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  • Ok, time to end the PHH spam in blitz!

    09. 28. 2011 22:25


Aramaki
I beared with this until today, when someone outranged my 8'' mogami guns with PHH and killed me. So not only a PHH does 800 damage, which is way more than my 8'' shells, but  also outranges me???

So wait, let me say it again, with explanation. A SMALL MORTAR BOMB fired at a range of 250 yards (230 m) and designed to explode at contact with a SUBMERGED ship (because the damage against subs is in fact done by heavy water pressure, and not by armor penetration and/or heavy explosive),  in this game does more damage and from a better range than a  8'' gun (205mm)  that in reality was firing at a range of  29000 yd (27km) some 256 pound (116kg) shells!

Why is this happening? Why haven't the devs removed the damage vs surfaced ships? Why is the range so big? Why are HH even allowed in battle where subs are not allowed?!?

This feature is not historically accurate, is not ballanced and is not fun to play against. I would have understand to a certain degree if people would have to buy the darn weapon. But a free event item that EVERYONE GOT to be this powerfull is absolutely  NOT FUN.

Please do smth about this. At least, until you can balance the weapon, please remove it from games where SS are banned.

Thank you.

 

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 19:56


JAYFEATHER
PHH damage is kida rediculas in navy field when it comes to surface damage and is historicaly 95% wrong. HH or in the real terms HedgeHogs are a form of depth charge that is launched at a very short range of about 150 to 200 yards and is use to attack submarines. If the HH ever did hit a ship it would only scratch the paint and never detonate because they work on the princable of hitting an outside pressure given by a certain depth then they explode and the depth is changed by a dial on the side.you can also see features like this on other weapons like AA shells (wich work on a timer) some torpedos (these can be timed, mangnitized detonation or water pressure detonation) and modern day radar guided missiles (works like a proximity torpedo). This just proves that the only damage that a HH weapon should do to a ship is in splash damage. I do belive that they should ad a small damage content to AA shells nothing big but maybe 10 to 20 damage to a unarmored CA. the reason i belive AA should have some damage is there has been many times when AA destroyers have taken on Battleships on with AA guns and killed the whole upper command structure on the ship and the fact that the U.S.S. South Dakota had its main weapon fireing control destroyed dureing the battle of iron bottom sound allowing makeing it that the crew could not fire the 16 inch battaries and had to use 5 inch AA guns to hold off the japanese Destroyers and succeded in heavily damageing 3 befor the U.S.S. Washington was ble to rescue her.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 19:59


aingeal
Originally Posted by TSLordPred

The point is to offer valid ideas, not just say phh is blah blah blah remove it. Should they also remove KM torps because of nuke effect? Should BB's not get massive splash damage? You want to remove the ability of 1 premium weapon but yet leave the others that also cause the same issue. My point is, offer a valid option instead of just argueing.

My option

remove hobbit war which would take the rushing noob scenario out and making bigger maps mandatory.

add ss1-2 to this new blitz format. (think of it as mini gb's.) but only add 2 ss slots per team

this would make using PHH an actual use instead of instant kills on surface ships, it would also make dd's more effective in those games.


Thats my solution that would make blitzes more fun in general, and would help those lower tier players get valuable experience.


I've stated before (probably in this thread) and often I am against SS in blitz. I won't bother re-explaining why here, search the suggestion or test server forums for relevant replies I've done in those if you wish to know my reasons.

I'm against PHH surface damage, and also I think normal HH should be buffed, and PHH removed from the game. Simply, you cannot acheive ASW vs SS balance if you leave 2 weapons, one being the improved paying version of the first, and keep balance. One need to be balanced, and the other either underpowered or overpowered.

In our current situation, we have one underpowered and one slightly overpowered, vs SS. 2nd one is wtf OP versus ships.

some DDs are already quite impressive in blitz without those ASW weapons, and I don't think ASW and SS should be a part of a game that is suppose to be "quick". Hunting for a sub at the end of the game doesnt spell "quick" to me.

As far as my ideas goes, if you'd bother reading up this thread and the older locked one, you'd see there were all stated, I don't see why I should repeat them every 3 pages because someone keep changing his tune.

