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  • Ok, time to end the PHH spam in blitz!

    09. 28. 2011 22:25


Aramaki
I beared with this until today, when someone outranged my 8'' mogami guns with PHH and killed me. So not only a PHH does 800 damage, which is way more than my 8'' shells, but  also outranges me???

So wait, let me say it again, with explanation. A SMALL MORTAR BOMB fired at a range of 250 yards (230 m) and designed to explode at contact with a SUBMERGED ship (because the damage against subs is in fact done by heavy water pressure, and not by armor penetration and/or heavy explosive),  in this game does more damage and from a better range than a  8'' gun (205mm)  that in reality was firing at a range of  29000 yd (27km) some 256 pound (116kg) shells!

Why is this happening? Why haven't the devs removed the damage vs surfaced ships? Why is the range so big? Why are HH even allowed in battle where subs are not allowed?!?

This feature is not historically accurate, is not ballanced and is not fun to play against. I would have understand to a certain degree if people would have to buy the darn weapon. But a free event item that EVERYONE GOT to be this powerfull is absolutely  NOT FUN.

Please do smth about this. At least, until you can balance the weapon, please remove it from games where SS are banned.

Thank you.

 

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 06:38


TSLordPred
Originally Posted by aingeal

Originally Posted by TSLordPred

and for those who didnt understand that post, let me simplify it for you.. stop whining about premium items and how they are used. Prem Items are always gonna pwn the regular items even if it is guns/sailors ect.


Prem = pwnage thats how nf gets its money


In that particular case, its preventing game balance to be acheived. PCA and PBBs offer advantage but are balanced as such, the slight advantage due to the primitive split system isnt too unbalancing for the later, and the former gets often stacked against.

You apparently make no difference between an advantage, and something that ruin game balance.



and having a tw kita in a blitz is balance? there has never been balance in nf with or without prem. Ive seen gb's where 4 bb6's were in the same room, room splits one side gets 3 the other 1.. so dont use balance as an excuse since nf apparently doesnt have it. Just enjoy the free stuff, stop complaining and get back to leveling. If you dont like those phh ships.... shoot em first. Thats what i do in blitz.. Use a cl with low lvl 5 in guns (as an example, brooklyn) with gunners around lvl 50-55. the rapid fire rate from this ship will take down many ca's and under in just a few seconds. Yes Phh's seem unfair but its part of the game, so as gamers we must adapt and find ways to counter it. Our biggest worry in blitz isnt phh players but the fact they rarely last 5 min. People need to stop killing so fast and wait 5 min for the max xp allowance and during events, the chance for item drops.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 06:40


TSLordPred
Originally Posted by joshmon999

It is delicious irony that PHH were created in response to the hugely vocal bb-only segment of our population crying about 'OVAPOWAH SS!! NOES!!!', and then subsequently used to pwn those very same whiners. Sounds like a case of 'whine-karma'. It's just too funny.
Be careful what you wish for?



lol isnt it... i think its hilarious..

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 08:08


ATG7
"This feature is not historically accurate"

Just a comment regarding that. I wish the AA we have in this game was historically accurate, a lot more boys would have come home from the Pacific in WW2. I've seen gunners take out a wing of 6 planes with only 4 shots. If anything this is the most unrealistic part of NF.

Like everyone else find a way to exploit the "game" and its' quirks.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 11:06


aingeal
Originally Posted by TSLordPred

Originally Posted by aingeal

Originally Posted by TSLordPred

and for those who didnt understand that post, let me simplify it for you.. stop whining about premium items and how they are used. Prem Items are always gonna pwn the regular items even if it is guns/sailors ect.


Prem = pwnage thats how nf gets its money


In that particular case, its preventing game balance to be acheived. PCA and PBBs offer advantage but are balanced as such, the slight advantage due to the primitive split system isnt too unbalancing for the later, and the former gets often stacked against.

