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  • New Gamemode: GreatBlitz

    09. 04. 2011 04:18

Recommend : 62

RedNemo
Hi I come again with some insane idea.
Today my thoughts were for the 60-90 grind, when as a BB you are just food for the big BBs.
Where as a cv ou can just scout and hope not meet a T4 fp party hunting for easy kills.
What i propose is a battle like a GB just limited to lvl 90 like blitz is at 60.
This would allowed mid level ships to grow better, make more exp, and make GB funnier to play, cause you will less likely be oneshoted randomly.
Plus, to avoid to drain completely players from GB make a limitation like 12 BB and 12 CV (low level cv make less planes in the air, while less BBs makes Heavy CA, Subs and other ships more effectives)

What do you think of that?

Edit: so far the idea is still for a new gamemode, but since somebody suggested it, it also could be capped at lvl 85 instead of 90.
         This with the intend of avoiding BB4 "godmode"

 

  • Re : New GreatBlitz?

    09. 09. 2011 10:00


clerick50
Originally Posted by clerick50

It's because of suggestions like these that make all the players noob as shit. I've played NF for maybe three years perhaps four, and every single year, the players become worst, and worst, and worst. Like today, BBs don't even dare rush, only the ones i know from back then dare take the opportunity and do something about it. What im trying to say is if you don't get used to it now in a BB1 tactic, you're never gonna get used to it. Small fishes starts out from the sea (Blitz), and into the ocean (GBs) as they get bigger. and they'll have to learn how to survive on the go. Can't survive every round because YOU"RE DOING THE EXACT SAME THING?! well tell you what, DO SOMETHING ELSE UNTIL YOU START WINNING. =.=" Every single ship in this game has its pros and cons, it all depends on how you play it. Playing this game jus purely for grinding jus totally separates entertainment from gaming.


Originally Posted by RedNemo
In my opinion its the exact opposite Actually medium level players are not able to really learn notheing else than hide and shot from max range because or the risk of instant kill from a BB6.


In YOUR opinion it's the exact opposite. Medium level players, can learn more than just hiding and shooting from max range because of the risk of instant kill from a BB6. But what are the chances that the BB6 would enter the room? Even if it did, it's all about taking the chance, when the BB6 is engaging someone else, a BB1 learns something calls chance, and opportunities. He/She learns more about their ship too, and get used to it so that for instance, they know their OH time just by instinct and even that one sec more in OH time helps A LOT. So if you can't learn this, then what's the point of playing without finding out a way to do something?

Originally Posted by RedNemo
If a BB1-2 could be, not the biggest, but a fair big ship in a matche he can actualy learn more, and more and eventually, when he has a good crew finnaly go to the ocean.


Again, if a BB1-2 COULD be a fairly big ship in a match, he might be able to learn more. But have you considered that some players are actually better in that tier of BBs? Rather than the BB4-6s? In fact, I myself have always thought to myself that yes, i should have a bigger ship so that i can learn more. But no. You should start from the smaller ships, and move up the scale, and the learning curve wouldn't be that bad. You don't necessarily need to engage a high level ship to gain knowledge or learn something. The whole point being in BB1-2 is imho, to learn angles, AA angles, tactics, and dodging skills. I mean, i was in a BB2 and being in such a small boat, chance is the key, but ultimately, choice that you make in that split second before it's gone.

Originally Posted by RedNemo
To retake your ichthyic immage: born in the high rivers of canada salmon grew to became avelin eating for a year or so to grow (blitz), then following the river they migrated to the estuary of the river, where they pass between 4 months nad a year to grew again (GreatBlitz?) before to be ready to finally swim in open sea (GB 1 and 2).


Sure, your description works fine.

Originally Posted by RedNemo
The fish you descripted would be dead in 3 minutes in the ocean, and sadly is whas happen too often to players of this game when the cant play in the protected waters of blitz.


This is how it is. Players SHOULDN"T be playing in protected waters of blitz, when you move up, you move up. Gotta need more balls. Besides, it's only just a game and not real life and thus, it wouldn't hurt to get sunk and rethink of a new tactic/strategy.

Originally Posted by RedNemo
Give as well to CA, SS, and CVs the possibility of learning more of just the basic skill necesarry to survive a blitz, get 1 hit and the sit back and leech.


