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  • SS5 Released in KR server

    08. 31. 2011 22:21


hamster312
SS5s just released in KR server! You guys may have already seen the image, but not the details of the subs.

***These details may be different when SDE releases them in NFNA***
***I will just skip the non-important factors such as Structural strength, AAW, FCS***
***For Engine, since SDE added new engines for SS5s, I will not put them down here***

USN :Gato
Price: 2524000
Level: 88
Durability: 23100
Normal Displacement: 1562t
Standard Displacement: 1850t
Maximum Displacement: 2410t
Turning Force: 19
Support Sailor Slot: 5
Overheat Ratio: 52%
Aircraft Loading Capacity: 0 
Torpedo Loading Capacity: 48
T mount: 16/16/16/16/16/16/16/16/16/16 (TEN TORPS!, 6 Front, 4 Back)
R Mount: 17

Comment: Well, thats some number of torps Gato has! 

RN: M Type
Price: 2824000
Required Level: 87
Durability: 22300
Normal Displacement: 595t
Standard Displacement: 1226t 
Maximum Displacement: 1977t
Turning Force: 20
Overheat Ratio: 51%
Support Sailor Slot: 6
Aircraft Loading Capacity: 120
Number of Aircraft Take off: 1 
Torpedo Loading Capacity: 48 
T Mount: 16/16/16/16 (All front)
R Mount:  69 ( They use 12" I think..)

Comment:  :OOOO 12"s in a sub! Hope the torps are powerful..Because they dont have any back torps..:S

IJN: Kai-Kou Type
Price: 3184000
Required Level: 89
Durability: 21800
Normal Displacement: 3629t
Standard Displacement: 4043t
Maximum Displacement: 4762t
Turning Force: 17
Overheat Ratio: 50%
Support Sailor Slot: 7 
Aircraft Loading Capacity: 800 (:OOOOOOOOOOOOOOOOOOOOOOOOO)
Number of Aircraft Take off: 3
Torpedo Loading Capacity: 52
T Mount: 18/18/18/18/18/18  (6 Front)
R Mount: 23

Comment: Oh noes....SDE finally did it... gonna see a lot of these soon I guess..

KM: Type - IX D2
Price: 2856000
Required Level: 86
Durability: 22600
Normal Displacement: 976t
Standard Displacement: 1195t
Maximum Displacement: 1799t
Turning Force: 21
Overheat Ratio: 51%
Support Sailor Slot: 5
Aircraft Loading Capacity: 0
Number of Aircraft Take off: 0
Torpedo Loading Capacity: 45
T Mount: 17/17/17/17/17/17 (4 Front, 2 Back)
R Mount: 20

Comment: Not much to comment about.. xD

MN: Surcouf
Price: 2647500
Required Level: 88
Durability: 22400
Normal Displacement: 2894t
Standard Displacement: 3691t
Maximum Displacement: 4304t
Turning Force: 18
Overheat Ratio: 51%
Support Sailor Slot: 5
Aircraft Loading Capacity: 120
Number of Aircraft Take off: 1
Torpedo Loading Capacity: 47
T Mount: 19/19/19/19/19/19/19/19 (8 Torps. 6 Front, 2 Back)
R Mount: 78 

Comment: 8" Duals for MN Deck gun :OOOOOO

SN: D
Price: 2745000
Required Level: 89
Durability: 22000
Normal Displacement: 554t
Standard Displacement: 885t 
Maximum Displacement: 1461t
Turning Force: 21
Overheat Ratio: 52%
Support Sailor Slot: 5 
Aircraft Loading Capacity: 0
Number of Aircraft Take off: 0 
Torpedo Loading Capacity: 49
T Mount: 17/17/17/17/17/17/17/17 ( 8 Torps, 6 Front, 2 Back)
R Mount:  21

Comment: Not much to talk about.

-hamster312 :)  
 



 

 

  • Re : SS5 Released in KR server

    09. 02. 2011 15:35


richardphat
When was my last test not enough virgourous proven?
Got back up with SS and video?

AP hull cap
Trunc value NF system
Sailor classing and optimization
Hangtime
Hitbox
SS Submergence


If it's a challenge, I will gladly take it.

  • Re : SS5 Released in KR server

    09. 02. 2011 16:00


ljsevern
Furthermore I will point this out.

The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.

The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone.

SS4's, at level 77, can compete in HA with rooms FILLED full of 120 ships. Not only compete, but completely change the game in these rooms; Game winning ships. Ships with that power to do that against high level ships SHOULD be a high level. Not only that, Submarines, while needing nerfs in some area's, need buffs too; With ASW needing a large look at too.

  • Re : SS5 Released in KR server

    09. 02. 2011 16:54


greentater
^ ^


** Warning a massive SMUG storm**


add the new subs and lets go navy field , lets go navy field , lets go navy field

yay!

  • Re : SS5 Released in KR server

    09. 02. 2011 16:56


free3play
Originally Posted by greentater

^ ^


** Warning a massive SMUG storm**


add the new subs and lets go navy field , lets go navy field , lets go navy field

yay!