Removing HH surface ship damage would be ideal. I'd set for them being removed from blitz. ASW and SS needs also to be looked at to see what kind of balance we want to acheive VS them.


And when proposing valid ideas, "adapt" isnt a valid idea to address balance issue. Its someone not bothering to find a solution.

I like how you conveniently ignored the way I posted Hobbit Map should be changed on my second to last post, then claimed I wasn't proposing valid ideas, and finally proceeded to propose the exact same thing I did.



Originally Posted by TSLordPred
Ive been playing online games for over 15 years and there is always someone whining about a higher powered object. Doesnt matter what game or genre those people will always exist. We cannot change the game everytime someone cant deal with a simple overpowered weapon. We can however change the way the game is played to fully implement what that weapon is used for. The TF reference was a rifle called AWP.. every player whined how accurate and powerful it was... bottom line was to get over it. We had to adapt. When someone used that particular rifle it made other players better at hunting snipers. In this case removing the item doesnt make us better players, it creates an environment of being spoiled and we get when what we want when we whine. BB drivers constantly hate on BW cv's.. CV's whine bout bb's not scouting themselves, BB drivers also hate subs (which is why PHH was made so that BB drivers can defend themselves). Lower tier ships whine bout the higher tier ships. Higher Tier ships whine how useless lower tier ones are.. so on and so on.

The way to balance it is to create a middle ground. This ground should be the miniGB or GreatBlitz from what someone else said. Bigger maps for the smaller ships. Balance the ability of gameplay, not remove an item.


Its funny how you can claim in the same post we are trying to create a challengeless game by fixing PHH being overpowered for the levels, and in conclusion say we should remove all BB1-3 from GBs, where the arguments of that suggestion are mainly that "its too hard" to fight BB4-5 in regular GB1-2.

What, adapt isn't good enough all of a sudden? Be consistent in your argumentation will you?

And once more with that exemple, tell me how it takes into account NF has levels, and that the level 12 ships should access the same firepower possibility a lvl 60 ship does. Tell me, how does a player in that game obtain such a rifle? Anyone can buy it in the harbor? Anyone can buy it from the company for real cash, and wield it from day one?

Even if the last one was true, because you decided to just swallow the pill in a given situation doesn't mean it was the good decision, and it also doesnt mean it would be the same for a totally different game.


Also HH were implemented as BB weapon vs the SS. PHH were SDE idea to make money out of it, by creating an imbalance and cashing in the satisfaction some player would have at raping subs with a wtf weapon.

Sadly this had side-effect, and this thread hopes to address one, namely PHH damage vs surface ships.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 20:32


TSLordPred
Originally Posted by aingeal

Originally Posted by TSLordPred

The point is to offer valid ideas, not just say phh is blah blah blah remove it. Should they also remove KM torps because of nuke effect? Should BB's not get massive splash damage? You want to remove the ability of 1 premium weapon but yet leave the others that also cause the same issue. My point is, offer a valid option instead of just argueing.

My option

remove hobbit war which would take the rushing noob scenario out and making bigger maps mandatory.

add ss1-2 to this new blitz format. (think of it as mini gb's.) but only add 2 ss slots per team

this would make using PHH an actual use instead of instant kills on surface ships, it would also make dd's more effective in those games.


Thats my solution that would make blitzes more fun in general, and would help those lower tier players get valuable experience.


I've stated before (probably in this thread) and often I am against SS in blitz. I won't bother re-explaining why here, search the suggestion or test server forums for relevant replies I've done in those if you wish to know my reasons.

I'm against PHH surface damage, and also I think normal HH should be buffed, and PHH removed from the game. Simply, you cannot acheive ASW vs SS balance if you leave 2 weapons, one being the improved paying version of the first, and keep balance. One need to be balanced, and the other either underpowered or overpowered.

In our current situation, we have one underpowered and one slightly overpowered, vs SS. 2nd one is wtf OP versus ships.

some DDs are already quite impressive in blitz without those ASW weapons, and I don't think ASW and SS should be a part of a game that is suppose to be "quick". Hunting for a sub at the end of the game doesnt spell "quick" to me.