In this game, SS1 is just way too weak, and the SS4 is way too strong, which is my imo, i truly still think SS1 should be allowed in a blitz, 'cause i believe that it can only travel from one end to the other, IN A HOBBIT WAR MAP. Other than the SS problem, CAs are mini BBs, except they have a different role. They could either rush and become food to BBs who might not care about them until the CAs are in their bubble, or they could stay behind and engage either SS, or literally any ship that comes close. I've played long enough to know that there are times when CAs can help BBs engage the enemy BBs just because they are literally close enough to fit both ships in a screen. As for the CV, i have a Ticon right now and back when i was in my independence, and transitioned to GB, obviously you don't just sit there and leech, it's something my ex-fleet leader called "Battlefield Awareness". This awesome thing is what kept my CV so well defended against most torpedo attacks, and DB attacks. You learn to dodge, starting from a small ship it's really easy and as it gets bigger...and bigger...the turning strength (Is it what it's called here i forgot lol), becomes 'weaker' and 'weaker', thus the harder it is to dodge, the more attention you need to pay to your own ship. No ship, no aircrafts. No aircrafts, no light. No light, no win.

  • Re : New GreatBlitz?

    09. 09. 2011 10:50


RedNemo
Originally Posted by clerick50
In YOUR opinion it's the exact opposite. Medium level players, can learn more than just hiding and shooting from max range because of the risk of instant kill from a BB6. But what are the chances that the BB6 would enter the room? Even if it did, it's all about taking the chance, when the BB6 is engaging someone else, a BB1 learns something calls chance, and opportunities. He/She learns more about their ship too, and get used to it so that for instance, they know their OH time just by instinct and even that one sec more in OH time helps A LOT. So if you can't learn this, then what's the point of playing without finding out a way to do something?


Well i would ask you a simple question, if you are told you have to learn how to draw, would you try to paint the gioconda at first attempt and keep trying and failing for years before learn the basic skills? i dont think so.

I actually just reached the lion1, and i am just starting to play this game again. It took me more than 2 years to grind my way from blitz to a decent GB role, fact is i stopped playing NF 2 times in this period.

Actually in GB all the small BB and CA cannot move because if you dare and get in range, well 3 or 4 KM BB will shoot you or a full flight of DB will eradicate you in seconds.

You know why there are different tier ships? because each is made to be competitive whit the other of the same level.
What is the diff between a BB6 and a BB5 or 4 with high lvl gunners? none for a BB1-2 but if you are a BB3 or 4 this difference exist, and THIS is not an opinion, is an aritmetic fact.


Originally Posted by clerick50
Again, if a BB1-2 COULD be a fairly big ship in a match, he might be able to learn more. But have you considered that some players are actually better in that tier of BBs? Rather than the BB4-6s? In fact, I myself have always thought to myself that yes, i should have a bigger ship so that i can learn more. But no. You should start from the smaller ships, and move up the scale, and the learning curve wouldn't be that bad. You don't necessarily need to engage a high level ship to gain knowledge or learn something. The whole point being in BB1-2 is imho, to learn angles, AA angles, tactics, and dodging skills. I mean, i was in a BB2 and being in such a small boat, chance is the key, but ultimately, choice that you make in that split second before it's gone.


You have to play fot 30 lvls as a BB (a capital ships) and just watch the other shoot? LOL you learn by doing and practising.

Learning angles? whats the best way, shoot 2 salvos and then being instantkill? or play dinamically the whole game and then maybe be sunk in the end?

Chance is the key? lol and maybe good luck will bring 2000 masochist who are willing to play months before being even able to start real game?



Originally Posted by clerick50
This is how it is. Players SHOULDN"T be playing in protected waters of blitz, when you move up, you move up. Gotta need more balls. Besides, it's only just a game and not real life and thus, it wouldn't hurt to get sunk and rethink of a new tactic/strategy.



so you get them killed one game after on other withou the possibility do do anything else than be glad of shared exp? I want not to sound uncivilized but do you ever read what you write?

Originally Posted by RedNemo
Give as well to CA, SS, and CVs the possibility of learning more of just the basic skill necesarry to survive a blitz, get 1 hit and the sit back and leech.