You apparently make no difference between an advantage, and something that ruin game balance.



and having a tw kita in a blitz is balance? there has never been balance in nf with or without prem. Ive seen gb's where 4 bb6's were in the same room, room splits one side gets 3 the other 1.. so dont use balance as an excuse since nf apparently doesnt have it. Just enjoy the free stuff, stop complaining and get back to leveling. If you dont like those phh ships.... shoot em first. Thats what i do in blitz.. Use a cl with low lvl 5 in guns (as an example, brooklyn) with gunners around lvl 50-55. the rapid fire rate from this ship will take down many ca's and under in just a few seconds. Yes Phh's seem unfair but its part of the game, so as gamers we must adapt and find ways to counter it. Our biggest worry in blitz isnt phh players but the fact they rarely last 5 min. People need to stop killing so fast and wait 5 min for the max xp allowance and during events, the chance for item drops.



Kita are lvl 52 ships, therefore in blitz should have about a CA impact to the game. I gotta say I often beat the kita damage wise with a CL2.

Blitz issue is mainly the map. It explains Kita being now unbalanced in those (never had this trouble before) since they can launch their 18k torp from spawn directly to enemy CVs. Overall, torp can be easy to dodge, since few people actually make good torpwalls.

Change the map, you also will settle the game cutting short before 5 minutes.


The part about lvl 5 gun on a CL murdering a CA is false tough. even pushing it to fast firing lvl 20 or so dual, you normally have more of a fun effect but low effectiveness.

Fact is, no other weapon have such a massive damage output at low level than PHH, and they are availaible to DD1 and any T-slots who use them in a surface ship only game mode, while they should be pure ASW weapons.

And do beware of your use of the world adapting. Because we can somewhat avoid our exposure to an unwanted effect of new content, or to an imbalance doesn't fix the imbalance, but only the effect it has on us. In this particular case, its hard to totally avoid, as a DD1 steaming full engine to a CA way outspeed it, and HH got considerable range.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 11:33


TSLordPred
Originally Posted by aingeal

Originally Posted by TSLordPred

Originally Posted by aingeal

Originally Posted by TSLordPred

and for those who didnt understand that post, let me simplify it for you.. stop whining about premium items and how they are used. Prem Items are always gonna pwn the regular items even if it is guns/sailors ect.


Prem = pwnage thats how nf gets its money


In that particular case, its preventing game balance to be acheived. PCA and PBBs offer advantage but are balanced as such, the slight advantage due to the primitive split system isnt too unbalancing for the later, and the former gets often stacked against.

You apparently make no difference between an advantage, and something that ruin game balance.



and having a tw kita in a blitz is balance? there has never been balance in nf with or without prem. Ive seen gb's where 4 bb6's were in the same room, room splits one side gets 3 the other 1.. so dont use balance as an excuse since nf apparently doesnt have it. Just enjoy the free stuff, stop complaining and get back to leveling. If you dont like those phh ships.... shoot em first. Thats what i do in blitz.. Use a cl with low lvl 5 in guns (as an example, brooklyn) with gunners around lvl 50-55. the rapid fire rate from this ship will take down many ca's and under in just a few seconds. Yes Phh's seem unfair but its part of the game, so as gamers we must adapt and find ways to counter it. Our biggest worry in blitz isnt phh players but the fact they rarely last 5 min. People need to stop killing so fast and wait 5 min for the max xp allowance and during events, the chance for item drops.



Kita are lvl 52 ships, therefore in blitz should have about a CA impact to the game. I gotta say I often beat the kita damage wise with a CL2.

Blitz issue is mainly the map. It explains Kita being now unbalanced in those (never had this trouble before) since they can launch their 18k torp from spawn directly to enemy CVs. Overall, torp can be easy to dodge, since few people actually make good torpwalls.

Change the map, you also will settle the game cutting short before 5 minutes.


The part about lvl 5 gun on a CL murdering a CA is false tough. even pushing it to fast firing lvl 20 or so dual, you normally have more of a fun effect but low effectiveness.

Fact is, no other weapon have such a massive damage output at low level than PHH, and they are availaible to DD1 and any T-slots who use them in a surface ship only game mode, while they should be pure ASW weapons.

