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  • What's left for KM??

    03. 20. 2011 13:28

Xtremo
This is kinda a whine thread, but also a general question for everyone.
I put this here, because at first hand, there are fewer and fewer KM players every
day along with IJN, so, how do you foresee the KM/IJN future?

There is nothing special left for those nations in the big picture, at least on the BBs
line. SS and CVs are a complete different issue and they maybe competitive yet,
"""""maybe"""".

IJN still has torps, but nobody wins a GB/HA/whatever if it's not a kitta parade with
torps.
KM still has speed, so you can run away from the battle, which seems to be the only
use right now with the first glance of the new SN BB4&5, and still there is the BB6 to
be seen.

No armor, cottonballs firepower, range is slightly higher than the rest but the minimal
difference is compensated with the position of the most common BB5 guns
placement, you have to expose the complete transversal line for a good slingshot on
an H44, with catastrophic results due the lack of any armor.

I'm the onlyone thinking on this? I'm missing something? Consider all aspects, maybe
I'm too short to see the hidden KM potential, but so far I stand that there is
something wrong here.

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  • Re : What's left for KM??

    03. 30. 2011 15:38

Audessy
If you wanted to bring more than 4 binds, sure. You shouldn't need more than that
most of the time. Also, the weight per bind is lower.

2700 (120x4) = 3180

2891 (154x4) = 3507

Final gun weights
14.96 triples = 12720
16.00 duals = 14028

-Difference-
1308

I don't have my KM crew anymore. This is data taken from the website itself. So I'm
not really sure if you can hit 44kts since I don't have anything to test it on. But I do
recall 44kts with no AA and a BB5 crew. Maybe I left a crew slot open.

  • Re : What's left for KM??

    03. 30. 2011 14:36

Splid
And Ammo?

Bearing in mind the extra binds for the tripple barrells.

  • Re : What's left for KM??

    03. 30. 2011 14:32

Blazer4show
Dual 16Ls is 2891.6 Tons
Trip 15Ls is 2700 Tons

191.6 Tons per gun
766.4 Tons difference with all turrets

  • Re : What's left for KM??

    03. 30. 2011 11:59

Splid
"It's like a Montana versus an H44.

If you were to rush me while I was in a 12 gun h39 with a H44 crew I'd simply
counter rush and lock you in. Just like a Montana would do to a H44. I have serious
doubts that you can connect all 8 shells on a narrow ship that is perpendicular and
moving toward you at 44kts. The 12 gun setup can 1 shot a H39 easily. Even easier
than Montana could do to a H44 since the 30 angle high velocity guns don't allow for
much dodging from the target."

I wouldn't rush you in an H44 with that setup, I would simply bide my time pushing
you to the back of the map with splash damage until you had to rush me and then I
would run away and nuke you :)

I agree that the setup would of course work against an H44 if it rushed and didnt'
know his angles/couldn't aim but against any decent damage output ship (L2), you
are just 1 front gunned salvo away from being dead in the water with nothing to live
for :)

Also, 44knts? Screenshot please? As far as I can recall, the 15"L weight as much as
the H44 guns...

"Yeah, the 12 gun setup is worthless if your crew is at level. It's much more fun
when you have high rep speed, capped gunners, and high OH."

Meh, to each their own, but I would much rather have a competitive 16" H44 than a
rush and get in range/die 15" H44.

  • Re : What's left for KM??

    03. 30. 2011 10:54

Blazer4show
"Just for the hell of it I remember taking a bismarck with 11" triples and got around
100k attack. I say play for fun, not what's optimal. If you do what everyone else is
doing the game can be quite boring. "

********

Before the 15"s buff this was the normal setup for the bismark. Don't see that being a
strange setup.

  • Re : What's left for KM??

    03. 30. 2011 10:54

angus725
I find the bad spread of the H39 both amusing and annoying.

Amusing in the sense that I can hit a monty and he cant hit me at times...
But annoying when you're getting rushed.

  • Re : What's left for KM??

    03. 30. 2011 09:53

Audessy
@splid

It's like a Montana versus an H44.

If you were to rush me while I was in a 12 gun h39 with a H44 crew I'd simply
counter rush and lock you in. Just like a Montana would do to a H44. I have serious
doubts that you can connect all 8 shells on a narrow ship that is perpendicular and
moving toward you at 44kts. The 12 gun setup can 1 shot a H39 easily. Even easier
than Montana could do to a H44 since the 30 angle high velocity guns don't allow for
much dodging from the target.

Yeah, the 12 gun setup is worthless if your crew is at level. It's much more fun when
you have high rep speed, capped gunners, and high OH.

WNxghost1100 said,

"Of course though, it has to do with player skill a lot too. If you're good you can make
anything do well."

^ Exactly
Just for the hell of it I remember taking a bismarck with 11" triples and got around
100k attack. I say play for fun, not what's optimal. If you do what everyone else is
doing the game can be quite boring.

  • Re : What's left for KM??

    03. 30. 2011 08:28

Blazer4show
"And yes, I
have sunk a full health bb6 in a h39 with triples...once. But again, this is just one
situation. I do agree that MOST of the time a H39 with 16's is optimal. "

********

I've sunk a near full health Kaiser with a moltke while he was blind, never happened again.

I've soloed a kaiser from full health in an AD, never happened again.

Everyone has a story of something unusual they have done, doesn't make that setup effective.


"I believe the main reason for people using the trips on H39 may be the fact that the
spread on both the H39 and H44 is really lacking with gunners below lvl 110. It was
really hard to play H39 in GB with bad spread. "

*********

9/10 when I've seen this it was people whose gunners were not lvl 91. Definitely became a
bigger issue with GBII and BBs in blitz. I haven't looked at ability numbers on KM, but I
would be rather surprised if gunners were not capped by this point (even with caps
increasing with levels, the difference should be minor enough the spread should not be
very noticable).

  • Re : What's left for KM??

    03. 30. 2011 07:43

WNxghost1100
its not KM that is an issue, its UK throwing off all the other nations. UK is the nation that
makes every other nation appear weak (besides US).

Only KM ship I'd like to see a change to is H44, strengthen its shells a little bit, because
it still can be some what mixed damage.

H39 is a blast in BB1-4 rooms. I'd call it one of the best ships at that tier of BB's. Of
course though, it has to do with player skill a lot too. If you're good you can make
anything do well.

  • Re : What's left for KM??

    03. 30. 2011 07:31

Splid
"H39 with trip 14.96s is food for anything above BB3 mate. "

Duhhh >.<


As for your situation where the H39 is of use, that is approximately 1% of each game and
you won't be guaranteed this will happen in every game. Why bother giving away the
benefits of the 16" which allow you to be competitive (combined with H39 speed and AA) for
the WHOLE game on the off chance that the opposition is so crap they can't kill a 15" H39?
If I saw you in a game, I would go for you and you would die. It wouldn't even be funny
and no doubt you would get a few hits because I would rush straight at you, but you would
be dead and I would be repairing about 10 seconds later.
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