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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:40


atlanticwall

Navyfield will be  broken.

Since we thought that balance was maintained by them, we were playing the game.

No More BALANCELESS!!

GOODBYE SDE!!

 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:48


War5pite

I dont find this explanation reassuring as I was led to believe it would be :(

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:50


Nihonjin

Dumbest idea ever...


Oh here is a good idea... FIX THE CRASHING BUG  

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:53


rocketeer1

Originally Posted by atlanticwall

Navyfield will be  broken.

Since we thought that balance was maintained by them, we were playing the game.

No More BALANCELESS!!

GOODBYE SDE!!

 

Can I have your stuff?

  • Re : Ship Tuning System Introduction

    03. 28. 2013 20:59


ciscodelorum





Forget this, we demanded a Poll, and they COMPLETELY ignored us.
GG SDE, GG TNF, I'm switching to Wargaming.net, at least they respond to the community every year or so.

  • Re : Ship Tuning System Introduction

    03. 28. 2013 21:01


GenHex

@Rehor,

I am all for your 100% testing and putting some limits on these to keep the balance in check so it does not ruin the balance for all.  I enjoy this product and wish the entire community to be given a chance to compete on equal terms as well as enjoy the game.  The ball is in your court to qwell the masses skepticism if the entire thing comes our way.  Sorry to say so but seems so true and nothing we can do.

-Gen

  • Re : Ship Tuning System Introduction

    03. 28. 2013 21:08


tinguy

so Nf is offically going to the pay to win market... what is this combat arms?

 

WTF!!

well, after this weekends events with the fleet im done with this crap

  • Re : Ship Tuning System Introduction

    03. 28. 2013 21:09


Foxhound31

Wow...so much for balance...this will break the game, especially considering how many EBBs are out there right now.

Ships like the KM EBB4 can now pack the H44's guns
You already got SW ships like the PoW and SoDak that with these items might run like 50+ knts?! What about the Alsace, more speed? Or how bout a 45-46 knt Charly??
More displacement? How much more armour do you think UK ships need? Another 2-3" and start being immune to everything?
Those SS5s need more air don't they...I mean they obviously don't have enough as it is.


I seriously question if SDE actually play-tested these items on all these ships to see what the consequences will be. So far it just appears to be a significant money grab. 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 21:16


ChicagoBears

Hey, I got a spectacular idea guys! What's that? Let's add even more crap to the very small test teams plate!
 

  • Re : Ship Tuning System Introduction

    03. 28. 2013 21:20


Mezak76

Originally Posted by rocketeer1

Originally Posted by atlanticwall

Navyfield will be  broken.

Since we thought that balance was maintained by them, we were playing the game.

No More BALANCELESS!!

GOODBYE SDE!!

 

Can I have your stuff?




rocket, do we go 50/50?

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