honestly.. who made this
topic how many ss u sunk in yor asw ship?i never see u sunk 1 so if u cant sunk 1 ss then
maibe ss use 1 magic buton?if u say u are imortal in ss lets make some test bring yor ss
vs maine asama+ff escort (i use regular hh) to see who win.ps u can use and force buton,,I
assure you that you have no chance

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 11:32

ljsevern
@Ozzy

Nelsons and other BB's have less firepower than SS4's and you can't hit a button that
makes you go invisible and a further button that makes you take 0 damage without
moving.

@Sk bismarck

My point remains the same, you can hit crit dive and avoid all damage, pop up and kill
whatever is shooting at you, or get nearer to him while he reloads.

@Zupay

I can adjust, that is why I regularly destroy everyone ingame. That is also why I have 4
SS4's now. SS4's are a level 75 ship that is competitive in HA rooms filled with all 120
level ships. That isn't right.

@Everyone

There has already been announced on the test server forums that the subs will be
rebalanced. I am looking forward to making submarines a balanced yet fun and
challenging ship class to play with their own distinct role with national advantages and
disadvantages. Same with ASW.

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 11:03

SK_Bismarck
@lj
"With regards to ASW; Subs have a button which can make them magically avoid ASW
fire."

your "magically" button makes sub totaly useless...SS in critical dive can큧 move, can큧
fire torpedos...only what you need is use your HHs more smart agains subs...

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 10:55

AlexCaboose
whel alex a temporary fix or a perma fix
the piont stands that a lvl 1 ff can see a ss on normal dive
and even if its got the slow lvl 12 dc lunchers on can keep a sub on crit dive
till it runs out of health or air and on the surface all ss are dead vs bb even the 100+
one
and only a km ss got a chance of killing a fast ff/dd it whith proxttorps
not to say if it loads phh that stuf is nasty
it has a way to big damage area and is used on surface targets to
somting that i think shud not be poseble to have a molke loaded whith phh and
running at 50+ knots go in to the enemy line and killing bb4/5/6 whith 2 salvo's of
phh
what stops a bb to use a escort there for free now
use it and load hh on your bb not all bb are good for aa so just put hh on
and for those who say the escort wil cross my ship
whel u shud look befor u shoot annyway

p.s. just make shure u don't nerve the ss tomutch becos some ss players will
leve the game even the once that have invested it ther crew's
------------------------------------------------------------------------------------------------------------
I have a feeling that those that support this (such as myself) want a quick fix until
SS can be balanced. I agree with you on PHH. They are overpowered and also
should be balanced accordingly. DCs can be used on frigates; however, the damage
caused by DCs to small surface vessels is immensely high.

What stops BBs from using escorts? Nothing, except for the fact that they have a
habit of getting in the way of other BBs..that's why you usually see them on CVs.

As for nerfing SS, think of it less as a nerf and more as a rebalancing. Tier 3 and 4
CVs stand no chance against a PCV or a CV6. In the same sense, Tier 3 and 4 BBs
stand no chance against BB6s. There is no reason that an SS4 (a level 74-77) should
be able to take these ships on with impunity. I own a US SS4 myself, and taking out
BBs and CVs is a joke. It requires next to no skill. Even if you miss, you're almost
assured of splash damage finishing the job for you.

On the point of having 120 crews on these mid 70s level ships: The only way a CV3
or BB3 with 120 crew is going to take out a BB6 is through sheer luck or skill. The
higher tier ships are given every possible advantage in these situations:
Range/firepower, or the ability to launch more planes in a single flight (12 vs 8).

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 10:24

ozzy0
whel alex a temporary fix or a perma fix
the piont stands that a lvl 1 ff can see a ss on normal dive
and even if its got the slow lvl 12 dc lunchers on can keep a sub on crit dive
till it runs out of health or air and on the surface all ss are dead vs bb even the 100+
one
and only a km ss got a chance of killing a fast ff/dd it whith proxttorps
not to say if it loads phh that stuf is nasty
it has a way to big damage area and is used on surface targets to
somting that i think shud not be poseble to have a molke loaded whith phh and
running at 50+ knots go in to the enemy line and killing bb4/5/6 whith 2 salvo's of
phh
what stops a bb to use a escort there for free now
use it and load hh on your bb not all bb are good for aa so just put hh on
and for those who say the escort wil cross my ship
whel u shud look befor u shoot annyway

p.s. just make shure u don't nerve the ss tomutch becos some ss players will
leve the game even the once that have invested it ther crew's