As far as my ideas goes, if you'd bother reading up this thread and the older locked one, you'd see there were all stated, I don't see why I should repeat them every 3 pages because someone keep changing his tune.

Removing HH surface ship damage would be ideal. I'd set for them being removed from blitz. ASW and SS needs also to be looked at to see what kind of balance we want to acheive VS them.


And when proposing valid ideas, "adapt" isnt a valid idea to address balance issue. Its someone not bothering to find a solution.

I like how you conveniently ignored the way I posted Hobbit Map should be changed on my second to last post, then claimed I wasn't proposing valid ideas, and finally proceeded to propose the exact same thing I did.



Originally Posted by TSLordPred
Ive been playing online games for over 15 years and there is always someone whining about a higher powered object. Doesnt matter what game or genre those people will always exist. We cannot change the game everytime someone cant deal with a simple overpowered weapon. We can however change the way the game is played to fully implement what that weapon is used for. The TF reference was a rifle called AWP.. every player whined how accurate and powerful it was... bottom line was to get over it. We had to adapt. When someone used that particular rifle it made other players better at hunting snipers. In this case removing the item doesnt make us better players, it creates an environment of being spoiled and we get when what we want when we whine. BB drivers constantly hate on BW cv's.. CV's whine bout bb's not scouting themselves, BB drivers also hate subs (which is why PHH was made so that BB drivers can defend themselves). Lower tier ships whine bout the higher tier ships. Higher Tier ships whine how useless lower tier ones are.. so on and so on.

The way to balance it is to create a middle ground. This ground should be the miniGB or GreatBlitz from what someone else said. Bigger maps for the smaller ships. Balance the ability of gameplay, not remove an item.


Its funny how you can claim in the same post we are trying to create a challengeless game by fixing PHH being overpowered for the levels, and in conclusion say we should remove all BB1-3 from GBs, where the arguments of that suggestion are mainly that "its too hard" to fight BB4-5 in regular GB1-2.

What, adapt isn't good enough all of a sudden? Be consistent in your argumentation will you?

And once more with that exemple, tell me how it takes into account NF has levels, and that the level 12 ships should access the same firepower possibility a lvl 60 ship does. Tell me, how does a player in that game obtain such a rifle? Anyone can buy it in the harbor? Anyone can buy it from the company for real cash, and wield it from day one?

Even if the last one was true, because you decided to just swallow the pill in a given situation doesn't mean it was the good decision, and it also doesnt mean it would be the same for a totally different game.


Also HH were implemented as BB weapon vs the SS. PHH were SDE idea to make money out of it, by creating an imbalance and cashing in the satisfaction some player would have at raping subs with a wtf weapon.

Sadly this had side-effect, and this thread hopes to address one, namely PHH damage vs surface ships.




its funny you think 2 ss's is a "game changing " drastic thing where u cant bare the thought of it being in a game when in all reality it doesnt make much of a deal. I have ss4's i have bb and cv 5', i have pcas pcls.. ive ran them all and ss's need to be in blitz level. newer sub players need the experience without getting crushed in bigger games. If phh's are a problem with some people.. then nerf em like AA shells. make them 0 damage on surface ships and increased under water. PHH was created because of bb drivers whining about subs. Do you see the pattern? PHH created by whiners.. now these same people want them out, i believe someone posted earlier bout how karma sucks... you ask and you shall recieve.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 20:57


aingeal
Originally Posted by TSLordPred

its funny you think 2 ss's is a "game changing " drastic thing where u cant bare the thought of it being in a game when in all reality it doesnt make much of a deal. I have ss4's i have bb and cv 5', i have pcas pcls.. ive ran them all and ss's need to be in blitz level. newer sub players need the experience without getting crushed in bigger games. If phh's are a problem with some people.. then nerf em like AA shells. make them 0 damage on surface ships and increased under water. PHH was created because of bb drivers whining about subs. Do you see the pattern? PHH created by whiners.. now these same people want them out, i believe someone posted earlier bout how karma sucks... you ask and you shall recieve.


I don't believe I ever said my problem was that the SS would be game changing elements of blitz.

