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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 09:10


mongoose88

I hope you guys are planning on doing a "No Tunning" game mode for Fleet Wars that disables all tuning enhancements. Its one thing for us to make an agreement to no smokes, mines, prem ships, etc. but its a completely different thing for one fleet to fight a bank rolled fleet full up on tuning enhancements vs. a fleet with little to none. 

Or, even better, skip the whole tuning thing and we'll pretend like this never happened. And you find some other way to make money that doesn't kill the game.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 09:47


NewYorkBoy

 

"5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority."

 

 

GIVE ME A BREAK....You guys never cared about ingame balance. We've been calling for BB5s balance for years. And you're gonna look us straight in the face and say. THIS IS OUR HIGHEST PRIORITY. So tell me..how a QV armored and using these Items will equal to an Unarmored QV without these items?

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:00


vick11

Mongoose - sharn_ra's earlier question about the ships being identifiable in-game is being put to the Devs on Monday.  If that is possible, and we think it might be, then it would allow Fleet War rules to include 'no upgraded ships' and be monitored as such.   There are downsides to their identification away from FWs as well, but we could cater for those with some rule updates if appropriate.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:24


GregoryV

Originally Posted by vick11

Mongoose - sharn_ra's earlier question about the ships being identifiable in-game is being put to the Devs on Monday.  If that is possible, and we think it might be, then it would allow Fleet War rules to include 'no upgraded ships' and be monitored as such.   There are downsides to their identification away from FWs as well, but we could cater for those with some rule updates if appropriate.



vick... why are you not on the side of the majority of the player base right now? 

your job as head representitive dictates your position not your personal opinion. so, do you believe you represent the player base? than show it by pushing the agenda of the majority of players, not your own.

help us fight this
( i screen shot all of my posts, because i dont trust you or the moderators for now) 

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:37


Stealth001

Originally Posted by Aragorn1st

Originally Posted by vick11

Actually KingCong I didnt say it would, I said it might for some, for others it was never going to, but at least you now have a more complete picture of it and an opportunity to test it and help recommend adjustments.




Vick, clrealy it is obvious that the vas majority of the community despise the idea since its been introduced by the thread made by War5pite, and there was no need for any clarifications in the matter.

This system will never be a system you can balance since its going to ruin every other balance that ONF or latter the "Test team" tryed to put in place, so why did you form those at all?

Everyone tells you to talk to SDE and explain to them that this game is doomed if they go this path. but instead, you just put your head in the send and not listen.. hell we dont even see you respond much...

I seriosly doubt your English comprehending skills cause even when you answer someone, you never touch the point that guy was referring to. 

I'd say its a shame that a head mod like you that supposedly is a native English specker (from the UK), cannot stand up to the minimum expectations the community put infront of you and talk in our behalf, and shout our misery.

Me and the whole community are very sad and ready to abandon ship as soon as this is out.

Aragorn1st 



+1 Aragorn1st

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:45


Stealth001

Originally Posted by Ahil

Kinda funny how the "paid" PCL's and up are already an advantage to those who can afford them, but now a new paid tweak is being considered and folks are crying like it's the end of the world.

I just don't understand the gripes, I hope folks realize it costs actual $ to keep the game up and running, so free players really aren't bringing in revenue, unless they decide to buy some olives.


Would you really prefer that SDE not try to make any money, and the game just dies off ?    



Hmmm.... i am a free to play player, that makes me a parasite? if so, why in hell they promotioned this game like FREE TO PLAY?? Oh well, this games now goes pay to play/pay to win, i got PS3, PS2, single player games in PC, i got a GF, friends... so many other stuff to do. Go on, make it pay to play/pay to win, lose costumers, even if they pay small amounts of $$ during the week, month, year, or even if they dont pay at all.

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:50


Stealth001

Originally Posted by Ahil

I don't think I am naive, but that's your call. It is a business, businesses exist to make profit.
Free players do not bring in any money.    



WHY THE HELL THEY PUBLISHED THIS GAME AS A FREE TO PLAY GAME IN THE BEGINING. ENLIGHTEN US!!

  • Re : Ship Tuning System Introduction

    03. 29. 2013 10:52


Stealth001

Originally Posted by mongoose88

I hope you guys are planning on doing a "No Tunning" game mode for Fleet Wars that disables all tuning enhancements. Its one thing for us to make an agreement to no smokes, mines, prem ships, etc. but its a completely different thing for one fleet to fight a bank rolled fleet full up on tuning enhancements vs. a fleet with little to none. 

Or, even better, skip the whole tuning thing and we'll pretend like this never happened. And you find some other way to make money that doesn't kill the game.



+ 1 to this too

  • Re : Ship Tuning System Introduction

    03. 29. 2013 11:12


devildog8

my give a damn may be busted, but SDE is gonna break, wow SDE I see another epic fail on the way

  • Re : Ship Tuning System Introduction

    03. 29. 2013 11:15


ioh1

Items that work 3 days. SDE, I could not be more disappointed.

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