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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 11:49


Smoochy666

Aha...ahaha..haaaaaaahahahahahahahhaha

  • Re : Ship Tuning System Introduction

    03. 29. 2013 11:53


Mouth
The game will still be free to play guys. Many games are free to play, and pay to win at the same time. I'd also like to repeat that the items will all drop in game with no end date. It sounds to me, that is a completely reasonable system. Free players still can get the items, while paying will get you them faster.

Two things that will make the system fine. 1.) Ensure the test team can balance the things properly. 2.) Allow the items to be tradeable. If that happens then the entire thing would be a great addition to the game.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:03


Peace_Maker

Good bye to skill ?

LoL

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:20


GregoryV

Originally Posted by Peace_Maker

Good bye to skill ?

LoL



shared xp already did that. 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:24


Vollmongo

I have a few questions

1. does the items also have an effect on the End Game especially HA (it wouldn´t be funny if you work your way up to S-Class Ships facing the same ship tuned on the opponent side)

2. will there be an option for Battles like "no tuned ships" 

3. Why don´t you fix the game first instead of bringing new stuff?

4. Do you really think players will spend money on a broken game if their requests beeing ignored?

I worked as a sales Manager (B2B) for several years and if I accted like vick I hadn´t sold a single thing also I would had lost many custumers if I had ignored their requests like its usual here.

We are the Custumers we pay the bill so be smart and listen to your Custumers!

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:29


Billme

l

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:29


Billme

o

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:29


Billme

l

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:33


ChicagoBears

Originally Posted by vick11

Mongoose - sharn_ra's earlier question about the ships being identifiable in-game is being put to the Devs on Monday.  If that is possible, and we think it might be, then it would allow Fleet War rules to include 'no upgraded ships' and be monitored as such.   There are downsides to their identification away from FWs as well, but we could cater for those with some rule updates if appropriate.


How about allowing every room have an option for no upgraded ships? Or better yet, listen to 90% of the community screaming until they are blue in the face that this is a bad idea?

  • Re : Ship Tuning System Introduction

    03. 29. 2013 12:35


ChicagoBears

Originally Posted by GregoryV

Originally Posted by Peace_Maker

Good bye to skill ?

LoL



shared xp already did that. 


Shared xp killed skill level, and this is their effort to put in artificial skill into the game.

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