They'd however be detected by anything trying to get close, therefore would hold off, and you'd end up with a runaway sub at the end, that would take 5+ minutes to chase down. It doesnt fit with the game mode, just as CV don't either.

But thats another matter.

Again read. NO ONE ever asked for surface damaging PHH. HH are a valid ideas, but SDE mucked up the application. SS balance issue is a double edged blade, but that too I'm tired of arguing about.

And increase PHH underwater damage? Wtf? damage wise, they already nuke SS4 easily. It was SDE way to balance sub being OP in general. Introduce an even more OP weapon to counter them.

And please, don't try to intimidate me with an e-peen credential show (I have this and that) its looking at someone trying to puff up their chest thinking they'd look imposing.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 04. 2011 23:42


JAYFEATHER
As i said make the only damage HH can do to a ship is surface and then i hope AA shells will be buffed a tiny bit so itll be more like history. also aingeal are you in the kaiser serever i never see you in nebraska also in nebraska NO ONE TALKS its like trying to talk to a brick and steel wall they hear you you dont hear them.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 05. 2011 01:46


Aramaki
Originally Posted by JAYFEATHER

As i said make the only damage HH can do to a ship is surface and then i hope AA shells will be buffed a tiny bit so itll be more like history. also aingeal are you in the kaiser serever i never see you in nebraska also in nebraska NO ONE TALKS its like trying to talk to a brick and steel wall they hear you you dont hear them.


Please correct me if I am mistaken, but don't AA guns have the possibility to load HE shells too?

On the PHH matter, today, in night battle mode, I just nuked a damaged Yammato (1/3 HP left) with my frigate Y loaded with PHH. This IMO is the best proof that PHH is way waaaay too powerfull vs surface ships.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 05. 2011 06:05


TSLordPred
Originally Posted by aingeal

Originally Posted by TSLordPred

its funny you think 2 ss's is a "game changing " drastic thing where u cant bare the thought of it being in a game when in all reality it doesnt make much of a deal. I have ss4's i have bb and cv 5', i have pcas pcls.. ive ran them all and ss's need to be in blitz level. newer sub players need the experience without getting crushed in bigger games. If phh's are a problem with some people.. then nerf em like AA shells. make them 0 damage on surface ships and increased under water. PHH was created because of bb drivers whining about subs. Do you see the pattern? PHH created by whiners.. now these same people want them out, i believe someone posted earlier bout how karma sucks... you ask and you shall recieve.


I don't believe I ever said my problem was that the SS would be game changing elements of blitz.

They'd however be detected by anything trying to get close, therefore would hold off, and you'd end up with a runaway sub at the end, that would take 5+ minutes to chase down. It doesnt fit with the game mode, just as CV don't either.

But thats another matter.

Again read. NO ONE ever asked for surface damaging PHH. HH are a valid ideas, but SDE mucked up the application. SS balance issue is a double edged blade, but that too I'm tired of arguing about.

And increase PHH underwater damage? Wtf? damage wise, they already nuke SS4 easily. It was SDE way to balance sub being OP in general. Introduce an even more OP weapon to counter them.

And please, don't try to intimidate me with an e-peen credential show (I have this and that) its looking at someone trying to puff up their chest thinking they'd look imposing.



This isnt a contest, im stating as a driver of all types of ships, my experience is that SS's need to be allowed. So please before you go insulting someone try not read into what they are saying more then whats there just to try to make it look like a better person. I have tried not to insult anyone and yet every post is trying to "pick" an arguement.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 05. 2011 16:18


aingeal
Originally Posted by TSLordPred

Originally Posted by aingeal

Originally Posted by TSLordPred

its funny you think 2 ss's is a "game changing " drastic thing where u cant bare the thought of it being in a game when in all reality it doesnt make much of a deal. I have ss4's i have bb and cv 5', i have pcas pcls.. ive ran them all and ss's need to be in blitz level. newer sub players need the experience without getting crushed in bigger games. If phh's are a problem with some people.. then nerf em like AA shells. make them 0 damage on surface ships and increased under water. PHH was created because of bb drivers whining about subs. Do you see the pattern? PHH created by whiners.. now these same people want them out, i believe someone posted earlier bout how karma sucks... you ask and you shall recieve.