And do beware of your use of the world adapting. Because we can somewhat avoid our exposure to an unwanted effect of new content, or to an imbalance doesn't fix the imbalance, but only the effect it has on us. In this particular case, its hard to totally avoid, as a DD1 steaming full engine to a CA way outspeed it, and HH got considerable range.



dude its not false when i did it with a brooklyn. if you have the right reload time on the guns and a decent pair of gunners you can pwn with 5 5inch guns, and I will use the word adapt however i see fit. As players we need to adapt, plain and simple. Just because a weapon is deemed unfair doesnt mean it should be nerfed. Many have stated a way you can help neutralize the phh is shoot the stupid boats before they get there. If your a CA or BB and you see a dd charging full steam ahead then its your fault as a ca or bb driver to not shoot it. If you let it get close enough to shoot you... then take the punishment. I look at it as easy XP when they rush in. They become my priority targets and they usually have min xp since they usually die fast. PHH is overpowered yes but thats why its a premium item and on a GAME. You guys, this game is not historically accurate on any level. Taking out PHH's or HH's from blitz is like taking out the AWP Sniper rifle from Team Fortress. Just because its powerful and you cant control the outcome doesn't mean you have to have it removed. Take responsability yourself in stopping the rushers and stop whining. This point is dead and not going anywhere. No one is offering any ideas outside of just whining it should be removed. I dont like PHH myself but I deal with it. Its a game people.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 12:05


aingeal
Originally Posted by TSLordPred
dude its not false when i did it with a brooklyn. if you have the right reload time on the guns and a decent pair of gunners you can pwn with 5 5inch guns,


You still don't have the nuke effect of the PHH. You don't have the range of the PHH. You don't even have brook regular gun damage output. I've killed a lots of thing from 3/70 of the Pensa T slot, or made DD ran quite hard, switching to the HE when AAing.


Originally Posted by TSLordPred
I will use the word adapt however i see fit. As players we need to adapt, plain and simple. Just because a weapon is deemed unfair doesnt mean it should be nerfed.


Adapting to a new tactic again, is one thing. Adapting your playstyle to a massive imbalance that ruin DD balance between themselves is another thing. I myself have little trouble dealing with them, since BVE gunners spread, and BVE engies allows me to keep my range longer, and deliver precise long range hit to them. But not everyone has 110 vets on their gunners at blitz levels.


Originally Posted by TSLordPred
Many have stated a way you can help neutralize the phh is shoot the stupid boats before they get there. If your a CA or BB and you see a dd charging full steam ahead then its your fault as a ca or bb driver to not shoot it. If you let it get close enough to shoot you... then take the punishment. I look at it as easy XP when they rush in. They become my priority targets and they usually have min xp since they usually die fast.


I won't repeat last part of my previous paragraph, but most CLs CAs have taken to also loading PHH on their Tslots. Reason? Their gunners spread aren't up to stopping the DDs in time, therefore the counter to PHH becomes PHH.

And I am sorry, when the counter of a weapon is the weapon itself for ships 40 levels higher, we have balance issue, with the low level ship having access to a weapon way too powerful for the level.

Nevermind the DD balance between themselves. How does a DD such as the L class (3 R slot) suppose to compete with a DDX (5 R slot) when it suddenly becomes DDX = 14 more PHH than L-class? Guns were balanced between them, now everyone has PHH, and DD1 like the fletcher can be considered superior to some DD3, because number of R slots now dictate salvo power.

The issue isnt only being killed by PHH. I want this game to have a good overall balance, not just for myself.



Originally Posted by TSLordPred
PHH is overpowered yes but thats why its a premium item and on a GAME. You guys, this game is not historically accurate on any level. Taking out PHH's or HH's from blitz is like taking out the AWP Sniper rifle from Team Fortress. Just because its powerful and you cant control the outcome doesn't mean you have to have it removed. Take responsability yourself in stopping the rushers and stop whining. This point is dead and not going anywhere. No one is offering any ideas outside of just whining it should be removed. I dont like PHH myself but I deal with it. Its a game people.


