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  • SS5 Released in KR server

    08. 31. 2011 22:21


hamster312
SS5s just released in KR server! You guys may have already seen the image, but not the details of the subs.

***These details may be different when SDE releases them in NFNA***
***I will just skip the non-important factors such as Structural strength, AAW, FCS***
***For Engine, since SDE added new engines for SS5s, I will not put them down here***

USN :Gato
Price: 2524000
Level: 88
Durability: 23100
Normal Displacement: 1562t
Standard Displacement: 1850t
Maximum Displacement: 2410t
Turning Force: 19
Support Sailor Slot: 5
Overheat Ratio: 52%
Aircraft Loading Capacity: 0 
Torpedo Loading Capacity: 48
T mount: 16/16/16/16/16/16/16/16/16/16 (TEN TORPS!, 6 Front, 4 Back)
R Mount: 17

Comment: Well, thats some number of torps Gato has! 

RN: M Type
Price: 2824000
Required Level: 87
Durability: 22300
Normal Displacement: 595t
Standard Displacement: 1226t 
Maximum Displacement: 1977t
Turning Force: 20
Overheat Ratio: 51%
Support Sailor Slot: 6
Aircraft Loading Capacity: 120
Number of Aircraft Take off: 1 
Torpedo Loading Capacity: 48 
T Mount: 16/16/16/16 (All front)
R Mount:  69 ( They use 12" I think..)

Comment:  :OOOO 12"s in a sub! Hope the torps are powerful..Because they dont have any back torps..:S

IJN: Kai-Kou Type
Price: 3184000
Required Level: 89
Durability: 21800
Normal Displacement: 3629t
Standard Displacement: 4043t
Maximum Displacement: 4762t
Turning Force: 17
Overheat Ratio: 50%
Support Sailor Slot: 7 
Aircraft Loading Capacity: 800 (:OOOOOOOOOOOOOOOOOOOOOOOOO)
Number of Aircraft Take off: 3
Torpedo Loading Capacity: 52
T Mount: 18/18/18/18/18/18  (6 Front)
R Mount: 23

Comment: Oh noes....SDE finally did it... gonna see a lot of these soon I guess..

KM: Type - IX D2
Price: 2856000
Required Level: 86
Durability: 22600
Normal Displacement: 976t
Standard Displacement: 1195t
Maximum Displacement: 1799t
Turning Force: 21
Overheat Ratio: 51%
Support Sailor Slot: 5
Aircraft Loading Capacity: 0
Number of Aircraft Take off: 0
Torpedo Loading Capacity: 45
T Mount: 17/17/17/17/17/17 (4 Front, 2 Back)
R Mount: 20

Comment: Not much to comment about.. xD

MN: Surcouf
Price: 2647500
Required Level: 88
Durability: 22400
Normal Displacement: 2894t
Standard Displacement: 3691t
Maximum Displacement: 4304t
Turning Force: 18
Overheat Ratio: 51%
Support Sailor Slot: 5
Aircraft Loading Capacity: 120
Number of Aircraft Take off: 1
Torpedo Loading Capacity: 47
T Mount: 19/19/19/19/19/19/19/19 (8 Torps. 6 Front, 2 Back)
R Mount: 78 

Comment: 8" Duals for MN Deck gun :OOOOOO

SN: D
Price: 2745000
Required Level: 89
Durability: 22000
Normal Displacement: 554t
Standard Displacement: 885t 
Maximum Displacement: 1461t
Turning Force: 21
Overheat Ratio: 52%
Support Sailor Slot: 5 
Aircraft Loading Capacity: 0
Number of Aircraft Take off: 0 
Torpedo Loading Capacity: 49
T Mount: 17/17/17/17/17/17/17/17 ( 8 Torps, 6 Front, 2 Back)
R Mount:  21

Comment: Not much to talk about.

-hamster312 :)  
 



 

 

  • Re : SS5 Released in KR server

    09. 02. 2011 10:46


Gtdawg
Originally Posted by NIborGER

a bb4 against a cv6 can be pretty awesome if there is no bigger bb.
some goes for a cv4 against a bb6 if there is no bigger cv.


If SS56 were introduced, how would that change the performance of an SS4 against BB6?

Your point is that people use SS4 because there aren't S56 available. My point is that the introduction of SS56 doesn't change how an SS4 would perform against a BB6.

Originally Posted by SK_Bismarck

Subs are used in HA because they are good in push back enemy line with posibility sunk some enemy T6 ships...but if defender use just few SSs like countermeasure for highlight enemy subs then for attacking subs is near impossible kill some T6 ships because this attacking subs are easily killed by HH from BBs when they are highlighted by defender subs...
SS in HA are succesfull only agains not prepared enemy who dont know how to countermeasure them...


He was not making a point about whether the enemy is prepared or not. He didn't say anything about what the enemy team was using to prevent a sub attack.

He said that SS4 was used in HA simply because SS56 aren't available.

As you said yourself, SS4 are used in HA because they are very good at pushing back the enemy line AND THEY CAN SINK T6 SHIPS.

You just said it yourself. They can easily do both of those things.

