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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 05:51


Arcaniz

Originally Posted by Foxhound31

Lol just did some math for QVic...

a Qvic with lvl 120 crew and a gimped scout (save weight) can pack 11" of deck right now
For each 0.1" of deck u need 243 tons displacement...with a 10% increase to max displacement = 12,000 extra tons...which you can pack another 4.9" of deck...maybe take away some more rookies somewhere save a touch more weight...I see...16" deck Qvic running around...and with an OH boost...no speed loss...and this is somehow NOT overpowered????

 



You forgot the +10% damage. 

But ofcourse it isnt overpowered I mean, the opposite QV(or kaiser, or charly etc) can do exactly the same right, so that evens it all out. Unless it crashes ofcourse, but that never happens right?

 And then there is the point of free drops, oke so if you want to give us free drops, then just give all items a free drop because, otherwise they will still be useless and are not balanced out. Because for example, damage and speed do not necesarrily compensate for eachother. And there are probably alot more examples for which I have no time to look for today. 


I also posted a question on the price of the SDE company somewhere, and that is not a troll post. If the company doesnt want to be sold, then what about the rights to make a own client/version.

I will post a proposal on community wide testing later, or maybe someone else can write down a nice proposal that we can all support.

Last note: if you really want this properly tested, take at least three months of solely testing the current setup. All ships must be tested in proper numbers, in proper setups in proper battles in................................................................and so on.

Arc out 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 05:58


Obergrattler

Le havre with Richelieu quads, speed and some other perk, although only ten or so salvos.  Or Strasbourg quads with plenty of ammo, speed and reload. Not to mention other nations possibilities. There would some pretty oped stuff sailing around. But of course it would be properly bal.... released immediatly.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:01


Splid

Originally Posted by War5pite

I dont find this explanation reassuring as I was led to believe it would be :(

The fool expected too much :P

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:15


Thebarrel

ITS OVER NAVYFIELD IS FINISHED! 

ps: dont buy any of this.... dont let sde get their last cash grab before the game dies  

also even if its free in drops etc doesnt make it a good thing as it ruins balance either way  

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:18


Whatzup

Poor testteam.

They put so much  time and efort in it to make it some what balanced.

I really hope the testteam refuse to touch this.

Let SDE  screw this up, at least NF will go out with a bang.The sooner the better.

And hopefully that cap will bring in a new company who is willing and more able to make the game we want.

 

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:30


Aragorn1st

Originally Posted by vick11

Actually KingCong I didnt say it would, I said it might for some, for others it was never going to, but at least you now have a more complete picture of it and an opportunity to test it and help recommend adjustments.




Vick, clrealy it is obvious that the vas majority of the community despise the idea since its been introduced by the thread made by War5pite, and there was no need for any clarifications in the matter.

This system will never be a system you can balance since its going to ruin every other balance that ONF or latter the "Test team" tryed to put in place, so why did you form those at all?

Everyone tells you to talk to SDE and explain to them that this game is doomed if they go this path. but instead, you just put your head in the send and not listen.. hell we dont even see you respond much...

I seriosly doubt your English comprehending skills cause even when you answer someone, you never touch the point that guy was referring to. 

I'd say its a shame that a head mod like you that supposedly is a native English specker (from the UK), cannot stand up to the minimum expectations the community put infront of you and talk in our behalf, and shout our misery.

Me and the whole community are very sad and ready to abandon ship as soon as this is out.

Aragorn1st 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:33


gary_corpse

ss will get 10% more time to dive ..... yay!!

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:40


Meastro444

This proves that SDE doesn't have a clue about the game. Neither does TNF apparently.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:40


yogibr

 6) ........... " opening  up new stratigic opportunities "

 More like opening up more wallets.


 Fix what you got, then worry about more content.

 Not since hacksheid have I seen such displeasure by the community. 

 It sounds as if this will get shoved through, with or without the community's input, just like hacksheild.


 How soon they forget ...............................

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:43


Meastro444

Randy, if you want us to help you with an 'enjoyable' update; let me help you now: This isn't it!

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