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 09:14

AlexCaboose
@LJ i question to u
u say its not right a lvl 74-76 ss4 depending on what nation the ss is
can kill a bb in 1 ore 2 salvo's

i ask u wat about the lvl 79 nelson or the 82 lvl prince of wales
that hold 120 crew's and kill bb's in 2 or 3 salvo's (block shot)
whats whith those boat's are thy overpowerd to?
----------------------------------------------------------------------------------------------------------
A rushing nelson or pow are also not invisible from engagement range in a HA. What
is being suggested here is a temporary fix until subs are rebalanced. I must say I
liked GTDawg's post in another thread with giving him an invisible BB. That's
essentially what subs are. I fully agree, if the submarine were a level 103-120 ship,
fine. Let them demolish a BB6. The issue is that this is a level balanced game and
submarines have an "avoid all damage and avoid being spotted" button. And then
when in this mode, the only counter ships can then be further counted by a crit dive.

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 08:56

Zupay01
Lj aprenda a adecuarse al juego y sus cambios, y no llore para obtener un juego que se
adapte a ud.
Y por favor abandone el papel de prima donna caprichosa .

////////////////////////////////////////

Lj learn to adapt to the game and its changes, and do not cry for a game that suits you.
And please, leave capricious prima donna큦 role.

  • Re : Limit Submarines in HA until they get balanced

    06. 07. 2011 06:59

ozzy0
@LJ i question to u
u say its not right a lvl 74-76 ss4 depending on what nation the ss is
can kill a bb in 1 ore 2 salvo's

i ask u wat about the lvl 79 nelson or the 82 lvl prince of wales
that hold 120 crew's and kill bb's in 2 or 3 salvo's (block shot)
whats whith those boat's are thy overpowerd to?

  • Re : Limit Submarines in HA until they get balanced

    06. 06. 2011 22:24

Humberto20
Isnt weapon Range, speed, power, sonar range, enough? and you are asking for
more nerfs? What do i need to prove? nerf the submarine at the extreme condition
that can be unplayable, LJserven, do you honestly know how many people, PAY and
have invested REAL LIFE money in their submarine, only because you and other
players that hates submarines wants to play once again as they did before the
submarines came to navyfield. No, and i HOPE SDE reads this, and keep the
submarine as a strong war weapon, of course this is not real life, and submarines
are also added as fictional, as Battleships have their fictional features such
blockshots, and ability to take huge damage, of course not all of them, but alot do,
ohh i m forgeting something, Speed also ;), so yeah next time you want to call
submarines overpowered, please think, that the rest of the ships, are generally
overpowered in someway if we are speaking in real life terms. so yeah, why not let
submarine play fictional as the other ships have their fictional abilities, i dont care if i
fail to some people, but i have to show my views about this issue. Everyone wants to
play cool , yeah i agree with that, but nerfing one thing all the time, isnt that cool.
Look at me, at first i used to complaint alot alot about Hedhoges and ASW, but i got
used to them, why not you?Ljserven, if there is another way, we can discuss about
submarines, im opened to discuss and post my reasons as you post yours and share
results.

  • Re : Limit Submarines in HA until they get balanced

    06. 06. 2011 21:40

hiroito
You can't critical dive forever. I know subs do avoid the first launch of HH, but then
again: USE DC!!! they reload faster and do way more damage, when the sub starts
emerging just launch another wave of DC and the sub will be dead or severely crippled.
Have you ever DC'd a sub on a leningrad? Those things are just awesome in that job. I
equip DC in my Emdem T slots,and I have sunk at least 4 or 5 subs with it, it is not a
dedicated ASW ship but it still works when the situation arises. HH aren't really worth it,
they just don't teach you anything about ASW, even worst they keep you at the enemy
sub range and when you are within range, the farter you are, the hardest it gets to
avoid Torps. When you go CQ with a sub using a DD with DC it is all over for the metal
fish :D
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