If SS56 are introduced, SS4 are still capable of pushing back the enemy lines and sinking T6 ships. Nowhere in that argument is there any clarification on what the opponent is doing in regards to ASW or the use of subs.

Originally Posted by NIborGER

btw hhs explode faster then u critdive.


richardphat has proven that this is a lie.

Subs can crit dive to get away from HHs.

  • Re : SS5 Released in KR server

    09. 02. 2011 10:55


Humberto20
Originally Posted by Gtdawg

Originally Posted by NIborGER

a bb4 against a cv6 can be pretty awesome if there is no bigger bb.
some goes for a cv4 against a bb6 if there is no bigger cv.


If SS56 were introduced, how would that change the performance of an SS4 against BB6?

Your point is that people use SS4 because there aren't S56 available. My point is that the introduction of SS56 doesn't change how an SS4 would perform against a BB6.

Originally Posted by SK_Bismarck

Subs are used in HA because they are good in push back enemy line with posibility sunk some enemy T6 ships...but if defender use just few SSs like countermeasure for highlight enemy subs then for attacking subs is near impossible kill some T6 ships because this attacking subs are easily killed by HH from BBs when they are highlighted by defender subs...
SS in HA are succesfull only agains not prepared enemy who dont know how to countermeasure them...


He was not making a point about whether the enemy is prepared or not. He didn't say anything about what the enemy team was using to prevent a sub attack.

He said that SS4 was used in HA simply because SS56 aren't available.

As you said yourself, SS4 are used in HA because they are very good at pushing back the enemy line AND THEY CAN SINK T6 SHIPS.

You just said it yourself. They can easily do both of those things.

If SS56 are introduced, SS4 are still capable of pushing back the enemy lines and sinking T6 ships. Nowhere in that argument is there any clarification on what the opponent is doing in regards to ASW or the use of subs.

Originally Posted by NIborGER

btw hhs explode faster then u critdive.


richardphat has proven that this is a lie.

Subs can crit dive to get away from HHs.



Depending the distance from where the ASW shoots, he if shoots from short distance, the chances to get sunk are higher than shooting you form long distance, You have to react. when you see the PHH on the air.

  • Re : SS5 Released in KR server

    09. 02. 2011 10:58


Gtdawg
Originally Posted by Humberto20

Depending the distance from where the ASW shoots, he if shoots from short distance, the chances to get sunk are higher than shooting you form long distance, You have to react. when you see the PHH on the air.


Yes. That still doesn't change the fact that it can be done. It is a yes or no question.

If you shoot at short range. If you shoot on gradual.

There are a lot of situations in this game that would change if we answered every question with "Yes, but not if you do it in these certain conditions".

Does the H44 outrange the Super Yamato? Yes or no.
"Yes, but not if the H44 is north of the Super Yamato and chasing him" is a ridiculous answer.

Do US fighters at high level perform better than KM fighters?
"Yes, but not if the KM CV micro manages, has 250 vets, and keeps his fighters in a tight ball by clicking and dragging"

Can an L1 go faster than an Iowa?
"Yes, but not if the Iowa takes off a rear gun and carries no armor or AA"

  • Re : SS5 Released in KR server

    09. 02. 2011 10:59


SK_Bismarck
Originally Posted by Gtdawg


What on earth are you talking about?

You probably don't even know what my ideas about sub balance are and, if you did, you'd probably freaking agree with 90% of it.

Your idea of biased lab setting balance is ridiculous. It doesn't take a genius to see that SS4s are powerful.

And, with that in mind, you'd have to be incredibly dense to say that SS5s won't similarly be too powerful.

I, honestly, have no idea what the hell else you are babbling about.

My point still stands. A person would have to be disingenuous to say they don't know if SS5s will be unbalanced and op.
Sure...subs are powerfull...because it is their characteristic advantage for this ship class...but their others characteristics are not so good...they can be easily killed (under water or on the surface), they have low ammo to make big damage in compare with BBs...you can not count with just one salvo output damage in compare with BBs...BBs have much more advantages to have more effect on battle than subs...

  • Re : SS5 Released in KR server

    09. 02. 2011 11:04


Gtdawg
Originally Posted by SK_Bismarck

Sure...subs are powerfull...because it is their characteristic advantage for this ship class..


The natural characteristic for subs is for them to be powerful? Do what? That's a silly statement.

The SS4 is not a balanced level 77 ship. End of story. There is no discussion on that whatsoever. It isn't a ship class trait or a national trait or something the game should be designed around.

And, with that in mind, SS5s at level 89 will be similarly unbalanced.

That you continue to try and argue against something when that was my original point is just mindboggling.

  • Re : SS5 Released in KR server

    09. 02. 2011 11:08


NIborGER
i guess u play to uncautious and blame the subs for it.
Shot subs as soon as they are in range. that way u can stop them still beeing at enemy lines or u push them to dive and reach u with less air. furthermore always a good tip is if u see a sub coming your way to call ASW or dodging it which isnt so dificult because its much slower then u.

Mentioning these few things should help u to perform against subs.