I don't believe I ever said my problem was that the SS would be game changing elements of blitz.

They'd however be detected by anything trying to get close, therefore would hold off, and you'd end up with a runaway sub at the end, that would take 5+ minutes to chase down. It doesnt fit with the game mode, just as CV don't either.

But thats another matter.

Again read. NO ONE ever asked for surface damaging PHH. HH are a valid ideas, but SDE mucked up the application. SS balance issue is a double edged blade, but that too I'm tired of arguing about.

And increase PHH underwater damage? Wtf? damage wise, they already nuke SS4 easily. It was SDE way to balance sub being OP in general. Introduce an even more OP weapon to counter them.

And please, don't try to intimidate me with an e-peen credential show (I have this and that) its looking at someone trying to puff up their chest thinking they'd look imposing.



This isnt a contest, im stating as a driver of all types of ships, my experience is that SS's need to be allowed. So please before you go insulting someone try not read into what they are saying more then whats there just to try to make it look like a better person. I have tried not to insult anyone and yet every post is trying to "pick" an arguement.



If you cannot give any valid reason to back your judgement other than "I think that..." and your sole justification is going to try and claim your experience is sufficient for you to be exempt of justifying yourself, be ready for that argument to be attacked like any others.

I didn't insult you, I simply said it was ridiculous as an argument.

People like ljsevern and richardphat have tons more experience than you do, yet you do not see them simply stating their ideas are truth because they say so. They bring up valid points and test results with what they say, every single time. In many aspect of the game, I probably have more experience than many players here. Doesn't mean their ideas cannot be valid, so long as they explain why they see it that way.

And a lot of players have extensive playtime on all class. They still do not agree on everything concerning them. So if everyone use the same justification for different conclusion, I'm sorry to say that justification is a false one.


What I brought as main argument to support my point of view :

-Problem with lower level ships inner balance (DD1-DD3)
-Problem with PHH being countered by MORE PHH.
-Problem with SS in blitz to balance PHH, due to the fact they are longer to hunt down than a surface ship, since they ain't going to go and fit with the "brawl" style of blitz (even without hobbit map)
-Problem with the fact 2 types of HH, one paying totally superior, and a free inferior one, does mean one of the two will be unbalanced, positively or negatively.


Solutions I supported :

-Remove surface damage completely (its an issue in GBs after all, altough to a lesser extent)
-If it doesnt work, remove HH from blitz.



The few times you actually went out of "adapt whiners its a game" (which is much closer to an insult than what I wrote to you to notify you of the pointlessness of your "I have this and that" arguement), you actually backed my solutions.

So why the heck do you keep arguing is beyond me.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 05. 2011 16:21


JAYFEATHER
Aramaki yes in Navy field AA guns can load HE shells but what im stateing is to make the AA shells have some damage content like it really was but make thier damage really low. As i said if it wasnt for AA guns the South Dakota wouldnt of servived.

Note: during WW2 the smaller 5 inch guns on battle ships did not have 2 ammo lockers (Even if they did the 5 inch battarys could only fire AA because the HE rounds wouldnt fit right in the breach like they would on DDs 5inch support guns) like the large 16 inch guns.

  • Re : Ok, time to end the PHH spam in blitz!

    10. 05. 2011 16:30


aingeal
Originally Posted by JAYFEATHER

Aramaki yes in Navy field AA guns can load HE shells but what im stateing is to make the AA shells have some damage content like it really was but make thier damage really low. As i said if it wasnt for AA guns the South Dakota wouldnt of servived.

Note: during WW2 the smaller 5 inch guns on battle ships did not have 2 ammo lockers (Even if they did the 5 inch battarys could only fire AA because the HE rounds wouldnt fit right in the breach like they would on DDs 5inch support guns) like the large 16 inch guns.


Some DP guns can only load AA.

But good clarification for people that might get mistaken, that HH are a shell that should be compared to the AA shell surface damage wise, and have special underwater damage linked to it.


Giving them a minimum arming time in the air would a compromise if nothing can be done about the damage they do, since maybe its linked to the underwater damage somewhat, due to crude coding.

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