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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:43


Whatzup

Originally Posted by Mouth


Two things that will make the system fine. 1.) Ensure the test team can balance the things properly. 2.) Allow the items to be tradeable. If that happens then the entire thing would be a great addition to the game.

 

How long you think it would take to "Balance" this?

Say there 15 different tuning thingys

there around 100 different ships in game

Every ship can run with at least 2 different tuning options.

I fail in math but there probably about 500.000 different setups possibilities that needed to be tested.

 

  


  • Re : Ship Tuning System Introduction

    03. 29. 2013 13:03


Mouth
Originally Posted by Whatzup

Originally Posted by Mouth


Two things that will make the system fine. 1.) Ensure the test team can balance the things properly. 2.) Allow the items to be tradeable. If that happens then the entire thing would be a great addition to the game.

 How long you think it would take to "Balance" this?

Say there 15 difrent tuning thingys

there around 100 different ships in game

Every ship can run with at least 2 difrent tuning options.

I suck in math but there probably about 500.000 difrent set ups possible that needed to be tested.

 

 




I imagine it would take one month to have numbers ready to go to the test server. One month to look for OP combinations that were missed. Then one month for final testing. So I guess I would say 3 months total, and then when broken things are found when it goes live you fix them. I honestly think that the main problems will be R slot space, displacement increase and accuracy/range increase.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 13:18


Whatzup

Originally Posted by Mouth
Originally Posted by Whatzup

Originally Posted by Mouth


Two things that will make the system fine. 1.) Ensure the test team can balance the things properly. 2.) Allow the items to be tradeable. If that happens then the entire thing would be a great addition to the game.

 

How long you think it would take to "Balance" this?

Say there 15 different tuning thingys

there around 100 different ships in game

Every ship can run with at least 2 different tuning options.

I fail in math but there probably about 500.000 different setups possibilities that needed to be tested.

 



I imagine it would take one month to have numbers ready to go to the test server. One month to look for OP combinations that were missed. Then one month for final testing. So I guess I would say 3 months total, and then when broken things are found when it goes live you fix them. I honestly think that the main problems will be R slot space, displacement increase and accuracy/range increase.

 

Yea well.... Gl with that .

This is gonna be a mess no doubt about that .

What SDE should do is put this up live asap ramp up Xp to 500% convertion rate to 1000% and remove all caps.

oh and why 10% improvement ? make it 50!

  • Re : Ship Tuning System Introduction

    03. 29. 2013 13:32


Clixer

Could we maybe add an option when setting a room, like the "Escorts/No Escorts" and "Torps/No Torps" to ban the use of tuning items? "Tuning/No Tuning"?

  • Re : Ship Tuning System Introduction

    03. 29. 2013 13:46


Whatzup

Originally Posted by Clixer

Could we maybe add an option when setting a room, like the "Escorts/No Escorts" and "Torps/No Torps" to ban the use of tuning items? "Tuning/No Tuning"?

No offcourse not.

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 13:50


Mouth
Originally Posted by Whatzup

Originally Posted by Clixer

Could we maybe add an option when setting a room, like the "Escorts/No Escorts" and "Torps/No Torps" to ban the use of tuning items? "Tuning/No Tuning"?

No offcourse not.

 

 



Well obviously they can't do that. I mean Randy's post said they wouldn't have that option ....... Oh wait. Seriously guys, the sky is NOT falling.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 14:04


captjade

Thank god i quit this game cause if i hadn't before this then this would of def made me quit...

And if your gonna add this why did you ever make a ONF team? or bother balancing the game at all... idiots..

*Crusader1* 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 14:33


shipmurderer

Probably the worst time in the history of NF to introduce something like this. I never thought i would see the day. Good luck keeping the few players playing the game in check after this is introduced.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 15:04


Clixer

Originally Posted by Mouth
Originally Posted by Whatzup

Originally Posted by Clixer

Could we maybe add an option when setting a room, like the "Escorts/No Escorts" and "Torps/No Torps" to ban the use of tuning items? "Tuning/No Tuning"?

No offcourse not.

 

 



Well obviously they can't do that. I mean Randy's post said they wouldn't have that option ....... Oh wait. Seriously guys, the sky is NOT falling.


Why wouldn't it work?

  • Re : Ship Tuning System Introduction

    03. 29. 2013 15:49


Elliot2lazy

Originally Posted by Falcon91

I have a feeling Randy got the email I sent him.....

 

Anyway, this system is crap get rid of it. don't be another Yuno.


Actually Yuno was better than this because he never introduced anything like this. Sure there were some bad things introduced under him but nothing ever close to this magnitude.

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