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  • Enterprise Fleet League - S2

    01. 20. 2014 22:50


vk222u

Hello NavyField players & fleets,


 

If you didn't already notice the post about the fleet league rules then I will give you a brief update on what is happening.
 

anyone who wishes to apply to be a referee please fill in the form below.


 

https://docs.google.com/forms/d/1XVVxA5D3dxdbR-g5AR9uo2aGjN1mb7inC7v4LA7NoT0/viewform 


 

The sign ups have now ended and I am starting on the fixtures for the Second Season.


 

Official Fleet League rules can be found in the link below, I am still changing it slightly to better occommodate the fleets and ensuring there is a good variety in the leagues setups.

 

https://docs.google.com/document/d/1pUKQI73uLlfkKsx7z-GeRIvke4b7ZnhJrbzD0TyegGc/edit?usp=sharing

 

I thank everyone who wish to join in advance and hope this season will be as fun as last season.


Regards,
vk222u

 

  • Re : Enterprise Fleet League - S2

    02. 12. 2014 01:09


Dragon_Boats

UPDATED (see page 4) to reflect the recent changes in roster ..

WITHDRAWN :
America Unida (Alliance) *Armada Venezuela & Empire Heart*


ADDED :
Knights Templar Fleet

  • Re : Enterprise Fleet League - S2

    02. 12. 2014 13:22


mastr_Onix

When this league will start ?

  • Re : Enterprise Fleet League - S2

    02. 12. 2014 14:59


cornandbeef

Originally Posted by vk222u

 I have finished the fixtures and we are ready to go once the server stability is back.



Start date won't (shouldn't) be until we can play games without desyncing nearly as often as we do now.

Every normal type room I've played in area 14/19 over the last few weeks has desynced. 

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 00:57


vk222u

@cornandbeef,

 

That is why I said we will start once server stability is back :D

 

I understand the concern and I personally want to ensure it runs smoothly for all fleets entering.

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 02:31


lost94

Plane desyncs aren't critical for battles (all fleets still have equal conditions).

 

I doubt that problems are going to be solved. So I'd rather to start now than wait for closing the server.

 

 

People were waiting for the league too long. It mustn't be canceled. 

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 03:42


Figate

Originally Posted by lost94

Plane desyncs aren't critical for battles (all fleets still have equal conditions).



Plane desyncs are very critical. 

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 03:49


Andreyeff

Originally Posted by Figate

Originally Posted by lost94

Plane desyncs aren't critical for battles (all fleets still have equal conditions).



Plane desyncs are very critical. 

+1

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 04:35


SHLYUPKIN
Originally Posted by lost94

Plane desyncs aren't critical for battles (all fleets still have equal conditions).

 

I doubt that problems are going to be solved. So I'd rather to start now than wait for closing the server.

 

 

People were waiting for the league too long. It mustn't be canceled. 



Plane desync not critical ?so what is critical?

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 08:28


AdmSevicson

Vk, can you update or remove the date you tell on the first page. Although not confirmed I had couple of guys claiming it will start this weekend. As suggestion I would ask you to add the situation on the first post because not everyone seems to check the very last page.

  • Re : Enterprise Fleet League - S2

    02. 13. 2014 09:05


Rehor

Originally Posted by lost94
Plane desyncs aren't critical for battles (all fleets still have equal conditions).


Now we know you're either a GM or a posting alt of a very out-of-touch mod.

Take your pick.

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