My bad it should have been GB not blitz, but the point still stands

Originally Posted by clerick50
In this game, SS1 is just way too weak, and the SS4 is way too strong, which is my imo, i truly still think SS1 should be allowed in a blitz, 'cause i believe that it can only travel from one end to the other, IN A HOBBIT WAR MAP. Other than the SS problem, CAs are mini BBs, except they have a different role. They could either rush and become food to BBs who might not care about them until the CAs are in their bubble, or they could stay behind and engage either SS, or literally any ship that comes close. I've played long enough to know that there are times when CAs can help BBs engage the enemy BBs just because they are literally close enough to fit both ships in a screen. As for the CV, i have a Ticon right now and back when i was in my independence, and transitioned to GB, obviously you don't just sit there and leech, it's something my ex-fleet leader called "Battlefield Awareness". This awesome thing is what kept my CV so well defended against most torpedo attacks, and DB attacks. You learn to dodge, starting from a small ship it's really easy and as it gets bigger...and bigger...the turning strength (Is it what it's called here i forgot lol), becomes 'weaker' and 'weaker', thus the harder it is to dodge, the more attention you need to pay to your own ship. No ship, no aircrafts. No aircrafts, no light. No light, no win.


and how are supposed t1-2 planes allow light when t3-4 just kill them without a warning?

What you say SS1 (maybe 2 too) in blitz? no prob i would recc it

CA are small BB yeah you are right, but in GB they are often no more than a bigger targets for 1shots.

In a limited battle they could learn, and not quit after 250 battles were they fail, i am positive on the need of willing of players but that is a bit too much i think.
What is that you are fearing you wont be able to make 250k damage each game against a BB3-4-5-6 and CV-4-5-6 more than against BB (and CV) 1-2-3 with low level Crews? i dont know what you usually use as ship but any way what i can say of that post is that you are quite in bad faith. (not flaming, but you dont give real valid arguments. I mean how many people have you ever teached something?

  • Re : New GreatBlitz?

    09. 09. 2011 14:28


clerick50
Originally Posted by RedNemo
Well i would ask you a simple question, if you are told you have to learn how to draw, would you try to paint the gioconda at first attempt and keep trying and failing for years before learn the basic skills? i dont think so.


Obviously that's different. There are many things in this world that sometimes people learn from pressure. Drawing doesn't require pressure but rather more practice. In Navyfield however what drives the person is because of pressure. If nothing happens under pressure (Like no adrenline) then you're kinda weird. Even in driving, you learn and then you just head out into the world and you'll have to start driving on the road just like everyone else.

Originally Posted by RedNemo
I actually just reached the lion1, and i am just starting to play this game again. It took me more than 2 years to grind my way from blitz to a decent GB role, fact is i stopped playing NF 2 times in this period.


You just reached the LionI? Well congratulations. You play this game again? Congratulations again. It took you more than 2 years to grind your way up from blitz to a decent GB role? So did I. The fact that this turns people down doesn't just happen to you. It happened to me and im sure it happened to others. What drives me up from this point is motivation really.

Originally Posted by RedNemo
Actually in GB all the small BB and CA cannot move because if you dare and get in range, well 3 or 4 KM BB will shoot you or a full flight of DB will eradicate you in seconds.


See, this is what i mean by "Need more balls". In GB small BBs and CAs can't move because their too afraid to. And like I said, under the right conditions a BB1 or 2 can get at least more than a hit on to a high tier ship. Gonna get eradicated by a full flight of DBs? Like i said before, battle awareness comes in. Can't dodge? Keep practicing every round.

Originally Posted by RedNemo
You know why there are different tier ships? because each is made to be competitive whit the other of the same level. What is the diff between a BB6 and a BB5 or 4 with high lvl gunners? none for a BB1-2 but if you are a BB3 or 4 this difference exist, and THIS is not an opinion, is an aritmetic fact.


"You know why there are different tier ships? because each is made to be competitive whit the other of the same level." You just kinda repeated what i just said...and since that is an 'aritmetric fact' i won't argue against a fact.

Originally Posted by RedNemo
You have to play fot 30 lvls as a BB (a capital ships) and just watch the other shoot? LOL you learn by doing and practising.


I don't get that question but yes, of course, we learn by doing and practising.

Originally Posted by RedNemo
Learning angles? whats the best way, shoot 2 salvos and then being instantkill? or play dinamically the whole game and then maybe be sunk in the end?


Learning angles, you're looking at a picture too big for the ship. Learning angles doesn't mean people will get instant killed right after. They may engage smaller ships that might come in their range or if a sub popps up not too far away from them.

Originally Posted by RedNemo
Chance is the key? lol and maybe good luck will bring 2000 masochist who are willing to play months before being even able to start real game?