Thanks for saying PHH are overpowered and that you support overpowered content when you have to buy it. But I don't.

I don't play Team Fortress, but I'd say a shooter and a tactical game aren't the same thing, which different balance mechanics, and mainly I doubt you have the RPG element of levels in it.

As I repeated, I myself don't have the trouble stopping them with my gunners. I also am aware some people don't have fully BVE crew to block at those fast moving and small target. But I don't tend to take playstyle as a valid balancing argument, since its a point that can vary a lot. I take possibilities into account.

And a DD1 with the possibility of hitting nearly as hard as a BB1 every 30 sec, no matter the range, is overpowered. That being a game doesnt mean we shouldn't care about improving it also, and I wonder how you can think its an arguement.

As a final word : if you are so out of arguments and all you can do is be dismissive of everyone's posts and call them whiners when they brought valid points about game balance, then just don't post and save yourself the shame.



Small suggestion, please include some spaces in those blocks of text of yours.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 12:52


TSLordPred
The point is to offer valid ideas, not just say phh is blah blah blah remove it. Should they also remove KM torps because of nuke effect? Should BB's not get massive splash damage? You want to remove the ability of 1 premium weapon but yet leave the others that also cause the same issue. My point is, offer a valid option instead of just argueing.

My option

remove hobbit war which would take the rushing noob scenario out and making bigger maps mandatory.

add ss1-2 to this new blitz format. (think of it as mini gb's.) but only add 2 ss slots per team

this would make using PHH an actual use instead of instant kills on surface ships, it would also make dd's more effective in those games.


Thats my solution that would make blitzes more fun in general, and would help those lower tier players get valuable experience.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 12:59


TSLordPred
Ive been playing online games for over 15 years and there is always someone whining about a higher powered object. Doesnt matter what game or genre those people will always exist. We cannot change the game everytime someone cant deal with a simple overpowered weapon. We can however change the way the game is played to fully implement what that weapon is used for. The TF reference was a rifle called AWP.. every player whined how accurate and powerful it was... bottom line was to get over it. We had to adapt. When someone used that particular rifle it made other players better at hunting snipers. In this case removing the item doesnt make us better players, it creates an environment of being spoiled and we get when what we want when we whine. BB drivers constantly hate on BW cv's.. CV's whine bout bb's not scouting themselves, BB drivers also hate subs (which is why PHH was made so that BB drivers can defend themselves). Lower tier ships whine bout the higher tier ships. Higher Tier ships whine how useless lower tier ones are.. so on and so on.

The way to balance it is to create a middle ground. This ground should be the miniGB or GreatBlitz from what someone else said. Bigger maps for the smaller ships. Balance the ability of gameplay, not remove an item.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 14:22


ozzy0
ss have no part bying is blitz there to powerful aspecial the km ss2
and if ss are aded to blitz then there can't only be 2
there wil be a lime of low ss players waihting to play in blitz
becos there are not that manny blitz rooms open mabey 1 or 2
most older players just start there new shiplines in a GB or power lvl ther new crews
and anny ss that joins a blitz wil finde a hell on earth all ss1/2 fail in fighting of ff/dd
the only good ss for that job is the km whith its proxitorps

as for PHH and HH just make the surface dammage the same as AA
AA use to dammage ships now make the PHH and HH do dammage only when they are unther water

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 15:09


TSLordPred
Originally Posted by ozzy0

ss have no part bying is blitz there to powerful aspecial the km ss2
and if ss are aded to blitz then there can't only be 2
there wil be a lime of low ss players waihting to play in blitz
becos there are not that manny blitz rooms open mabey 1 or 2
most older players just start there new shiplines in a GB or power lvl ther new crews
and anny ss that joins a blitz wil finde a hell on earth all ss1/2 fail in fighting of ff/dd
the only good ss for that job is the km whith its proxitorps

as for PHH and HH just make the surface dammage the same as AA
AA use to dammage ships now make the PHH and HH do dammage only when they are unther water


thats a good idea to... make the damage to surface vessels the same as aa..


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