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  • Enterprise Fleet League - S2

    01. 20. 2014 22:50


vk222u

Hello NavyField players & fleets,


 

If you didn't already notice the post about the fleet league rules then I will give you a brief update on what is happening.
 

anyone who wishes to apply to be a referee please fill in the form below.


 

https://docs.google.com/forms/d/1XVVxA5D3dxdbR-g5AR9uo2aGjN1mb7inC7v4LA7NoT0/viewform 


 

The sign ups have now ended and I am starting on the fixtures for the Second Season.


 

Official Fleet League rules can be found in the link below, I am still changing it slightly to better occommodate the fleets and ensuring there is a good variety in the leagues setups.

 

https://docs.google.com/document/d/1pUKQI73uLlfkKsx7z-GeRIvke4b7ZnhJrbzD0TyegGc/edit?usp=sharing

 

I thank everyone who wish to join in advance and hope this season will be as fun as last season.


Regards,
vk222u

 

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 26. 2014 16:22


aide4

Would it be possible to have a discussion about the removal of bombers, or limiting of them in light of recent revalations about them being a prime source of Desyncs in battles?

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 26. 2014 17:08


vk222u

@aide4,

here is what vick said on the issue.

Originally Posted by vick11

The Devs response is there is no relation between Bombers and de-sync in HA.

 

Now seeing as the devs has made a conclusion to this I feel we can keep the bombers but I will send out a pm to all fleets that have signed up and ask their thoughts on bombers.

 

Regards,
vk

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 27. 2014 03:46


Andreyeff

Originally Posted by vk222u
Originally Posted by vick11
The Devs response is there is no relation between Bombers and de-sync in HA.
Now seeing as the devs has made a conclusion to this I feel we can keep the bombers but I will send out a pm to all fleets that have signed up and ask their thoughts on bombers.
At least we know they have read the request.

I guess there's at least several reasons of desyncs due to bombers:

1) cut planes - in one reality fighters cut the pack of bombers, in another - no. I've judged some battles and seen screenshots from the opposite side - that happens.

1.1) one more important consequence that is much harder to see and that can influence a lot the battle: scouts could be cut in one reality and stay alive in another. What that means? One side can rush being 100% sure enemy is blind, enemy are happy shooting at easy targets. Many times have heard some players of a team see enemies/give light, another ally don't see enemies due to lack of light. Several times i've seen screenshots (one reality scout was flying, in another - there was darkness) - that happens.

2) misses of bombers - in one reality they hit, in another - miss (however, I'm not 100% sure that it isn't consequence of (1) ).

 

CVs are not the only problem of desyncs: i have seen desyncs also in 2BB vs 2BB battles. but they happen much more rarely (may be due to larger packs of bombs/shells comparing to remaining ship hp/SD).

 

Devs do not see any relation... ask them to check the procedure how
1. the shell/bomb dmg is applied.
2. the dmg shooting (including when a fighter is damaging another) at planes is applied.

If there's everything ok then either desyncs are in our minds or nothing except reduction of torp dmg will help :D  


IMHO, bombers were used in previous leagues. There were desyncs, but not often enough to make it impossible to play the league up to the end. Meanwhile, recent updates (or something else) has increased the amount of desyncs: that can cause increase of desyncs in league battles too. 

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 27. 2014 04:47


vk222u

@Andreyeff,

As I said, I will send out a pm to the fleets that have signed up to discuss it with them.

 

I do understand your point and can see the relation to desyncs and bombers and will work with the fleets that have signed up to give the best outcome.

 

Regards,
vk

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 28. 2014 04:55


vk222u

sign ups will end on the 31st. after that date no fleet may apply to enter.

 

we currently have 11 signed up

 

Regards,
vk

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 29. 2014 15:54


kremermela

Before it's too late, can we turn this into a PCA/SS battle?

Oh wait, already done.

  • Re : Enterprise Fleet League - S2 *Sign Ups*

    01. 30. 2014 17:34


stoneface

imperium fleet send the registration yesterday. we are in .

regards!! 

  • Re : Enterprise Fleet League - S2

    02. 02. 2014 02:19


Meastro444

Originally Posted by vk222u

@aide4,

here is what vick said on the issue.

Originally Posted by vick11

The Devs response is there is no relation between Bombers and de-sync in HA.

 

Now seeing as the devs has made a conclusion to this I feel we can keep the bombers but I will send out a pm to all fleets that have signed up and ask their thoughts on bombers.

 

Regards,
vk


You honestly believe this? The Devs have no clue since there are a gazillion unfixed bugs since beta. I just hope this fleet league won't get bogged down by endless restarts because of desyncs.

  • Re : Enterprise Fleet League - S2

    02. 04. 2014 02:45


Selethe

When shall the battles start? because its now coming towards the second Sunday in Feb

  • Re : Enterprise Fleet League - S2

    02. 04. 2014 02:58


vk222u

Originally Posted by Selethe

When shall the battles start? because its now coming towards the second Sunday in Feb

I have sent out the confirmation emails to the fleets that have signed up and started on the fixtures which will take some time because we have one division and two time slots to work every team across. This means it has to be fair in terms of home games and which timeslot you play at.

 

I will give advance notice when this will start, but I am aiming for the 16th.

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