Chance IS THE key, you can't possibly think that BB1s and 2s can kill higher tier BBs just by themselves (Unless they are high level enough, but even so, they still need more damage to do that fast enough). What is a real game? A real game is every round really, it's just how you participate.

Originally Posted by RedNemo
so you get them killed one game after on other withou the possibility do do anything else than be glad of shared exp? I want not to sound uncivilized but do you ever read what you write?


What? Sorry but i think you misunderstood me. What i'm trying to say is something like "You make a mistake, you fall, get back up and find another way." thing. I honestly think they can do a lot more than be glad of shared exp. You just made players with BB1s and 2s sound like they are leechers. Which i highly doubt they are. And yes i re-read what i typed.

Originally Posted by RedNemo
and how are supposed t1-2 planes allow light when t3-4 just kill them without a warning?


How are T1-2 planes allowed to scout when T3-4s just kill them? There's something called dragging and yes, you might say "But T1s and 2s aren't fast enough" They will be, i've engaged T4s with my T2s before (Screw T1s i used locals) and i've blew most out of the sky. I try and make them worth ;)

Originally Posted by RedNemo
CA are small BB yeah you are right, but in GB they are often no more than a bigger targets for 1shots.


In GBs, who the hell would want to target a CA unless the team the CA is in is losing?

Originally Posted by RedNemo
In a limited battle they could learn, and not quit after 250 battles were they fail, i am positive on the need of willing of players but that is a bit too much i think.


I think 250 battles is quite an overstatement...

Originally Posted by RedNemo
What is that you are fearing you wont be able to make 250k damage each game against a BB3-4-5-6 and CV-4-5-6 more than against BB (and CV) 1-2-3 with low level Crews?


I don't get that question...

Originally Posted by RedNemo
i dont know what you usually use as ship but any way what i can say of that post is that you are quite in bad faith. (not flaming, but you dont give real valid arguments. I mean how many people have you ever teached something?


What ship do you have? You said above you just got your BB4 but i won't assume you only have that ship. I have an amagi in my harbor, a ticon and a colorado, but i highly doubt my faith. I don't teach a lot of people many things, but should someone require my advices, i am willing to give my opinions on most things.

  • Re : New GreatBlitz?

    09. 09. 2011 14:35


B_Duck
TL;DR

  • Re : New GreatBlitz?

    09. 09. 2011 15:08


aingeal
Originally Posted by joshmon999

What did I tell you guys? See above. Doesn't even make ANY sense at all. Who does a young boxer learn more with? A guy his size or maybe a bit bigger, with as much reach or maybe a tad more? Or a guy 3 weight classes higher and with 6" of extra reach?

Your arguments are silly and contradictory. First you say that skilled bb would still rape them anyway in 90 cap GB, but then you say that they would have no skill since they never got raped by skilled bb5-6 and would then get raped more, lol. Silly. People lean by doing, it's why EVERY. OTHER. GAME. is like that. There are a lot of reasons this game failed and this is one of them. It turns out in the end that SDE's biggest competition was guys just like this guy and the rest, preserving their food chain and easy mode.

It is the opposite aingeal. Keeping people shellshocked just makes them shittier players, end of story. Shared xp led to lower overall skill. AA'ing past the harder ships led to it. You all advocate AA'ing past those ships, but ten say you need time in them. Which is it? lol, you go round and round justifying your food chain, but that's all it is, keep the supply of bb1-3 coming so you can feed your way to HoF.

And to those players who say "you can succeed in bb1-3 if youre all LEET!!!" yeah, but most ppl aren't, and frankly, you need to play a waiting game and hope for an opening, at any time you can be one shotted. Yes, you can have wins, but they are few and far between, and the skills you learn aren't any different than you would learn battling more equal foes. You would just get to relax and learn more, and play more. Keep chasing the new players away with this nonsensical progression setup, flaming them to death when they come here to suggest stuff, or look for help, or just express frustration.

I say, why not try unlocking the level cap selector in gb1 and 2 and see what happens. SS5 is going to "kill the game, oh NOE!!" so who cares anyway right?

ALso, you said somewhere else your account is in sleep mode. So how do you know what is going on? LOL, we don't wait for CV anymore, they wait for BB.



Using an event and acting as if it was regular day experience to prove a point is either a failure or you lack actual arguments. You don't take long term decision on temporary states of things.

The boxing analogy is unrelated, and if I so wish I can turn it on you. Consider competitive BB event and such as the actual competition, where rules are clear about limits and everyone fight on the same level.