The HH critdive thing.
So u have superhuman reflexes and start critdiving the moment your enemy shoots and not 1 sec later



btw all this "its not balanced for a lvl x ship" is stupid. it was already discussed and accepted that sub lvls get raised as soon as torp exp is fixed. right now u get 1/2 or 1/3 the exp a bb gets. breaking down the exp amount its fair again

  • Re : SS5 Released in KR server

    09. 02. 2011 11:08


SK_Bismarck
Originally Posted by Gtdawg


As you said yourself, SS4 are used in HA because they are very good at pushing back the enemy line AND THEY CAN SINK T6 SHIPS.

You just said it yourself. They can easily do both of those things.


T6 ships can sunk many ships...including CAs for example...if you don´t countermeasure agains them then CAs can easily sunk T6 ships too...same for SS4...if your team is not prepared they have big chance to push your line back and you can lose some T6 ships...but if your team is prepared then SS4 are not able to make significant loses and they will be easy food for your HH and SS torpedos...

  • Re : SS5 Released in KR server

    09. 02. 2011 11:15


ozzy0
u can crit dive phh that are shot from a far
but if the hh is close to u u won't have the time
now if u are real fast and hit the critdive
the hh expload damage u and u critdive your ss to its death
and then of corse there is the gradual hh whitch keeps a sub submerged til
ti runs out of air or displaysment

a good bulge/belt setup on a cv /bb and u will take almost all torps from a km sub
in game that is not in a test whith the bb sitting stil
in game u have the option to
1 run/out run the ss
2 turn in to the ss and get in its range so the torps won't arm and u get the doing sound
of a torp hitting your hull and not exploding ( now this takes some skill )
3 do nothing and be a sitting duck like some cv do if the battle starts and don't move at all
4 hh the sub if u can see it via escort of friendly ff/dd/cl
5 if u can't see them gess where he is and hh or whait for him to torp and hh where u
first see his torps on the map

all ss can kil bb/cv6
but there is only 1 tru bb killer and thats the ijn ss whith is 8 front tubes
if its used correct all bb wil die in 2 salvos

as for HA a 3 ss setup like 1 north 1 mid 1 south can see anny incomming ss
and give your bb plenty of time to hh or run
but this takes teamwork and those subs are untherwater scouths only they don't attack
the main problem whith HA is that there are alot of fleets but not alot of teams
the same counts for GB fight as a team and don't be the lone wolf

  • Re : SS5 Released in KR server

    09. 02. 2011 11:19


Gtdawg
Originally Posted by NIborGER

i guess u play to uncautious and blame the subs for it.
Shot subs as soon as they are in range. that way u can stop them still beeing at enemy lines or u push them to dive and reach u with less air. furthermore always a good tip is if u see a sub coming your way to call ASW or dodging it which isnt so dificult because its much slower then u.

Mentioning these few things should help u to perform against subs.


This is assuming that ASW is available in any game (not just HA where team play is more involved). Depending on low level DD or CL is not a valid solution in the current GB game modes.

Yes, a sub is slower than a BB in a straight line fight. However, there's something interesting about how the game is played....subs drive perpendicular to the direction BBs go. Therefore, straightline speed isn't as important.

Unless, of course, you are advocating that BBs should just turn and run from subs as soon as they drive since we know they are faster than subs. That sounds completely reasonable in game modes. BBs should just turn and let a flank collapse while they wait for a sub to surface.

That isn't a reasonable assessment of how the game should be played.

Originally Posted by NIborGER

The HH critdive thing.
So u have superhuman reflexes and start critdiving the moment your enemy shoots and not 1 sec later


Richard has the proof available to show it is possible. Believe it or disbelieve it. He has provided proof that specifically proves your statement false.

Originally Posted by NIborGER

btw all this "its not balanced for a lvl x ship" is stupid. it was already discussed and accepted that sub lvls get raised as soon as torp exp is fixed. right now u get 1/2 or 1/3 the exp a bb gets. breaking down the exp amount its fair again


Discussion between people in the balance area or accepting it as general knowledge about sub levels doesn't mean it will or is going to happen. Stating that it has been agreed to is vague and without valid proof. There are more than enough people that argue against simple sub balance in all aspects.

And, rationalizing certain changes when talking about sub exp being broken falls in to the same line of reasoning as people that always say "well, PHH are OP too" when someone mentions sub balance.

If it is broken, then it should be fixed. Saying something should stay broken because something else is similarly broken is not a solution.

  • Re : SS5 Released in KR server

    09. 02. 2011 11:21


Gtdawg
Originally Posted by SK_Bismarck

T6 ships can sunk many ships...including CAs for example...if you don´t countermeasure agains them then CAs can easily sunk T6 ships too...same for SS4...if your team is not prepared they have big chance to push your line back and you can lose some T6 ships...but if your team is prepared then SS4 are not able to make significant loses and they will be easy food for your HH and SS torpedos...


For the third time, his argument had no rationalization or clarification on what the opponent was doing. He simply stated that SS4 were used because SS56 were not introduced. Why you continue to go down this road arguing against a bunch of stuff that wasn't in my original point is beyond me and I really don't understand it.

As for T6 ships being able to sink many ships including CAs...yes, it is perfectly reasonable that a ship that is some 75 levels higher would be able to sink a CA. Thanks.

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