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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:44


Ahil

Kinda funny how the "paid" PCL's and up are already an advantage to those who can afford them, but now a new paid tweak is being considered and folks are crying like it's the end of the world.

I just don't understand the gripes, I hope folks realize it costs actual $ to keep the game up and running, so free players really aren't bringing in revenue, unless they decide to buy some olives.


Would you really prefer that SDE not try to make any money, and the game just dies off ?    

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:47


zanon

Why can't we fix the bugs first ?

 

there are lists and lists of bugs

and fix the HA, it is the "end game " the reason why we play.

And for tnf/sde to find out what is wrong with it is easy declare on a harbour ...no one will mind in the spirit of trying to (re)spot and fix bugs.

And you bridge a gap , I think all tnf member should play at least 1 HA per year ...

so they know what they are talking about.

 

and maybe even play some FL so you can experience how much fun it is to lose because your team crashes every match and restart to see the same thing happen again...but some different guys ...we spread the experience of that joy .

 

and than we(fleets/community)  get in to arguments ...but, ow, we lost people to .

It is the best argument ...but sad that it is.

Players/teams/fleets should only lose because of human error and failed teamwork.

And than we need some room for some flame and shame ,without half of the forum being deleted .

 

 

I  also  think this was a waste of my time...like any and every post i make .....I'll just talk to the pillar you are standing on...at least it looks better than my wall.

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:49


Arcaniz

Originally Posted by Ahil

Kinda funny how the "paid" PCL's and up are already an advantage to those who can afford them, but now a new paid tweak is being considered and folks are crying like it's the end of the world.

I just don't understand the gripes, I hope folks realize it costs actual $ to keep the game up and running, so free players really aren't bringing in revenue, unless they decide to buy some olives.


Would you really prefer that SDE not try to make any money, and the game just dies off ?    



Are you really that naive?

This has nothing to do with keeping the servers up and running. This is about their buisnessplan that hasnt worked out well so far ( refer to NF2). They just want to even their balance fast, whilst they can obviously gain a steady source of income from NF1 if they would just listen to the community.

Maybe if prices will be published, we can calculate actual stuff and help SDE/TNF more than they help us on this system.

And then maybe they might listen to us.

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 06:51


king3

That's right just keep milking the community out of money, instead of fixing whats broke. That's all you guys care about is the DOLLAR. This is a joke and will probably fail like all the rest of the crap you guys put into this game. ( I.E. skirmish mode, night battles, and so on.)

  • Re : Ship Tuning System Introduction

    03. 29. 2013 07:25


Ahil

I don't think I am naive, but that's your call. It is a business, businesses exist to make profit.
Free players do not bring in any money.


As for it being some great conspiracy, that's your call also, I just don't see it that way.


Have a nice day :)     

  • Re : Ship Tuning System Introduction

    03. 29. 2013 07:40


Foxhound31

Originally Posted by Ahil

I don't think I am naive, but that's your call. It is a business, businesses exist to make profit.
Free players do not bring in any money.


As for it being some great conspiracy, that's your call also, I just don't see it that way.


Have a nice day :)     



Well, the free players contribute players to the game so that people who pay money have people to play with. 

P.S. and no I'm not a free player, I've put a ton of money into this game. 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 07:44


Nikki69s

Sorry, but none of what you posted here changes my mind in the least regarding these pay to win items that will destroy the semblance of balance we have currently. I understand that you have a business to run here and are trying to turn a profit. However much like a home, you dont re-side or put a new roof on a house with a crumbling foundation. The game needs fixed...crashes...bugs...HA..massive memory leaks..etc before any new content should be added. Focusing on fixing these issues, and then some selective advertising...both by SDE and its playerbase(word of mouth) you would see both new customers and the return of some old ones.

Free Drops you say. How nice of your SDE. Isn't that what drug dealers usually do as well? Pass out free samples at a party( Just a little taste mind you) Some people get addicted right away and become regular paying customers.

I'm done wasting my time on this thread, as you will do whatever you plan on doing anyway without any regards to your customer's concern's. 

Regards,

Another disgruntled paying customer  aka Nik

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 08:38


fenixsky666_

Now a fail Navyfield :) 

-1 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 09:03


Mouth
If the items will drop all the time, it's not pay to win. As long as SDE listens to the test team, things should be balanced when they go live. I also would like to recommend that these items be tradeable.
@vick: Is SDE going to listen to the test team this time? After the Italy disaster, the community is understandably unconfident in SDE listening to the test team.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 09:07


Elliot2lazy

"This should provide players a new unique ship experience, but it certainly will not damage in-game balance."

 

Enough Said! SD$ KNOWS NOTHING!

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