Now consider GB as the place where you train. Many sports actually train with added difficulty to improve.




Learning how to deal with a ship higher level than you teach you a lot about timing and rushing. I never said being raped by them teach you something. You learn something if you understand why you've been raped, and how to avoid being raped by them, sure. But as I said, the player that trains with the additionnal difficulty will normally get better, so long as he puts in the effort in it. Someone who just think : its hopeless, I can do nothing! simply shift the blame to the level, and cuts off any possibility to improve themselves.

The part about how they'd still get raped by skill player is simply to address the way people seem to think capping a mode would make it funnier. No. You'll still get that small % of players coming in, and they'll still dig your ship a new hole. Few game modes are as easy to pwn as BB1-3 games.

Take blitz. Games are now nearly dead. Why? Because CL/CA figures they get raped by BB1/CV1, so might as well go in GBs and get more xp. Getting raped by a BB1 or a BB5, whats the difference? Heck, BB1 avoid it since they just get massively DBed by any idiot with a CV1 and a db pilot.

Well I predict the same thing as far as that new mode goes. Get raped by a BB3 or a BB5, whats the difference? Thats your average skill level. How many new players do you see taking a BB1 and beating a BB3? Heck I murder them in some CLs, and most CAs. So they'll go and be raped into the mode that wields more shared xp.

Tell me blitz aren't half dead, and that I'm wrong. Tell me if there is a mode where you see massive murders from high-end skill players, its the lower level one, where their crews still give them a massive edge, where nothing is there to stop them.

There is also the fact SS aren't balanced to fight tier vs tier right now.

  • Re : New GreatBlitz?

    09. 09. 2011 16:07


RedNemo
Btw i just thought of that, that mode would help high levels player to grind more usefully their secondary, third (ok someone can even have 20 BO) crew.

Cleric if you dont mind i wont post again a composit post, because it take a long time and well, we can agree that we dont agree.
But reading that again, i thought something:
I dont see how stress makes you play better NF, being calm and relaxed makes you easy to use the ship.
I dont think you should look for adrenaline in videogames.

To try to make you understand what i was saying when i asked you if you ever teached something to somebody: I used to be a swimmin teacher for kids some years ago. I had a 24 8-10 years old kids to teacho how to swim during summer.
What do you think i did the first day? thrown them in the big pools to see who survived and get able to go to second day?
Or they started in the small one, and when they reached the skill level required and the confidence in their capacities i have made them go in the big pool. But I didnt put them in the fast lane we used with the team, but in the "old granny" lane were they could learn how to move in deep water, solidify their confindence
.
What i was thinking in this suggestion post was, well in a way the "Granny Lane".

Have you ever tried to enter the fast lane of a pool when you are too slow or not able to follow? Usually people ask you to leave because you ruin their rytm, here in NF is like if the fast swimmer get a cookie every time they pass over a slower one.

Sorry for the still in water immage, but well this game is water related so i hope its good for you^^ ( trying to ease a bit the situation ^^)

  • Re : New GreatBlitz?

    09. 09. 2011 16:09


clerick50
^ Agree with Aingeal.

@Rednemo

Yes, everyone would want a mode that helps players grind way more easily. But in the end, skill still comes in first, the ship only gives an edge to the advantage or give an advantage over other ships.

Hmm, sometimes being calm and relaxed does make it easier to use a ship. But ultimately, most, if not some does get better under pressure. You don't have to look for adrenaline in videogames, it looks for you.

You just said what I said like yesterday...that is what i mean. I had NEVER, NEVER said that WE should put first time players DEAD into the 'big pool'. But as we get better at 'swimming' and we progress into the 'big pool' from the 'small pool', and we keep getting better from the basics we learned. That was always been my way of thinking...

But having another transition between the small and the big pool is just like wat aingeal said, there isn't much different.

Don't worry about the water image, it works fine in this case.

  • Re : New GreatBlitz?

    09. 26. 2011 02:30


RedNemo
shameless bump for the proposal similar to the other for lvl 60-90.

  • Re : New GreatBlitz?

    09. 26. 2011 16:16


Eradicator1
Originally Posted by RedNemo

I dont think you should look for adrenaline in videogames.

Wow I wasn't going to post but this was just so wrong that I had to.

Triple AAA+ post sir

10/10 and all the rest.

  • Re : New GreatBlitz?

    09. 26. 2011 16:23


cambsguy
just wondering if the default map will be a large hobbit?

and if so will that make it a troll map?

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