Shouldnt you be dead yet?

  • Re : SS5 Released in KR server

    09. 02. 2011 17:05


Tyefen
Originally Posted by ljsevern

Furthermore I will point this out.

The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.

The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone.

SS4's, at level 77, can compete in HA with rooms FILLED full of 120 ships. Not only compete, but completely change the game in these rooms; Game winning ships. Ships with that power to do that against high level ships SHOULD be a high level. Not only that, Submarines, while needing nerfs in some area's, need buffs too; With ASW needing a large look at too.


I notice you are leaving out a fabled outcry of a certain item being too powerful - THEY LET IT HAPPEN!

There IS a large difference in a skilled vs unskilled sub player no matter how one may choose to dumb it down for p.opinion.

ONE! SINGLE! asw ship who knows how to fire HH or maneuver a fast ship with dc's can take out multiple subs with ease.

I reserve judgment til I see how fast and for how long they can travel, that is my single concern out of all of this data. A team needs ASW as it needs AA, simple as that. If they can't do it then that is a weakness to exploit. Inside of an organized battle such as HA or FL, poor planning seldom leads to victory.


Where is the asw? That is the problem. It's the people, not the design this time.

  • Re : SS5 Released in KR server

    09. 02. 2011 17:09


Cracko
Originally Posted by ljsevern



SS4's, at level 77, can compete in HA with rooms FILLED full of 120 ships. Not only compete, but completely change the game in these rooms; Game winning ships.



Yes, game winning ships if the other team has not SSs or ASW defense, but old players preffer just pure BB lines without worries about SS/antiSS things. CV4s are at lvl77 too, imagine a team with some CV4s and the other team has no CVs ... omg, CV4s unbalance game, they are OVERPOWAH, they have a high impact on game, they are winning ships !! JUST BECAUSSE THE OTHER TEAM HAS NO IDEA !

But instead trying to develop SS/antiSS strategies and learn a new playstyle its better to try to nerf them and post the word OVERPOWAH in these forums 2 or 3 times a day.

SSs already got enough nerfs. SSs are there since a lot of time, if you still didnt adapt to them the problem is not on the subs, its on you. I felt SSs were overpowered when i gave a full shot on them and they didnt die, but after several nerfs they are ok and they have been a great adition to the game.

But just ignore the reality and keep with your campaign, just repeat how unfair SSs are 999 more times and im sure SDE will allow you to nerf them.

  • Re : SS5 Released in KR server

    09. 02. 2011 17:20


Ultra_Dog
Originally Posted by ljsevern

Furthermore I will point this out.

The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.

The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone.

SS4's, at level 77, can compete in HA with rooms FILLED full of 120 ships. Not only compete, but completely change the game in these rooms; Game winning ships. Ships with that power to do that against high level ships SHOULD be a high level. Not only that, Submarines, while needing nerfs in some area's, need buffs too; With ASW needing a large look at too.


Your two sentences:

"The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.
The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone."

What a bunch of horse manure. You make stuff up. This is total Baloney. How could you or anyone possibly come up with any statistical validation for such nonsense?

  • Re : SS5 Released in KR server

    09. 02. 2011 17:31


heatrr
Originally Posted by Ultra_Dog

What a bunch of horse manure. You make stuff up.



Oh wait, pot calling kettle black...... =.=

  • Re : SS5 Released in KR server

    09. 02. 2011 18:28


free3play
Originally Posted by Ultra_Dog

Originally Posted by ljsevern

Furthermore I will point this out.

The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.

The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone.

SS4's, at level 77, can compete in HA with rooms FILLED full of 120 ships. Not only compete, but completely change the game in these rooms; Game winning ships. Ships with that power to do that against high level ships SHOULD be a high level. Not only that, Submarines, while needing nerfs in some area's, need buffs too; With ASW needing a large look at too.


Your two sentences:

"The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.
The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone."

What a bunch of horse manure. You make stuff up. This is total Baloney. How could you or anyone possibly come up with any statistical validation for such nonsense?



Geeez save some bait for the rest of em,

Greedy.

  • Re : SS5 Released in KR server

    09. 02. 2011 20:19


aingeal
Originally Posted by ljsevern

Furthermore I will point this out.

The supposed "Elite" sub players rarely play BB/CV etc. When they do, they aren't particularly good.

The supposed "Elite" BB/CV/AA players that rarely play SS. When they do, they still wipe the floor with everyone.




Anyone think that sound elitist? Well no, in fact it isn't.



Simply it doesnt take any particular skill to press FFFFFFFF U I I I I (crit dive dodging) SPACE SPACE FFFFFFFFFFFFFFFFFFFFFFF P *left click* U SPACE SPACE SPACE FFFFFFFFFFFF P *left click* U SPACE SPACE SPACE

So even if we are mainly BB/CV we dont have trouble adjusting to the simple SS tactics.

Now try and do that for BB.


Hopefully that will eventually change and allow subs to require skill rather than something I take when I play NF drunk.

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